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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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FNA/src/Input/Keyboard.cs
69 lines | 1.4 KiB | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System;
using System.Collections.Generic;
#endregion
namespace Microsoft.Xna.Framework.Input
{
/// <summary>
/// Allows getting keystrokes from keyboard.
/// </summary>
public static class Keyboard
{
#region Private Static Variables
static List<Keys> keys;
#endregion
#region Public Static Methods
/// <summary>
/// Returns the current keyboard state.
/// </summary>
/// <returns>Current keyboard state.</returns>
public static KeyboardState GetState()
{
return new KeyboardState(keys);
}
/// <summary>
/// Returns the current keyboard state for a given player.
/// </summary>
/// <param name="playerIndex">Player index of the keyboard.</param>
/// <returns>Current keyboard state.</returns>
public static KeyboardState GetState(PlayerIndex playerIndex)
{
return new KeyboardState(keys);
}
#endregion
#region Public Static FNA Extensions
public static Keys GetKeyFromScancodeEXT(Keys scancode)
{
return FNAPlatform.GetKeyFromScancode(scancode);
}
#endregion
#region Internal Static Methods
internal static void SetKeys(List<Keys> newKeys)
{
keys = newKeys;
}
#endregion
}
}