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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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FNA/src/Input/TextInputEXT.cs
67 lines | 1.5 KiB | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System;
#endregion
namespace Microsoft.Xna.Framework.Input
{
public static class TextInputEXT
{
#region Event
/// <summary>
/// Use this event to retrieve text for objects like textboxes.
/// This event is not raised by noncharacter keys.
/// This event also supports key repeat.
/// For more information this event is based off:
/// http://msdn.microsoft.com/en-AU/library/system.windows.forms.control.keypress.aspx
/// </summary>
public static event Action<char> TextInput;
#endregion
#region Public Static Methods
public static void StartTextInput()
{
FNAPlatform.StartTextInput();
}
public static void StopTextInput()
{
FNAPlatform.StopTextInput();
}
/// <summary>
/// Sets the location within the game window where the text input is located.
/// This is used to set the location of the IME suggestions
/// </summary>
/// <param name="rectangle">Text input location relative to GameWindow.ClientBounds</param>
public static void SetInputRectangle(Rectangle rectangle)
{
FNAPlatform.SetTextInputRectangle(rectangle);
}
#endregion
#region Internal Event Access Method
internal static void OnTextInput(char c)
{
if (TextInput != null)
{
TextInput(c);
}
}
#endregion
}
}