Show More
Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
File last commit:
Show/Diff file:
Action:
FNA/src/Media/MediaQueue.cs
88 lines | 1.1 KiB | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System;
using System.Collections.Generic;
#endregion
namespace Microsoft.Xna.Framework.Media
{
public sealed class MediaQueue
{
#region Public Properties
public Song ActiveSong
{
get
{
if (songs.Count == 0 || ActiveSongIndex < 0)
{
return null;
}
return songs[ActiveSongIndex];
}
}
public int ActiveSongIndex
{
get;
set;
}
public int Count
{
get
{
return songs.Count;
}
}
public Song this[int index]
{
get
{
return songs[index];
}
}
#endregion
#region Private Variables
private List<Song> songs = new List<Song>();
#endregion
#region Internal Constructor
internal MediaQueue()
{
ActiveSongIndex = -1;
}
#endregion
#region Internal Methods
internal void Add(Song song)
{
songs.Add(song);
}
internal void Clear()
{
songs.Clear();
}
#endregion
}
}