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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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FNA/src/Media/VisualizationData.cs
62 lines | 999 B | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System.Collections.Generic;
using System.Collections.ObjectModel;
#endregion
namespace Microsoft.Xna.Framework.Media
{
public class VisualizationData
{
#region Public Properties
public ReadOnlyCollection<float> Frequencies
{
get
{
return new ReadOnlyCollection<float>(freq);
}
}
public ReadOnlyCollection<float> Samples
{
get
{
return new ReadOnlyCollection<float>(samp);
}
}
#endregion
#region Internal Constants
internal const int Size = 256;
#endregion
#region Internal Variables
internal float[] freq;
internal float[] samp;
#endregion
#region Public Constructor
public VisualizationData()
{
freq = new float[Size];
samp = new float[Size];
}
#endregion
}
}