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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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FNA/src/NamespaceDocs.cs
39 lines | 890 B | text/x-csharp | CSharpLexer
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
namespace Microsoft.Xna.Framework.Input
{
/// <summary>
/// Provides functionality to handle input from keyboards, mice, gamepads, etc.
/// </summary>
[System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
class NamespaceDoc
{
}
}
namespace Microsoft.Xna.Framework.Audio
{
/// <summary>
/// Support for playing sound effects and XACT audio.
/// </summary>
[System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
class NamespaceDoc
{
}
}
namespace Microsoft.Xna.Framework.Content
{
/// <summary>
/// The runtime support for loading content pipeline content.
/// </summary>
[System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
class NamespaceDoc
{
}
}