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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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FNA/src/PreparingDeviceSettingsEventArgs.cs
47 lines | 1.1 KiB | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System;
#endregion
namespace Microsoft.Xna.Framework
{
/// <summary>
/// The arguments to the <see cref="GraphicsDeviceManager.PreparingDeviceSettings"/> event.
/// </summary>
public class PreparingDeviceSettingsEventArgs : EventArgs
{
#region Public Properties
/// <summary>
/// The default settings that will be used in device creation.
/// </summary>
public GraphicsDeviceInformation GraphicsDeviceInformation
{
get;
private set;
}
#endregion
#region Public Constructor
/// <summary>
/// Create a new instance of the event.
/// </summary>
/// <param name="graphicsDeviceInformation">The default settings to be used in device creation.</param>
public PreparingDeviceSettingsEventArgs(GraphicsDeviceInformation graphicsDeviceInformation)
{
GraphicsDeviceInformation = graphicsDeviceInformation;
}
#endregion
}
}