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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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ImGui.NET/Generated/ImFontConfig.gen.cs
62 lines | 3.3 KiB | text/x-csharp | CSharpLexer
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Text;
namespace ImGuiNET
{
public unsafe partial struct ImFontConfig
{
public void* FontData;
public int FontDataSize;
public byte FontDataOwnedByAtlas;
public int FontNo;
public float SizePixels;
public int OversampleH;
public int OversampleV;
public byte PixelSnapH;
public Vector2 GlyphExtraSpacing;
public Vector2 GlyphOffset;
public ushort* GlyphRanges;
public float GlyphMinAdvanceX;
public float GlyphMaxAdvanceX;
public byte MergeMode;
public uint FontBuilderFlags;
public float RasterizerMultiply;
public ushort EllipsisChar;
public fixed byte Name[40];
public ImFont* DstFont;
}
public unsafe partial struct ImFontConfigPtr
{
public ImFontConfig* NativePtr { get; }
public ImFontConfigPtr(ImFontConfig* nativePtr) => NativePtr = nativePtr;
public ImFontConfigPtr(IntPtr nativePtr) => NativePtr = (ImFontConfig*)nativePtr;
public static implicit operator ImFontConfigPtr(ImFontConfig* nativePtr) => new ImFontConfigPtr(nativePtr);
public static implicit operator ImFontConfig* (ImFontConfigPtr wrappedPtr) => wrappedPtr.NativePtr;
public static implicit operator ImFontConfigPtr(IntPtr nativePtr) => new ImFontConfigPtr(nativePtr);
public IntPtr FontData { get => (IntPtr)NativePtr->FontData; set => NativePtr->FontData = (void*)value; }
public ref int FontDataSize => ref Unsafe.AsRef<int>(&NativePtr->FontDataSize);
public ref bool FontDataOwnedByAtlas => ref Unsafe.AsRef<bool>(&NativePtr->FontDataOwnedByAtlas);
public ref int FontNo => ref Unsafe.AsRef<int>(&NativePtr->FontNo);
public ref float SizePixels => ref Unsafe.AsRef<float>(&NativePtr->SizePixels);
public ref int OversampleH => ref Unsafe.AsRef<int>(&NativePtr->OversampleH);
public ref int OversampleV => ref Unsafe.AsRef<int>(&NativePtr->OversampleV);
public ref bool PixelSnapH => ref Unsafe.AsRef<bool>(&NativePtr->PixelSnapH);
public ref Vector2 GlyphExtraSpacing => ref Unsafe.AsRef<Vector2>(&NativePtr->GlyphExtraSpacing);
public ref Vector2 GlyphOffset => ref Unsafe.AsRef<Vector2>(&NativePtr->GlyphOffset);
public IntPtr GlyphRanges { get => (IntPtr)NativePtr->GlyphRanges; set => NativePtr->GlyphRanges = (ushort*)value; }
public ref float GlyphMinAdvanceX => ref Unsafe.AsRef<float>(&NativePtr->GlyphMinAdvanceX);
public ref float GlyphMaxAdvanceX => ref Unsafe.AsRef<float>(&NativePtr->GlyphMaxAdvanceX);
public ref bool MergeMode => ref Unsafe.AsRef<bool>(&NativePtr->MergeMode);
public ref uint FontBuilderFlags => ref Unsafe.AsRef<uint>(&NativePtr->FontBuilderFlags);
public ref float RasterizerMultiply => ref Unsafe.AsRef<float>(&NativePtr->RasterizerMultiply);
public ref ushort EllipsisChar => ref Unsafe.AsRef<ushort>(&NativePtr->EllipsisChar);
public RangeAccessor<byte> Name => new RangeAccessor<byte>(NativePtr->Name, 40);
public ImFontPtr DstFont => new ImFontPtr(NativePtr->DstFont);
public void Destroy()
{
ImGuiNative.ImFontConfig_destroy((ImFontConfig*)(NativePtr));
}
}
}