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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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ImGui.NET/Generated/ImFontGlyph.gen.cs
44 lines | 2.0 KiB | text/x-csharp | CSharpLexer
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Text;
namespace ImGuiNET
{
public unsafe partial struct ImFontGlyph
{
public uint Colored;
public uint Visible;
public uint Codepoint;
public float AdvanceX;
public float X0;
public float Y0;
public float X1;
public float Y1;
public float U0;
public float V0;
public float U1;
public float V1;
}
public unsafe partial struct ImFontGlyphPtr
{
public ImFontGlyph* NativePtr { get; }
public ImFontGlyphPtr(ImFontGlyph* nativePtr) => NativePtr = nativePtr;
public ImFontGlyphPtr(IntPtr nativePtr) => NativePtr = (ImFontGlyph*)nativePtr;
public static implicit operator ImFontGlyphPtr(ImFontGlyph* nativePtr) => new ImFontGlyphPtr(nativePtr);
public static implicit operator ImFontGlyph* (ImFontGlyphPtr wrappedPtr) => wrappedPtr.NativePtr;
public static implicit operator ImFontGlyphPtr(IntPtr nativePtr) => new ImFontGlyphPtr(nativePtr);
public ref uint Colored => ref Unsafe.AsRef<uint>(&NativePtr->Colored);
public ref uint Visible => ref Unsafe.AsRef<uint>(&NativePtr->Visible);
public ref uint Codepoint => ref Unsafe.AsRef<uint>(&NativePtr->Codepoint);
public ref float AdvanceX => ref Unsafe.AsRef<float>(&NativePtr->AdvanceX);
public ref float X0 => ref Unsafe.AsRef<float>(&NativePtr->X0);
public ref float Y0 => ref Unsafe.AsRef<float>(&NativePtr->Y0);
public ref float X1 => ref Unsafe.AsRef<float>(&NativePtr->X1);
public ref float Y1 => ref Unsafe.AsRef<float>(&NativePtr->Y1);
public ref float U0 => ref Unsafe.AsRef<float>(&NativePtr->U0);
public ref float V0 => ref Unsafe.AsRef<float>(&NativePtr->V0);
public ref float U1 => ref Unsafe.AsRef<float>(&NativePtr->U1);
public ref float V1 => ref Unsafe.AsRef<float>(&NativePtr->V1);
}
}