Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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ImGui.NET/Generated/ImGuiIO.gen.cs
263 lines | 16.5 KiB | text/x-csharp | CSharpLexer
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Text;
namespace ImGuiNET
{
public unsafe partial struct ImGuiIO
{
public ImGuiConfigFlags ConfigFlags;
public ImGuiBackendFlags BackendFlags;
public Vector2 DisplaySize;
public float DeltaTime;
public float IniSavingRate;
public byte* IniFilename;
public byte* LogFilename;
public float MouseDoubleClickTime;
public float MouseDoubleClickMaxDist;
public float MouseDragThreshold;
public fixed int KeyMap[22];
public float KeyRepeatDelay;
public float KeyRepeatRate;
public void* UserData;
public ImFontAtlas* Fonts;
public float FontGlobalScale;
public byte FontAllowUserScaling;
public ImFont* FontDefault;
public Vector2 DisplayFramebufferScale;
public byte ConfigDockingNoSplit;
public byte ConfigDockingWithShift;
public byte ConfigDockingAlwaysTabBar;
public byte ConfigDockingTransparentPayload;
public byte ConfigViewportsNoAutoMerge;
public byte ConfigViewportsNoTaskBarIcon;
public byte ConfigViewportsNoDecoration;
public byte ConfigViewportsNoDefaultParent;
public byte MouseDrawCursor;
public byte ConfigMacOSXBehaviors;
public byte ConfigInputTextCursorBlink;
public byte ConfigDragClickToInputText;
public byte ConfigWindowsResizeFromEdges;
public byte ConfigWindowsMoveFromTitleBarOnly;
public float ConfigMemoryCompactTimer;
public byte* BackendPlatformName;
public byte* BackendRendererName;
public void* BackendPlatformUserData;
public void* BackendRendererUserData;
public void* BackendLanguageUserData;
public IntPtr GetClipboardTextFn;
public IntPtr SetClipboardTextFn;
public void* ClipboardUserData;
public Vector2 MousePos;
public fixed byte MouseDown[5];
public float MouseWheel;
public float MouseWheelH;
public uint MouseHoveredViewport;
public byte KeyCtrl;
public byte KeyShift;
public byte KeyAlt;
public byte KeySuper;
public fixed byte KeysDown[512];
public fixed float NavInputs[20];
public byte WantCaptureMouse;
public byte WantCaptureKeyboard;
public byte WantTextInput;
public byte WantSetMousePos;
public byte WantSaveIniSettings;
public byte NavActive;
public byte NavVisible;
public float Framerate;
public int MetricsRenderVertices;
public int MetricsRenderIndices;
public int MetricsRenderWindows;
public int MetricsActiveWindows;
public int MetricsActiveAllocations;
public Vector2 MouseDelta;
public byte WantCaptureMouseUnlessPopupClose;
public ImGuiKeyModFlags KeyMods;
public ImGuiKeyModFlags KeyModsPrev;
public Vector2 MousePosPrev;
public Vector2 MouseClickedPos_0;
public Vector2 MouseClickedPos_1;
public Vector2 MouseClickedPos_2;
public Vector2 MouseClickedPos_3;
public Vector2 MouseClickedPos_4;
public fixed double MouseClickedTime[5];
public fixed byte MouseClicked[5];
public fixed byte MouseDoubleClicked[5];
public fixed ushort MouseClickedCount[5];
public fixed ushort MouseClickedLastCount[5];
public fixed byte MouseReleased[5];
public fixed byte MouseDownOwned[5];
public fixed byte MouseDownOwnedUnlessPopupClose[5];
public fixed float MouseDownDuration[5];
public fixed float MouseDownDurationPrev[5];
public Vector2 MouseDragMaxDistanceAbs_0;
public Vector2 MouseDragMaxDistanceAbs_1;
public Vector2 MouseDragMaxDistanceAbs_2;
public Vector2 MouseDragMaxDistanceAbs_3;
public Vector2 MouseDragMaxDistanceAbs_4;
public fixed float MouseDragMaxDistanceSqr[5];
public fixed float KeysDownDuration[512];
public fixed float KeysDownDurationPrev[512];
public fixed float NavInputsDownDuration[20];
public fixed float NavInputsDownDurationPrev[20];
public float PenPressure;
public byte AppFocusLost;
public ushort InputQueueSurrogate;
public ImVector InputQueueCharacters;
}
public unsafe partial struct ImGuiIOPtr
{
public ImGuiIO* NativePtr { get; }
public ImGuiIOPtr(ImGuiIO* nativePtr) => NativePtr = nativePtr;
public ImGuiIOPtr(IntPtr nativePtr) => NativePtr = (ImGuiIO*)nativePtr;
public static implicit operator ImGuiIOPtr(ImGuiIO* nativePtr) => new ImGuiIOPtr(nativePtr);
public static implicit operator ImGuiIO* (ImGuiIOPtr wrappedPtr) => wrappedPtr.NativePtr;
public static implicit operator ImGuiIOPtr(IntPtr nativePtr) => new ImGuiIOPtr(nativePtr);
public ref ImGuiConfigFlags ConfigFlags => ref Unsafe.AsRef<ImGuiConfigFlags>(&NativePtr->ConfigFlags);
public ref ImGuiBackendFlags BackendFlags => ref Unsafe.AsRef<ImGuiBackendFlags>(&NativePtr->BackendFlags);
public ref Vector2 DisplaySize => ref Unsafe.AsRef<Vector2>(&NativePtr->DisplaySize);
public ref float DeltaTime => ref Unsafe.AsRef<float>(&NativePtr->DeltaTime);
public ref float IniSavingRate => ref Unsafe.AsRef<float>(&NativePtr->IniSavingRate);
public NullTerminatedString IniFilename => new NullTerminatedString(NativePtr->IniFilename);
public NullTerminatedString LogFilename => new NullTerminatedString(NativePtr->LogFilename);
public ref float MouseDoubleClickTime => ref Unsafe.AsRef<float>(&NativePtr->MouseDoubleClickTime);
public ref float MouseDoubleClickMaxDist => ref Unsafe.AsRef<float>(&NativePtr->MouseDoubleClickMaxDist);
public ref float MouseDragThreshold => ref Unsafe.AsRef<float>(&NativePtr->MouseDragThreshold);
public RangeAccessor<int> KeyMap => new RangeAccessor<int>(NativePtr->KeyMap, 22);
public ref float KeyRepeatDelay => ref Unsafe.AsRef<float>(&NativePtr->KeyRepeatDelay);
public ref float KeyRepeatRate => ref Unsafe.AsRef<float>(&NativePtr->KeyRepeatRate);
public IntPtr UserData { get => (IntPtr)NativePtr->UserData; set => NativePtr->UserData = (void*)value; }
public ImFontAtlasPtr Fonts => new ImFontAtlasPtr(NativePtr->Fonts);
public ref float FontGlobalScale => ref Unsafe.AsRef<float>(&NativePtr->FontGlobalScale);
public ref bool FontAllowUserScaling => ref Unsafe.AsRef<bool>(&NativePtr->FontAllowUserScaling);
public ImFontPtr FontDefault => new ImFontPtr(NativePtr->FontDefault);
public ref Vector2 DisplayFramebufferScale => ref Unsafe.AsRef<Vector2>(&NativePtr->DisplayFramebufferScale);
public ref bool ConfigDockingNoSplit => ref Unsafe.AsRef<bool>(&NativePtr->ConfigDockingNoSplit);
public ref bool ConfigDockingWithShift => ref Unsafe.AsRef<bool>(&NativePtr->ConfigDockingWithShift);
public ref bool ConfigDockingAlwaysTabBar => ref Unsafe.AsRef<bool>(&NativePtr->ConfigDockingAlwaysTabBar);
public ref bool ConfigDockingTransparentPayload => ref Unsafe.AsRef<bool>(&NativePtr->ConfigDockingTransparentPayload);
public ref bool ConfigViewportsNoAutoMerge => ref Unsafe.AsRef<bool>(&NativePtr->ConfigViewportsNoAutoMerge);
public ref bool ConfigViewportsNoTaskBarIcon => ref Unsafe.AsRef<bool>(&NativePtr->ConfigViewportsNoTaskBarIcon);
public ref bool ConfigViewportsNoDecoration => ref Unsafe.AsRef<bool>(&NativePtr->ConfigViewportsNoDecoration);
public ref bool ConfigViewportsNoDefaultParent => ref Unsafe.AsRef<bool>(&NativePtr->ConfigViewportsNoDefaultParent);
public ref bool MouseDrawCursor => ref Unsafe.AsRef<bool>(&NativePtr->MouseDrawCursor);
public ref bool ConfigMacOSXBehaviors => ref Unsafe.AsRef<bool>(&NativePtr->ConfigMacOSXBehaviors);
public ref bool ConfigInputTextCursorBlink => ref Unsafe.AsRef<bool>(&NativePtr->ConfigInputTextCursorBlink);
public ref bool ConfigDragClickToInputText => ref Unsafe.AsRef<bool>(&NativePtr->ConfigDragClickToInputText);
public ref bool ConfigWindowsResizeFromEdges => ref Unsafe.AsRef<bool>(&NativePtr->ConfigWindowsResizeFromEdges);
public ref bool ConfigWindowsMoveFromTitleBarOnly => ref Unsafe.AsRef<bool>(&NativePtr->ConfigWindowsMoveFromTitleBarOnly);
public ref float ConfigMemoryCompactTimer => ref Unsafe.AsRef<float>(&NativePtr->ConfigMemoryCompactTimer);
public NullTerminatedString BackendPlatformName => new NullTerminatedString(NativePtr->BackendPlatformName);
public NullTerminatedString BackendRendererName => new NullTerminatedString(NativePtr->BackendRendererName);
public IntPtr BackendPlatformUserData { get => (IntPtr)NativePtr->BackendPlatformUserData; set => NativePtr->BackendPlatformUserData = (void*)value; }
public IntPtr BackendRendererUserData { get => (IntPtr)NativePtr->BackendRendererUserData; set => NativePtr->BackendRendererUserData = (void*)value; }
public IntPtr BackendLanguageUserData { get => (IntPtr)NativePtr->BackendLanguageUserData; set => NativePtr->BackendLanguageUserData = (void*)value; }
public ref IntPtr GetClipboardTextFn => ref Unsafe.AsRef<IntPtr>(&NativePtr->GetClipboardTextFn);
public ref IntPtr SetClipboardTextFn => ref Unsafe.AsRef<IntPtr>(&NativePtr->SetClipboardTextFn);
public IntPtr ClipboardUserData { get => (IntPtr)NativePtr->ClipboardUserData; set => NativePtr->ClipboardUserData = (void*)value; }
public ref Vector2 MousePos => ref Unsafe.AsRef<Vector2>(&NativePtr->MousePos);
public RangeAccessor<bool> MouseDown => new RangeAccessor<bool>(NativePtr->MouseDown, 5);
public ref float MouseWheel => ref Unsafe.AsRef<float>(&NativePtr->MouseWheel);
public ref float MouseWheelH => ref Unsafe.AsRef<float>(&NativePtr->MouseWheelH);
public ref uint MouseHoveredViewport => ref Unsafe.AsRef<uint>(&NativePtr->MouseHoveredViewport);
public ref bool KeyCtrl => ref Unsafe.AsRef<bool>(&NativePtr->KeyCtrl);
public ref bool KeyShift => ref Unsafe.AsRef<bool>(&NativePtr->KeyShift);
public ref bool KeyAlt => ref Unsafe.AsRef<bool>(&NativePtr->KeyAlt);
public ref bool KeySuper => ref Unsafe.AsRef<bool>(&NativePtr->KeySuper);
public RangeAccessor<bool> KeysDown => new RangeAccessor<bool>(NativePtr->KeysDown, 512);
public RangeAccessor<float> NavInputs => new RangeAccessor<float>(NativePtr->NavInputs, 20);
public ref bool WantCaptureMouse => ref Unsafe.AsRef<bool>(&NativePtr->WantCaptureMouse);
public ref bool WantCaptureKeyboard => ref Unsafe.AsRef<bool>(&NativePtr->WantCaptureKeyboard);
public ref bool WantTextInput => ref Unsafe.AsRef<bool>(&NativePtr->WantTextInput);
public ref bool WantSetMousePos => ref Unsafe.AsRef<bool>(&NativePtr->WantSetMousePos);
public ref bool WantSaveIniSettings => ref Unsafe.AsRef<bool>(&NativePtr->WantSaveIniSettings);
public ref bool NavActive => ref Unsafe.AsRef<bool>(&NativePtr->NavActive);
public ref bool NavVisible => ref Unsafe.AsRef<bool>(&NativePtr->NavVisible);
public ref float Framerate => ref Unsafe.AsRef<float>(&NativePtr->Framerate);
public ref int MetricsRenderVertices => ref Unsafe.AsRef<int>(&NativePtr->MetricsRenderVertices);
public ref int MetricsRenderIndices => ref Unsafe.AsRef<int>(&NativePtr->MetricsRenderIndices);
public ref int MetricsRenderWindows => ref Unsafe.AsRef<int>(&NativePtr->MetricsRenderWindows);
public ref int MetricsActiveWindows => ref Unsafe.AsRef<int>(&NativePtr->MetricsActiveWindows);
public ref int MetricsActiveAllocations => ref Unsafe.AsRef<int>(&NativePtr->MetricsActiveAllocations);
public ref Vector2 MouseDelta => ref Unsafe.AsRef<Vector2>(&NativePtr->MouseDelta);
public ref bool WantCaptureMouseUnlessPopupClose => ref Unsafe.AsRef<bool>(&NativePtr->WantCaptureMouseUnlessPopupClose);
public ref ImGuiKeyModFlags KeyMods => ref Unsafe.AsRef<ImGuiKeyModFlags>(&NativePtr->KeyMods);
public ref ImGuiKeyModFlags KeyModsPrev => ref Unsafe.AsRef<ImGuiKeyModFlags>(&NativePtr->KeyModsPrev);
public ref Vector2 MousePosPrev => ref Unsafe.AsRef<Vector2>(&NativePtr->MousePosPrev);
public RangeAccessor<Vector2> MouseClickedPos => new RangeAccessor<Vector2>(&NativePtr->MouseClickedPos_0, 5);
public RangeAccessor<double> MouseClickedTime => new RangeAccessor<double>(NativePtr->MouseClickedTime, 5);
public RangeAccessor<bool> MouseClicked => new RangeAccessor<bool>(NativePtr->MouseClicked, 5);
public RangeAccessor<bool> MouseDoubleClicked => new RangeAccessor<bool>(NativePtr->MouseDoubleClicked, 5);
public RangeAccessor<ushort> MouseClickedCount => new RangeAccessor<ushort>(NativePtr->MouseClickedCount, 5);
public RangeAccessor<ushort> MouseClickedLastCount => new RangeAccessor<ushort>(NativePtr->MouseClickedLastCount, 5);
public RangeAccessor<bool> MouseReleased => new RangeAccessor<bool>(NativePtr->MouseReleased, 5);
public RangeAccessor<bool> MouseDownOwned => new RangeAccessor<bool>(NativePtr->MouseDownOwned, 5);
public RangeAccessor<bool> MouseDownOwnedUnlessPopupClose => new RangeAccessor<bool>(NativePtr->MouseDownOwnedUnlessPopupClose, 5);
public RangeAccessor<float> MouseDownDuration => new RangeAccessor<float>(NativePtr->MouseDownDuration, 5);
public RangeAccessor<float> MouseDownDurationPrev => new RangeAccessor<float>(NativePtr->MouseDownDurationPrev, 5);
public RangeAccessor<Vector2> MouseDragMaxDistanceAbs => new RangeAccessor<Vector2>(&NativePtr->MouseDragMaxDistanceAbs_0, 5);
public RangeAccessor<float> MouseDragMaxDistanceSqr => new RangeAccessor<float>(NativePtr->MouseDragMaxDistanceSqr, 5);
public RangeAccessor<float> KeysDownDuration => new RangeAccessor<float>(NativePtr->KeysDownDuration, 512);
public RangeAccessor<float> KeysDownDurationPrev => new RangeAccessor<float>(NativePtr->KeysDownDurationPrev, 512);
public RangeAccessor<float> NavInputsDownDuration => new RangeAccessor<float>(NativePtr->NavInputsDownDuration, 20);
public RangeAccessor<float> NavInputsDownDurationPrev => new RangeAccessor<float>(NativePtr->NavInputsDownDurationPrev, 20);
public ref float PenPressure => ref Unsafe.AsRef<float>(&NativePtr->PenPressure);
public ref bool AppFocusLost => ref Unsafe.AsRef<bool>(&NativePtr->AppFocusLost);
public ref ushort InputQueueSurrogate => ref Unsafe.AsRef<ushort>(&NativePtr->InputQueueSurrogate);
public ImVector<ushort> InputQueueCharacters => new ImVector<ushort>(NativePtr->InputQueueCharacters);
public void AddFocusEvent(bool focused)
{
byte native_focused = focused ? (byte)1 : (byte)0;
ImGuiNative.ImGuiIO_AddFocusEvent((ImGuiIO*)(NativePtr), native_focused);
}
public void AddInputCharacter(uint c)
{
ImGuiNative.ImGuiIO_AddInputCharacter((ImGuiIO*)(NativePtr), c);
}
public void AddInputCharactersUTF8(string str)
{
byte* native_str;
int str_byteCount = 0;
if (str != null)
{
str_byteCount = Encoding.UTF8.GetByteCount(str);
if (str_byteCount > Util.StackAllocationSizeLimit)
{
native_str = Util.Allocate(str_byteCount + 1);
}
else
{
byte* native_str_stackBytes = stackalloc byte[str_byteCount + 1];
native_str = native_str_stackBytes;
}
int native_str_offset = Util.GetUtf8(str, native_str, str_byteCount);
native_str[native_str_offset] = 0;
}
else { native_str = null; }
ImGuiNative.ImGuiIO_AddInputCharactersUTF8((ImGuiIO*)(NativePtr), native_str);
if (str_byteCount > Util.StackAllocationSizeLimit)
{
Util.Free(native_str);
}
}
public void AddInputCharacterUTF16(ushort c)
{
ImGuiNative.ImGuiIO_AddInputCharacterUTF16((ImGuiIO*)(NativePtr), c);
}
public void ClearInputCharacters()
{
ImGuiNative.ImGuiIO_ClearInputCharacters((ImGuiIO*)(NativePtr));
}
public void ClearInputKeys()
{
ImGuiNative.ImGuiIO_ClearInputKeys((ImGuiIO*)(NativePtr));
}
public void Destroy()
{
ImGuiNative.ImGuiIO_destroy((ImGuiIO*)(NativePtr));
}
}
}