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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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ImGui.NET/Generated/ImGuiInputTextCallbackData.gen.cs
92 lines | 4.4 KiB | text/x-csharp | CSharpLexer
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Text;
namespace ImGuiNET
{
public unsafe partial struct ImGuiInputTextCallbackData
{
public ImGuiInputTextFlags EventFlag;
public ImGuiInputTextFlags Flags;
public void* UserData;
public ushort EventChar;
public ImGuiKey EventKey;
public byte* Buf;
public int BufTextLen;
public int BufSize;
public byte BufDirty;
public int CursorPos;
public int SelectionStart;
public int SelectionEnd;
}
public unsafe partial struct ImGuiInputTextCallbackDataPtr
{
public ImGuiInputTextCallbackData* NativePtr { get; }
public ImGuiInputTextCallbackDataPtr(ImGuiInputTextCallbackData* nativePtr) => NativePtr = nativePtr;
public ImGuiInputTextCallbackDataPtr(IntPtr nativePtr) => NativePtr = (ImGuiInputTextCallbackData*)nativePtr;
public static implicit operator ImGuiInputTextCallbackDataPtr(ImGuiInputTextCallbackData* nativePtr) => new ImGuiInputTextCallbackDataPtr(nativePtr);
public static implicit operator ImGuiInputTextCallbackData* (ImGuiInputTextCallbackDataPtr wrappedPtr) => wrappedPtr.NativePtr;
public static implicit operator ImGuiInputTextCallbackDataPtr(IntPtr nativePtr) => new ImGuiInputTextCallbackDataPtr(nativePtr);
public ref ImGuiInputTextFlags EventFlag => ref Unsafe.AsRef<ImGuiInputTextFlags>(&NativePtr->EventFlag);
public ref ImGuiInputTextFlags Flags => ref Unsafe.AsRef<ImGuiInputTextFlags>(&NativePtr->Flags);
public IntPtr UserData { get => (IntPtr)NativePtr->UserData; set => NativePtr->UserData = (void*)value; }
public ref ushort EventChar => ref Unsafe.AsRef<ushort>(&NativePtr->EventChar);
public ref ImGuiKey EventKey => ref Unsafe.AsRef<ImGuiKey>(&NativePtr->EventKey);
public IntPtr Buf { get => (IntPtr)NativePtr->Buf; set => NativePtr->Buf = (byte*)value; }
public ref int BufTextLen => ref Unsafe.AsRef<int>(&NativePtr->BufTextLen);
public ref int BufSize => ref Unsafe.AsRef<int>(&NativePtr->BufSize);
public ref bool BufDirty => ref Unsafe.AsRef<bool>(&NativePtr->BufDirty);
public ref int CursorPos => ref Unsafe.AsRef<int>(&NativePtr->CursorPos);
public ref int SelectionStart => ref Unsafe.AsRef<int>(&NativePtr->SelectionStart);
public ref int SelectionEnd => ref Unsafe.AsRef<int>(&NativePtr->SelectionEnd);
public void ClearSelection()
{
ImGuiNative.ImGuiInputTextCallbackData_ClearSelection((ImGuiInputTextCallbackData*)(NativePtr));
}
public void DeleteChars(int pos, int bytes_count)
{
ImGuiNative.ImGuiInputTextCallbackData_DeleteChars((ImGuiInputTextCallbackData*)(NativePtr), pos, bytes_count);
}
public void Destroy()
{
ImGuiNative.ImGuiInputTextCallbackData_destroy((ImGuiInputTextCallbackData*)(NativePtr));
}
public bool HasSelection()
{
byte ret = ImGuiNative.ImGuiInputTextCallbackData_HasSelection((ImGuiInputTextCallbackData*)(NativePtr));
return ret != 0;
}
public void InsertChars(int pos, string text)
{
byte* native_text;
int text_byteCount = 0;
if (text != null)
{
text_byteCount = Encoding.UTF8.GetByteCount(text);
if (text_byteCount > Util.StackAllocationSizeLimit)
{
native_text = Util.Allocate(text_byteCount + 1);
}
else
{
byte* native_text_stackBytes = stackalloc byte[text_byteCount + 1];
native_text = native_text_stackBytes;
}
int native_text_offset = Util.GetUtf8(text, native_text, text_byteCount);
native_text[native_text_offset] = 0;
}
else { native_text = null; }
byte* native_text_end = null;
ImGuiNative.ImGuiInputTextCallbackData_InsertChars((ImGuiInputTextCallbackData*)(NativePtr), pos, native_text, native_text_end);
if (text_byteCount > Util.StackAllocationSizeLimit)
{
Util.Free(native_text);
}
}
public void SelectAll()
{
ImGuiNative.ImGuiInputTextCallbackData_SelectAll((ImGuiInputTextCallbackData*)(NativePtr));
}
}
}