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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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ImGui.NET/Generated/ImGuiListClipper.gen.cs
58 lines | 2.6 KiB | text/x-csharp | CSharpLexer
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Text;
namespace ImGuiNET
{
public unsafe partial struct ImGuiListClipper
{
public int DisplayStart;
public int DisplayEnd;
public int ItemsCount;
public float ItemsHeight;
public float StartPosY;
public void* TempData;
}
public unsafe partial struct ImGuiListClipperPtr
{
public ImGuiListClipper* NativePtr { get; }
public ImGuiListClipperPtr(ImGuiListClipper* nativePtr) => NativePtr = nativePtr;
public ImGuiListClipperPtr(IntPtr nativePtr) => NativePtr = (ImGuiListClipper*)nativePtr;
public static implicit operator ImGuiListClipperPtr(ImGuiListClipper* nativePtr) => new ImGuiListClipperPtr(nativePtr);
public static implicit operator ImGuiListClipper* (ImGuiListClipperPtr wrappedPtr) => wrappedPtr.NativePtr;
public static implicit operator ImGuiListClipperPtr(IntPtr nativePtr) => new ImGuiListClipperPtr(nativePtr);
public ref int DisplayStart => ref Unsafe.AsRef<int>(&NativePtr->DisplayStart);
public ref int DisplayEnd => ref Unsafe.AsRef<int>(&NativePtr->DisplayEnd);
public ref int ItemsCount => ref Unsafe.AsRef<int>(&NativePtr->ItemsCount);
public ref float ItemsHeight => ref Unsafe.AsRef<float>(&NativePtr->ItemsHeight);
public ref float StartPosY => ref Unsafe.AsRef<float>(&NativePtr->StartPosY);
public IntPtr TempData { get => (IntPtr)NativePtr->TempData; set => NativePtr->TempData = (void*)value; }
public void Begin(int items_count)
{
float items_height = -1.0f;
ImGuiNative.ImGuiListClipper_Begin((ImGuiListClipper*)(NativePtr), items_count, items_height);
}
public void Begin(int items_count, float items_height)
{
ImGuiNative.ImGuiListClipper_Begin((ImGuiListClipper*)(NativePtr), items_count, items_height);
}
public void Destroy()
{
ImGuiNative.ImGuiListClipper_destroy((ImGuiListClipper*)(NativePtr));
}
public void End()
{
ImGuiNative.ImGuiListClipper_End((ImGuiListClipper*)(NativePtr));
}
public void ForceDisplayRangeByIndices(int item_min, int item_max)
{
ImGuiNative.ImGuiListClipper_ForceDisplayRangeByIndices((ImGuiListClipper*)(NativePtr), item_min, item_max);
}
public bool Step()
{
byte ret = ImGuiNative.ImGuiListClipper_Step((ImGuiListClipper*)(NativePtr));
return ret != 0;
}
}
}