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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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ImGui.NET/Generated/ImGuiPlatformIO.gen.cs
76 lines | 5.0 KiB | text/x-csharp | CSharpLexer
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Text;
namespace ImGuiNET
{
public unsafe partial struct ImGuiPlatformIO
{
public IntPtr Platform_CreateWindow;
public IntPtr Platform_DestroyWindow;
public IntPtr Platform_ShowWindow;
public IntPtr Platform_SetWindowPos;
public IntPtr Platform_GetWindowPos;
public IntPtr Platform_SetWindowSize;
public IntPtr Platform_GetWindowSize;
public IntPtr Platform_SetWindowFocus;
public IntPtr Platform_GetWindowFocus;
public IntPtr Platform_GetWindowMinimized;
public IntPtr Platform_SetWindowTitle;
public IntPtr Platform_SetWindowAlpha;
public IntPtr Platform_UpdateWindow;
public IntPtr Platform_RenderWindow;
public IntPtr Platform_SwapBuffers;
public IntPtr Platform_GetWindowDpiScale;
public IntPtr Platform_OnChangedViewport;
public IntPtr Platform_SetImeInputPos;
public IntPtr Platform_CreateVkSurface;
public IntPtr Renderer_CreateWindow;
public IntPtr Renderer_DestroyWindow;
public IntPtr Renderer_SetWindowSize;
public IntPtr Renderer_RenderWindow;
public IntPtr Renderer_SwapBuffers;
public ImVector Monitors;
public ImVector Viewports;
}
public unsafe partial struct ImGuiPlatformIOPtr
{
public ImGuiPlatformIO* NativePtr { get; }
public ImGuiPlatformIOPtr(ImGuiPlatformIO* nativePtr) => NativePtr = nativePtr;
public ImGuiPlatformIOPtr(IntPtr nativePtr) => NativePtr = (ImGuiPlatformIO*)nativePtr;
public static implicit operator ImGuiPlatformIOPtr(ImGuiPlatformIO* nativePtr) => new ImGuiPlatformIOPtr(nativePtr);
public static implicit operator ImGuiPlatformIO* (ImGuiPlatformIOPtr wrappedPtr) => wrappedPtr.NativePtr;
public static implicit operator ImGuiPlatformIOPtr(IntPtr nativePtr) => new ImGuiPlatformIOPtr(nativePtr);
public ref IntPtr Platform_CreateWindow => ref Unsafe.AsRef<IntPtr>(&NativePtr->Platform_CreateWindow);
public ref IntPtr Platform_DestroyWindow => ref Unsafe.AsRef<IntPtr>(&NativePtr->Platform_DestroyWindow);
public ref IntPtr Platform_ShowWindow => ref Unsafe.AsRef<IntPtr>(&NativePtr->Platform_ShowWindow);
public ref IntPtr Platform_SetWindowPos => ref Unsafe.AsRef<IntPtr>(&NativePtr->Platform_SetWindowPos);
public ref IntPtr Platform_GetWindowPos => ref Unsafe.AsRef<IntPtr>(&NativePtr->Platform_GetWindowPos);
public ref IntPtr Platform_SetWindowSize => ref Unsafe.AsRef<IntPtr>(&NativePtr->Platform_SetWindowSize);
public ref IntPtr Platform_GetWindowSize => ref Unsafe.AsRef<IntPtr>(&NativePtr->Platform_GetWindowSize);
public ref IntPtr Platform_SetWindowFocus => ref Unsafe.AsRef<IntPtr>(&NativePtr->Platform_SetWindowFocus);
public ref IntPtr Platform_GetWindowFocus => ref Unsafe.AsRef<IntPtr>(&NativePtr->Platform_GetWindowFocus);
public ref IntPtr Platform_GetWindowMinimized => ref Unsafe.AsRef<IntPtr>(&NativePtr->Platform_GetWindowMinimized);
public ref IntPtr Platform_SetWindowTitle => ref Unsafe.AsRef<IntPtr>(&NativePtr->Platform_SetWindowTitle);
public ref IntPtr Platform_SetWindowAlpha => ref Unsafe.AsRef<IntPtr>(&NativePtr->Platform_SetWindowAlpha);
public ref IntPtr Platform_UpdateWindow => ref Unsafe.AsRef<IntPtr>(&NativePtr->Platform_UpdateWindow);
public ref IntPtr Platform_RenderWindow => ref Unsafe.AsRef<IntPtr>(&NativePtr->Platform_RenderWindow);
public ref IntPtr Platform_SwapBuffers => ref Unsafe.AsRef<IntPtr>(&NativePtr->Platform_SwapBuffers);
public ref IntPtr Platform_GetWindowDpiScale => ref Unsafe.AsRef<IntPtr>(&NativePtr->Platform_GetWindowDpiScale);
public ref IntPtr Platform_OnChangedViewport => ref Unsafe.AsRef<IntPtr>(&NativePtr->Platform_OnChangedViewport);
public ref IntPtr Platform_SetImeInputPos => ref Unsafe.AsRef<IntPtr>(&NativePtr->Platform_SetImeInputPos);
public ref IntPtr Platform_CreateVkSurface => ref Unsafe.AsRef<IntPtr>(&NativePtr->Platform_CreateVkSurface);
public ref IntPtr Renderer_CreateWindow => ref Unsafe.AsRef<IntPtr>(&NativePtr->Renderer_CreateWindow);
public ref IntPtr Renderer_DestroyWindow => ref Unsafe.AsRef<IntPtr>(&NativePtr->Renderer_DestroyWindow);
public ref IntPtr Renderer_SetWindowSize => ref Unsafe.AsRef<IntPtr>(&NativePtr->Renderer_SetWindowSize);
public ref IntPtr Renderer_RenderWindow => ref Unsafe.AsRef<IntPtr>(&NativePtr->Renderer_RenderWindow);
public ref IntPtr Renderer_SwapBuffers => ref Unsafe.AsRef<IntPtr>(&NativePtr->Renderer_SwapBuffers);
public ImPtrVector<ImGuiPlatformMonitorPtr> Monitors => new ImPtrVector<ImGuiPlatformMonitorPtr>(NativePtr->Monitors, Unsafe.SizeOf<ImGuiPlatformMonitor>());
public ImVector<ImGuiViewportPtr> Viewports => new ImVector<ImGuiViewportPtr>(NativePtr->Viewports);
public void Destroy()
{
ImGuiNative.ImGuiPlatformIO_destroy((ImGuiPlatformIO*)(NativePtr));
}
}
}