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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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ImGui.NET/Generated/ImGuiPlatformMonitor.gen.cs
34 lines | 1.6 KiB | text/x-csharp | CSharpLexer
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Text;
namespace ImGuiNET
{
public unsafe partial struct ImGuiPlatformMonitor
{
public Vector2 MainPos;
public Vector2 MainSize;
public Vector2 WorkPos;
public Vector2 WorkSize;
public float DpiScale;
}
public unsafe partial struct ImGuiPlatformMonitorPtr
{
public ImGuiPlatformMonitor* NativePtr { get; }
public ImGuiPlatformMonitorPtr(ImGuiPlatformMonitor* nativePtr) => NativePtr = nativePtr;
public ImGuiPlatformMonitorPtr(IntPtr nativePtr) => NativePtr = (ImGuiPlatformMonitor*)nativePtr;
public static implicit operator ImGuiPlatformMonitorPtr(ImGuiPlatformMonitor* nativePtr) => new ImGuiPlatformMonitorPtr(nativePtr);
public static implicit operator ImGuiPlatformMonitor* (ImGuiPlatformMonitorPtr wrappedPtr) => wrappedPtr.NativePtr;
public static implicit operator ImGuiPlatformMonitorPtr(IntPtr nativePtr) => new ImGuiPlatformMonitorPtr(nativePtr);
public ref Vector2 MainPos => ref Unsafe.AsRef<Vector2>(&NativePtr->MainPos);
public ref Vector2 MainSize => ref Unsafe.AsRef<Vector2>(&NativePtr->MainSize);
public ref Vector2 WorkPos => ref Unsafe.AsRef<Vector2>(&NativePtr->WorkPos);
public ref Vector2 WorkSize => ref Unsafe.AsRef<Vector2>(&NativePtr->WorkSize);
public ref float DpiScale => ref Unsafe.AsRef<float>(&NativePtr->DpiScale);
public void Destroy()
{
ImGuiNative.ImGuiPlatformMonitor_destroy((ImGuiPlatformMonitor*)(NativePtr));
}
}
}