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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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ImGui.NET/Generated/ImGuiStorage.gen.cs
137 lines | 5.5 KiB | text/x-csharp | CSharpLexer
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Text;
namespace ImGuiNET
{
public unsafe partial struct ImGuiStorage
{
public ImVector Data;
}
public unsafe partial struct ImGuiStoragePtr
{
public ImGuiStorage* NativePtr { get; }
public ImGuiStoragePtr(ImGuiStorage* nativePtr) => NativePtr = nativePtr;
public ImGuiStoragePtr(IntPtr nativePtr) => NativePtr = (ImGuiStorage*)nativePtr;
public static implicit operator ImGuiStoragePtr(ImGuiStorage* nativePtr) => new ImGuiStoragePtr(nativePtr);
public static implicit operator ImGuiStorage* (ImGuiStoragePtr wrappedPtr) => wrappedPtr.NativePtr;
public static implicit operator ImGuiStoragePtr(IntPtr nativePtr) => new ImGuiStoragePtr(nativePtr);
public ImPtrVector<ImGuiStoragePairPtr> Data => new ImPtrVector<ImGuiStoragePairPtr>(NativePtr->Data, Unsafe.SizeOf<ImGuiStoragePair>());
public void BuildSortByKey()
{
ImGuiNative.ImGuiStorage_BuildSortByKey((ImGuiStorage*)(NativePtr));
}
public void Clear()
{
ImGuiNative.ImGuiStorage_Clear((ImGuiStorage*)(NativePtr));
}
public bool GetBool(uint key)
{
byte default_val = 0;
byte ret = ImGuiNative.ImGuiStorage_GetBool((ImGuiStorage*)(NativePtr), key, default_val);
return ret != 0;
}
public bool GetBool(uint key, bool default_val)
{
byte native_default_val = default_val ? (byte)1 : (byte)0;
byte ret = ImGuiNative.ImGuiStorage_GetBool((ImGuiStorage*)(NativePtr), key, native_default_val);
return ret != 0;
}
public byte* GetBoolRef(uint key)
{
byte default_val = 0;
byte* ret = ImGuiNative.ImGuiStorage_GetBoolRef((ImGuiStorage*)(NativePtr), key, default_val);
return ret;
}
public byte* GetBoolRef(uint key, bool default_val)
{
byte native_default_val = default_val ? (byte)1 : (byte)0;
byte* ret = ImGuiNative.ImGuiStorage_GetBoolRef((ImGuiStorage*)(NativePtr), key, native_default_val);
return ret;
}
public float GetFloat(uint key)
{
float default_val = 0.0f;
float ret = ImGuiNative.ImGuiStorage_GetFloat((ImGuiStorage*)(NativePtr), key, default_val);
return ret;
}
public float GetFloat(uint key, float default_val)
{
float ret = ImGuiNative.ImGuiStorage_GetFloat((ImGuiStorage*)(NativePtr), key, default_val);
return ret;
}
public float* GetFloatRef(uint key)
{
float default_val = 0.0f;
float* ret = ImGuiNative.ImGuiStorage_GetFloatRef((ImGuiStorage*)(NativePtr), key, default_val);
return ret;
}
public float* GetFloatRef(uint key, float default_val)
{
float* ret = ImGuiNative.ImGuiStorage_GetFloatRef((ImGuiStorage*)(NativePtr), key, default_val);
return ret;
}
public int GetInt(uint key)
{
int default_val = 0;
int ret = ImGuiNative.ImGuiStorage_GetInt((ImGuiStorage*)(NativePtr), key, default_val);
return ret;
}
public int GetInt(uint key, int default_val)
{
int ret = ImGuiNative.ImGuiStorage_GetInt((ImGuiStorage*)(NativePtr), key, default_val);
return ret;
}
public int* GetIntRef(uint key)
{
int default_val = 0;
int* ret = ImGuiNative.ImGuiStorage_GetIntRef((ImGuiStorage*)(NativePtr), key, default_val);
return ret;
}
public int* GetIntRef(uint key, int default_val)
{
int* ret = ImGuiNative.ImGuiStorage_GetIntRef((ImGuiStorage*)(NativePtr), key, default_val);
return ret;
}
public IntPtr GetVoidPtr(uint key)
{
void* ret = ImGuiNative.ImGuiStorage_GetVoidPtr((ImGuiStorage*)(NativePtr), key);
return (IntPtr)ret;
}
public void** GetVoidPtrRef(uint key)
{
void* default_val = null;
void** ret = ImGuiNative.ImGuiStorage_GetVoidPtrRef((ImGuiStorage*)(NativePtr), key, default_val);
return ret;
}
public void** GetVoidPtrRef(uint key, IntPtr default_val)
{
void* native_default_val = (void*)default_val.ToPointer();
void** ret = ImGuiNative.ImGuiStorage_GetVoidPtrRef((ImGuiStorage*)(NativePtr), key, native_default_val);
return ret;
}
public void SetAllInt(int val)
{
ImGuiNative.ImGuiStorage_SetAllInt((ImGuiStorage*)(NativePtr), val);
}
public void SetBool(uint key, bool val)
{
byte native_val = val ? (byte)1 : (byte)0;
ImGuiNative.ImGuiStorage_SetBool((ImGuiStorage*)(NativePtr), key, native_val);
}
public void SetFloat(uint key, float val)
{
ImGuiNative.ImGuiStorage_SetFloat((ImGuiStorage*)(NativePtr), key, val);
}
public void SetInt(uint key, int val)
{
ImGuiNative.ImGuiStorage_SetInt((ImGuiStorage*)(NativePtr), key, val);
}
public void SetVoidPtr(uint key, IntPtr val)
{
void* native_val = (void*)val.ToPointer();
ImGuiNative.ImGuiStorage_SetVoidPtr((ImGuiStorage*)(NativePtr), key, native_val);
}
}
}