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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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ImGui.NET/Generated/ImGuiTableColumnSortSpecs.gen.cs
32 lines | 1.6 KiB | text/x-csharp | CSharpLexer
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Text;
namespace ImGuiNET
{
public unsafe partial struct ImGuiTableColumnSortSpecs
{
public uint ColumnUserID;
public short ColumnIndex;
public short SortOrder;
public ImGuiSortDirection SortDirection;
}
public unsafe partial struct ImGuiTableColumnSortSpecsPtr
{
public ImGuiTableColumnSortSpecs* NativePtr { get; }
public ImGuiTableColumnSortSpecsPtr(ImGuiTableColumnSortSpecs* nativePtr) => NativePtr = nativePtr;
public ImGuiTableColumnSortSpecsPtr(IntPtr nativePtr) => NativePtr = (ImGuiTableColumnSortSpecs*)nativePtr;
public static implicit operator ImGuiTableColumnSortSpecsPtr(ImGuiTableColumnSortSpecs* nativePtr) => new ImGuiTableColumnSortSpecsPtr(nativePtr);
public static implicit operator ImGuiTableColumnSortSpecs* (ImGuiTableColumnSortSpecsPtr wrappedPtr) => wrappedPtr.NativePtr;
public static implicit operator ImGuiTableColumnSortSpecsPtr(IntPtr nativePtr) => new ImGuiTableColumnSortSpecsPtr(nativePtr);
public ref uint ColumnUserID => ref Unsafe.AsRef<uint>(&NativePtr->ColumnUserID);
public ref short ColumnIndex => ref Unsafe.AsRef<short>(&NativePtr->ColumnIndex);
public ref short SortOrder => ref Unsafe.AsRef<short>(&NativePtr->SortOrder);
public ref ImGuiSortDirection SortDirection => ref Unsafe.AsRef<ImGuiSortDirection>(&NativePtr->SortDirection);
public void Destroy()
{
ImGuiNative.ImGuiTableColumnSortSpecs_destroy((ImGuiTableColumnSortSpecs*)(NativePtr));
}
}
}