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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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ImGui.NET/Generated/ImGuiTableSortSpecs.gen.cs
30 lines | 1.4 KiB | text/x-csharp | CSharpLexer
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Text;
namespace ImGuiNET
{
public unsafe partial struct ImGuiTableSortSpecs
{
public ImGuiTableColumnSortSpecs* Specs;
public int SpecsCount;
public byte SpecsDirty;
}
public unsafe partial struct ImGuiTableSortSpecsPtr
{
public ImGuiTableSortSpecs* NativePtr { get; }
public ImGuiTableSortSpecsPtr(ImGuiTableSortSpecs* nativePtr) => NativePtr = nativePtr;
public ImGuiTableSortSpecsPtr(IntPtr nativePtr) => NativePtr = (ImGuiTableSortSpecs*)nativePtr;
public static implicit operator ImGuiTableSortSpecsPtr(ImGuiTableSortSpecs* nativePtr) => new ImGuiTableSortSpecsPtr(nativePtr);
public static implicit operator ImGuiTableSortSpecs* (ImGuiTableSortSpecsPtr wrappedPtr) => wrappedPtr.NativePtr;
public static implicit operator ImGuiTableSortSpecsPtr(IntPtr nativePtr) => new ImGuiTableSortSpecsPtr(nativePtr);
public ImGuiTableColumnSortSpecsPtr Specs => new ImGuiTableColumnSortSpecsPtr(NativePtr->Specs);
public ref int SpecsCount => ref Unsafe.AsRef<int>(&NativePtr->SpecsCount);
public ref bool SpecsDirty => ref Unsafe.AsRef<bool>(&NativePtr->SpecsDirty);
public void Destroy()
{
ImGuiNative.ImGuiTableSortSpecs_destroy((ImGuiTableSortSpecs*)(NativePtr));
}
}
}