Show More
Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
File last commit:
Show/Diff file:
Action:
ImGui.NET/Generated/ImGuiTextBuffer.gen.cs
112 lines | 4.2 KiB | text/x-csharp | CSharpLexer
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Text;
namespace ImGuiNET
{
public unsafe partial struct ImGuiTextBuffer
{
public ImVector Buf;
}
public unsafe partial struct ImGuiTextBufferPtr
{
public ImGuiTextBuffer* NativePtr { get; }
public ImGuiTextBufferPtr(ImGuiTextBuffer* nativePtr) => NativePtr = nativePtr;
public ImGuiTextBufferPtr(IntPtr nativePtr) => NativePtr = (ImGuiTextBuffer*)nativePtr;
public static implicit operator ImGuiTextBufferPtr(ImGuiTextBuffer* nativePtr) => new ImGuiTextBufferPtr(nativePtr);
public static implicit operator ImGuiTextBuffer* (ImGuiTextBufferPtr wrappedPtr) => wrappedPtr.NativePtr;
public static implicit operator ImGuiTextBufferPtr(IntPtr nativePtr) => new ImGuiTextBufferPtr(nativePtr);
public ImVector<byte> Buf => new ImVector<byte>(NativePtr->Buf);
public void append(string str)
{
byte* native_str;
int str_byteCount = 0;
if (str != null)
{
str_byteCount = Encoding.UTF8.GetByteCount(str);
if (str_byteCount > Util.StackAllocationSizeLimit)
{
native_str = Util.Allocate(str_byteCount + 1);
}
else
{
byte* native_str_stackBytes = stackalloc byte[str_byteCount + 1];
native_str = native_str_stackBytes;
}
int native_str_offset = Util.GetUtf8(str, native_str, str_byteCount);
native_str[native_str_offset] = 0;
}
else { native_str = null; }
byte* native_str_end = null;
ImGuiNative.ImGuiTextBuffer_append((ImGuiTextBuffer*)(NativePtr), native_str, native_str_end);
if (str_byteCount > Util.StackAllocationSizeLimit)
{
Util.Free(native_str);
}
}
public void appendf(string fmt)
{
byte* native_fmt;
int fmt_byteCount = 0;
if (fmt != null)
{
fmt_byteCount = Encoding.UTF8.GetByteCount(fmt);
if (fmt_byteCount > Util.StackAllocationSizeLimit)
{
native_fmt = Util.Allocate(fmt_byteCount + 1);
}
else
{
byte* native_fmt_stackBytes = stackalloc byte[fmt_byteCount + 1];
native_fmt = native_fmt_stackBytes;
}
int native_fmt_offset = Util.GetUtf8(fmt, native_fmt, fmt_byteCount);
native_fmt[native_fmt_offset] = 0;
}
else { native_fmt = null; }
ImGuiNative.ImGuiTextBuffer_appendf((ImGuiTextBuffer*)(NativePtr), native_fmt);
if (fmt_byteCount > Util.StackAllocationSizeLimit)
{
Util.Free(native_fmt);
}
}
public string begin()
{
byte* ret = ImGuiNative.ImGuiTextBuffer_begin((ImGuiTextBuffer*)(NativePtr));
return Util.StringFromPtr(ret);
}
public string c_str()
{
byte* ret = ImGuiNative.ImGuiTextBuffer_c_str((ImGuiTextBuffer*)(NativePtr));
return Util.StringFromPtr(ret);
}
public void clear()
{
ImGuiNative.ImGuiTextBuffer_clear((ImGuiTextBuffer*)(NativePtr));
}
public void Destroy()
{
ImGuiNative.ImGuiTextBuffer_destroy((ImGuiTextBuffer*)(NativePtr));
}
public bool empty()
{
byte ret = ImGuiNative.ImGuiTextBuffer_empty((ImGuiTextBuffer*)(NativePtr));
return ret != 0;
}
public string end()
{
byte* ret = ImGuiNative.ImGuiTextBuffer_end((ImGuiTextBuffer*)(NativePtr));
return Util.StringFromPtr(ret);
}
public void reserve(int capacity)
{
ImGuiNative.ImGuiTextBuffer_reserve((ImGuiTextBuffer*)(NativePtr), capacity);
}
public int size()
{
int ret = ImGuiNative.ImGuiTextBuffer_size((ImGuiTextBuffer*)(NativePtr));
return ret;
}
}
}