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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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ImPlot.NET/Generated/ImPlotStyle.gen.cs
112 lines | 5.8 KiB | text/x-csharp | CSharpLexer
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Text;
using ImGuiNET;
namespace ImPlotNET
{
public unsafe partial struct ImPlotStyle
{
public float LineWeight;
public int Marker;
public float MarkerSize;
public float MarkerWeight;
public float FillAlpha;
public float ErrorBarSize;
public float ErrorBarWeight;
public float DigitalBitHeight;
public float DigitalBitGap;
public float PlotBorderSize;
public float MinorAlpha;
public Vector2 MajorTickLen;
public Vector2 MinorTickLen;
public Vector2 MajorTickSize;
public Vector2 MinorTickSize;
public Vector2 MajorGridSize;
public Vector2 MinorGridSize;
public Vector2 PlotPadding;
public Vector2 LabelPadding;
public Vector2 LegendPadding;
public Vector2 LegendInnerPadding;
public Vector2 LegendSpacing;
public Vector2 MousePosPadding;
public Vector2 AnnotationPadding;
public Vector2 FitPadding;
public Vector2 PlotDefaultSize;
public Vector2 PlotMinSize;
public Vector4 Colors_0;
public Vector4 Colors_1;
public Vector4 Colors_2;
public Vector4 Colors_3;
public Vector4 Colors_4;
public Vector4 Colors_5;
public Vector4 Colors_6;
public Vector4 Colors_7;
public Vector4 Colors_8;
public Vector4 Colors_9;
public Vector4 Colors_10;
public Vector4 Colors_11;
public Vector4 Colors_12;
public Vector4 Colors_13;
public Vector4 Colors_14;
public Vector4 Colors_15;
public Vector4 Colors_16;
public Vector4 Colors_17;
public Vector4 Colors_18;
public Vector4 Colors_19;
public Vector4 Colors_20;
public Vector4 Colors_21;
public Vector4 Colors_22;
public Vector4 Colors_23;
public byte AntiAliasedLines;
public byte UseLocalTime;
public byte UseISO8601;
public byte Use24HourClock;
}
public unsafe partial struct ImPlotStylePtr
{
public ImPlotStyle* NativePtr { get; }
public ImPlotStylePtr(ImPlotStyle* nativePtr) => NativePtr = nativePtr;
public ImPlotStylePtr(IntPtr nativePtr) => NativePtr = (ImPlotStyle*)nativePtr;
public static implicit operator ImPlotStylePtr(ImPlotStyle* nativePtr) => new ImPlotStylePtr(nativePtr);
public static implicit operator ImPlotStyle* (ImPlotStylePtr wrappedPtr) => wrappedPtr.NativePtr;
public static implicit operator ImPlotStylePtr(IntPtr nativePtr) => new ImPlotStylePtr(nativePtr);
public ref float LineWeight => ref Unsafe.AsRef<float>(&NativePtr->LineWeight);
public ref int Marker => ref Unsafe.AsRef<int>(&NativePtr->Marker);
public ref float MarkerSize => ref Unsafe.AsRef<float>(&NativePtr->MarkerSize);
public ref float MarkerWeight => ref Unsafe.AsRef<float>(&NativePtr->MarkerWeight);
public ref float FillAlpha => ref Unsafe.AsRef<float>(&NativePtr->FillAlpha);
public ref float ErrorBarSize => ref Unsafe.AsRef<float>(&NativePtr->ErrorBarSize);
public ref float ErrorBarWeight => ref Unsafe.AsRef<float>(&NativePtr->ErrorBarWeight);
public ref float DigitalBitHeight => ref Unsafe.AsRef<float>(&NativePtr->DigitalBitHeight);
public ref float DigitalBitGap => ref Unsafe.AsRef<float>(&NativePtr->DigitalBitGap);
public ref float PlotBorderSize => ref Unsafe.AsRef<float>(&NativePtr->PlotBorderSize);
public ref float MinorAlpha => ref Unsafe.AsRef<float>(&NativePtr->MinorAlpha);
public ref Vector2 MajorTickLen => ref Unsafe.AsRef<Vector2>(&NativePtr->MajorTickLen);
public ref Vector2 MinorTickLen => ref Unsafe.AsRef<Vector2>(&NativePtr->MinorTickLen);
public ref Vector2 MajorTickSize => ref Unsafe.AsRef<Vector2>(&NativePtr->MajorTickSize);
public ref Vector2 MinorTickSize => ref Unsafe.AsRef<Vector2>(&NativePtr->MinorTickSize);
public ref Vector2 MajorGridSize => ref Unsafe.AsRef<Vector2>(&NativePtr->MajorGridSize);
public ref Vector2 MinorGridSize => ref Unsafe.AsRef<Vector2>(&NativePtr->MinorGridSize);
public ref Vector2 PlotPadding => ref Unsafe.AsRef<Vector2>(&NativePtr->PlotPadding);
public ref Vector2 LabelPadding => ref Unsafe.AsRef<Vector2>(&NativePtr->LabelPadding);
public ref Vector2 LegendPadding => ref Unsafe.AsRef<Vector2>(&NativePtr->LegendPadding);
public ref Vector2 LegendInnerPadding => ref Unsafe.AsRef<Vector2>(&NativePtr->LegendInnerPadding);
public ref Vector2 LegendSpacing => ref Unsafe.AsRef<Vector2>(&NativePtr->LegendSpacing);
public ref Vector2 MousePosPadding => ref Unsafe.AsRef<Vector2>(&NativePtr->MousePosPadding);
public ref Vector2 AnnotationPadding => ref Unsafe.AsRef<Vector2>(&NativePtr->AnnotationPadding);
public ref Vector2 FitPadding => ref Unsafe.AsRef<Vector2>(&NativePtr->FitPadding);
public ref Vector2 PlotDefaultSize => ref Unsafe.AsRef<Vector2>(&NativePtr->PlotDefaultSize);
public ref Vector2 PlotMinSize => ref Unsafe.AsRef<Vector2>(&NativePtr->PlotMinSize);
public RangeAccessor<Vector4> Colors => new RangeAccessor<Vector4>(&NativePtr->Colors_0, 24);
public ref bool AntiAliasedLines => ref Unsafe.AsRef<bool>(&NativePtr->AntiAliasedLines);
public ref bool UseLocalTime => ref Unsafe.AsRef<bool>(&NativePtr->UseLocalTime);
public ref bool UseISO8601 => ref Unsafe.AsRef<bool>(&NativePtr->UseISO8601);
public ref bool Use24HourClock => ref Unsafe.AsRef<bool>(&NativePtr->Use24HourClock);
public void Destroy()
{
ImPlotNative.ImPlotStyle_destroy((ImPlotStyle*)(NativePtr));
}
}
}