Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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SpriteFontPlus/src/FontStashSharp/FontGlyphSquad.cs
17 lines | 300 B | text/x-csharp | CSharpLexer
using System.Runtime.InteropServices;
namespace FontStashSharp
{
[StructLayout(LayoutKind.Sequential)]
internal struct FontGlyphSquad
{
public float X0;
public float Y0;
public float S0;
public float T0;
public float X1;
public float Y1;
public float S1;
public float T1;
}
}