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/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
namespaceMicrosoft.Xna.Framework
{
/// <summary>
/// Defines the different tangent types to be calculated for <see cref="CurveKey"/> points in a <see cref="Curve"/>.
/// </summary>
publicenumCurveTangent
{
/// <summary>
/// The tangent which always has a value equal to zero.
/// </summary>
Flat,
/// <summary>
/// The tangent which contains a difference between current tangent value and the tangent value from the previous <see cref="CurveKey"/>.
/// </summary>
Linear,
/// <summary>
/// The smoouth tangent which contains the inflection between <see cref="CurveKey.TangentIn"/> and <see cref="CurveKey.TangentOut"/> by taking into account the values of both neighbors of the <see cref="CurveKey"/>.