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#region License
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/* FNA - XNA4 Reimplementation for Desktop Platforms
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* Copyright 2009-2020 Ethan Lee and the MonoGame Team
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*
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* Released under the Microsoft Public License.
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* See LICENSE for details.
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*/
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#endregion
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#region Using Statements
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using System.Collections.Generic;
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using Microsoft.Xna.Framework.Audio;
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using Microsoft.Xna.Framework.Input.Touch;
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using MediaPlayer = Microsoft.Xna.Framework.Media.MediaPlayer;
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#endregion
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namespace Microsoft.Xna.Framework
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{
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public static class FrameworkDispatcher
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{
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#region Internal Variables
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internal static bool ActiveSongChanged = false;
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internal static bool MediaStateChanged = false;
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internal static List<DynamicSoundEffectInstance> Streams = new List<DynamicSoundEffectInstance>();
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#endregion
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#region Public Methods
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public static void Update()
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{
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/* Updates the status of various framework components
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* (such as power state and media), and raises related events.
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*/
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for (int i = 0; i < Streams.Count; i += 1)
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{
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DynamicSoundEffectInstance dsfi = Streams[i];
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dsfi.Update();
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if (dsfi.IsDisposed)
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{
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i -= 1;
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}
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}
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if (Microphone.micList != null)
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{
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for (int i = 0; i < Microphone.micList.Count; i += 1)
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{
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Microphone.micList[i].CheckBuffer();
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}
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}
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MediaPlayer.Update();
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if (ActiveSongChanged)
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{
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MediaPlayer.OnActiveSongChanged();
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ActiveSongChanged = false;
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}
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if (MediaStateChanged)
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{
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MediaPlayer.OnMediaStateChanged();
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MediaStateChanged = false;
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}
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if (TouchPanel.TouchDeviceExists)
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{
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TouchPanel.Update();
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}
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}
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#endregion
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}
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}
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