Commit Description:
Fix issue with simulation....
Commit Description:
Fix issue with simulation. Previously, if there was more than one tick being advanced at once, it would overshoot how many ticks it covered. So if it was covering 5 ticks and each tick happens every 100 units, rather than recording that it had simulated through t= 500, it would increase the cumulative time for each tick, recording that it had simulated through t=2500. Add error message, too.
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FNA/lib/FAudio/utils/testvolumemeter/audio.cpp
27 lines | 592 B | text/x-c | CppLexer
#include "audio.h"
PFN_AUDIO_DESTROY_CONTEXT audio_destroy_context = NULL;
PFN_AUDIO_WAVE_LOAD audio_wave_load = NULL;
PFN_AUDIO_WAVE_PLAY audio_wave_play = NULL;
PFN_AUDIO_UPDATE_VOLUMEMETER audio_update_volumemeter = NULL;
extern AudioContext* xaudio_create_context();
extern AudioContext* faudio_create_context();
AudioContext* audio_create_context(AudioEngine p_engine)
{
switch (p_engine)
{
#ifdef HAVE_XAUDIO2
case AudioEngine_XAudio2:
return xaudio_create_context();
#endif
case AudioEngine_FAudio:
return faudio_create_context();
default:
return NULL;
}
}