Commit Description:
Fix issue with simulation....
Commit Description:
Fix issue with simulation. Previously, if there was more than one tick being advanced at once, it would overshoot how many ticks it covered. So if it was covering 5 ticks and each tick happens every 100 units, rather than recording that it had simulated through t= 500, it would increase the cumulative time for each tick, recording that it had simulated through t=2500. Add error message, too.
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FNA/lib/Theorafile/sdl2test/glmacros.h
25 lines | 1.2 KiB | text/x-c | CLexer
#define glDepthMask INTERNAL_glDepthMask
#define glDisable INTERNAL_glDisable
#define glPixelStorei INTERNAL_glPixelStorei
#define glGenTextures INTERNAL_glGenTextures
#define glActiveTexture INTERNAL_glActiveTexture
#define glBindTexture INTERNAL_glBindTexture
#define glTexImage2D INTERNAL_glTexImage2D
#define glTexSubImage2D INTERNAL_glTexSubImage2D
#define glTexParameteri INTERNAL_glTexParameteri
#define glCreateShader INTERNAL_glCreateShader
#define glShaderSource INTERNAL_glShaderSource
#define glCompileShader INTERNAL_glCompileShader
#define glCreateProgram INTERNAL_glCreateProgram
#define glAttachShader INTERNAL_glAttachShader
#define glBindAttribLocation INTERNAL_glBindAttribLocation
#define glLinkProgram INTERNAL_glLinkProgram
#define glDeleteShader INTERNAL_glDeleteShader
#define glUseProgram INTERNAL_glUseProgram
#define glUniform1i INTERNAL_glUniform1i
#define glGetUniformLocation INTERNAL_glGetUniformLocation
#define glVertexAttribPointer INTERNAL_glVertexAttribPointer
#define glEnableVertexAttribArray INTERNAL_glEnableVertexAttribArray
#define glDrawArrays INTERNAL_glDrawArrays
#define glDeleteProgram INTERNAL_glDeleteProgram
#define glDeleteTextures INTERNAL_glDeleteTextures