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Description:
Fix issue with simulation....
Description:
Fix issue with simulation.
Previously, if there was more than one tick being advanced at once, it would
overshoot how many ticks it covered. So if it was covering 5 ticks and each
tick happens every 100 units, rather than recording that it had simulated
through t= 500, it would increase the cumulative time for each tick, recording
that it had simulated through t=2500.
Add error message, too.
References:
Name | Size | Modified | Last Commit | Author |
---|---|---|---|---|
.. | ||||
AudioCategory.cs | Loading ... | |||
AudioChannels.cs | Loading ... | |||
AudioEmitter.cs | Loading ... | |||
AudioEngine.cs | Loading ... | |||
AudioListener.cs | Loading ... | |||
AudioStopOptions.cs | Loading ... | |||
Cue.cs | Loading ... | |||
DynamicSoundEffectInstance.cs | Loading ... | |||
InstancePlayLimitException.cs | Loading ... | |||
Microphone.cs | Loading ... | |||
MicrophoneState.cs | Loading ... | |||
NoAudioHardwareException.cs | Loading ... | |||
NoMicrophoneConnectedException.cs | Loading ... | |||
RendererDetail.cs | Loading ... | |||
SoundBank.cs | Loading ... | |||
SoundEffect.cs | Loading ... | |||
SoundEffectInstance.cs | Loading ... | |||
SoundState.cs | Loading ... | |||
WaveBank.cs | Loading ... |