Commit Description:
Fix issue with simulation....
Commit Description:
Fix issue with simulation. Previously, if there was more than one tick being advanced at once, it would overshoot how many ticks it covered. So if it was covering 5 ticks and each tick happens every 100 units, rather than recording that it had simulated through t= 500, it would increase the cumulative time for each tick, recording that it had simulated through t=2500. Add error message, too.
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FNA/src/Content/ContentReaders/UInt16Reader.cs
33 lines | 590 B | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2022 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
namespace Microsoft.Xna.Framework.Content
{
internal class UInt16Reader : ContentTypeReader<ushort>
{
#region Internal Constructor
internal UInt16Reader()
{
}
#endregion
#region Protected Read Method
protected internal override ushort Read(
ContentReader input,
ushort existingInstance
) {
return input.ReadUInt16();
}
#endregion
}
}