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Commit Description:
Fix issue with simulation....
Commit Description:
Fix issue with simulation. Previously, if there was more than one tick being advanced at once, it would overshoot how many ticks it covered. So if it was covering 5 ticks and each tick happens every 100 units, rather than recording that it had simulated through t= 500, it would increase the cumulative time for each tick, recording that it had simulated through t=2500. Add error message, too.
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FNA/src/Graphics/ColorWriteChannels.cs
47 lines | 910 B | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2022 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System;
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
/// <summary>
/// Defines the color channels for render target blending operations.
/// </summary>
[Flags]
public enum ColorWriteChannels
{
/// <summary>
/// No channels selected.
/// </summary>
None = 0,
/// <summary>
/// Red channel selected.
/// </summary>
Red = 1,
/// <summary>
/// Green channel selected.
/// </summary>
Green = 2,
/// <summary>
/// Blue channel selected.
/// </summary>
Blue = 4,
/// <summary>
/// Alpha channel selected.
/// </summary>
Alpha = 8,
/// <summary>
/// All channels selected.
/// </summary>
All = 15
}
}