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Commit Description:
Fix issue with simulation....
Commit Description:
Fix issue with simulation. Previously, if there was more than one tick being advanced at once, it would overshoot how many ticks it covered. So if it was covering 5 ticks and each tick happens every 100 units, rather than recording that it had simulated through t= 500, it would increase the cumulative time for each tick, recording that it had simulated through t=2500. Add error message, too.
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FNA/src/Graphics/GraphicsProfile.cs
26 lines | 719 B | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2022 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
/// <summary>
/// Defines a set of graphic capabilities.
/// </summary>
public enum GraphicsProfile
{
/// <summary>
/// Use a limited set of graphic features and capabilities, allowing the game to support the widest variety of devices.
/// </summary>
Reach,
/// <summary>
/// Use the largest available set of graphic features and capabilities to target devices, that have more enhanced graphic capabilities.
/// </summary>
HiDef
}
}