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Commit Description:
Fix issue with simulation....
Commit Description:
Fix issue with simulation. Previously, if there was more than one tick being advanced at once, it would overshoot how many ticks it covered. So if it was covering 5 ticks and each tick happens every 100 units, rather than recording that it had simulated through t= 500, it would increase the cumulative time for each tick, recording that it had simulated through t=2500. Add error message, too.
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FNA/src/Graphics/States/BlendFunction.cs
38 lines | 1.1 KiB | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2022 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
/// <summary>
/// Defines a function for color blending.
/// </summary>
public enum BlendFunction
{
/// <summary>
/// The function will add destination to the source. (srcColor * srcBlend) + (destColor * destBlend)
/// </summary>
Add,
/// <summary>
/// The function will subtract destination from source. (srcColor * srcBlend) - (destColor * destBlend)
/// </summary>
Subtract,
/// <summary>
/// The function will subtract source from destination. (destColor * destBlend) - (srcColor * srcBlend)
/// </summary>
ReverseSubtract,
/// <summary>
/// The function will extract minimum of the source and destination. min((srcColor * srcBlend),(destColor * destBlend))
/// </summary>
Max,
/// <summary>
/// The function will extract maximum of the source and destination. max((srcColor * srcBlend),(destColor * destBlend))
/// </summary>
Min,
}
}