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Commit Description:
Fix issue with simulation....
Commit Description:
Fix issue with simulation. Previously, if there was more than one tick being advanced at once, it would overshoot how many ticks it covered. So if it was covering 5 ticks and each tick happens every 100 units, rather than recording that it had simulated through t= 500, it would increase the cumulative time for each tick, recording that it had simulated through t=2500. Add error message, too.
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FNA/src/Graphics/States/CompareFunction.cs
50 lines | 1.3 KiB | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2022 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
/// <summary>
/// The comparison function used for depth, stencil, and alpha tests.
/// </summary>
public enum CompareFunction
{
/// <summary>
/// Always passes the test.
/// </summary>
Always,
/// <summary>
/// Never passes the test.
/// </summary>
Never,
/// <summary>
/// Passes the test when the new pixel value is less than current pixel value.
/// </summary>
Less,
/// <summary>
/// Passes the test when the new pixel value is less than or equal to current pixel value.
/// </summary>
LessEqual,
/// <summary>
/// Passes the test when the new pixel value is equal to current pixel value.
/// </summary>
Equal,
/// <summary>
/// Passes the test when the new pixel value is greater than or equal to current pixel value.
/// </summary>
GreaterEqual,
/// <summary>
/// Passes the test when the new pixel value is greater than current pixel value.
/// </summary>
Greater,
/// <summary>
/// Passes the test when the new pixel value does not equal to current pixel value.
/// </summary>
NotEqual
}
}