Commit Description:
Fix issue with simulation....
Commit Description:
Fix issue with simulation. Previously, if there was more than one tick being advanced at once, it would overshoot how many ticks it covered. So if it was covering 5 ticks and each tick happens every 100 units, rather than recording that it had simulated through t= 500, it would increase the cumulative time for each tick, recording that it had simulated through t=2500. Add error message, too.
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FNA/src/Graphics/States/CullMode.cs
30 lines | 655 B | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2022 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
/// <summary>
/// Defines a culling mode for faces in rasterization process.
/// </summary>
public enum CullMode
{
/// <summary>
/// Do not cull faces.
/// </summary>
None,
/// <summary>
/// Cull faces with clockwise order.
/// </summary>
CullClockwiseFace,
/// <summary>
/// Cull faces with counter clockwise order.
/// </summary>
CullCounterClockwiseFace
}
}