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Description:
Fix issue with simulation....
Description:
Fix issue with simulation.
Previously, if there was more than one tick being advanced at once, it would
overshoot how many ticks it covered. So if it was covering 5 ticks and each
tick happens every 100 units, rather than recording that it had simulated
through t= 500, it would increase the cumulative time for each tick, recording
that it had simulated through t=2500.
Add error message, too.
References:
Name | Size | Modified | Last Commit | Author |
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.. | ||||
BufferUsage.cs | Loading ... | |||
DynamicIndexBuffer.cs | Loading ... | |||
DynamicVertexBuffer.cs | Loading ... | |||
IVertexType.cs | Loading ... | |||
IndexBuffer.cs | Loading ... | |||
IndexElementSize.cs | Loading ... | |||
VertexBuffer.cs | Loading ... | |||
VertexBufferBinding.cs | Loading ... | |||
VertexDeclaration.cs | Loading ... | |||
VertexDeclarationCache.cs | Loading ... | |||
VertexElement.cs | Loading ... | |||
VertexElementFormat.cs | Loading ... | |||
VertexElementUsage.cs | Loading ... | |||
VertexPositionColor.cs | Loading ... | |||
VertexPositionColorTexture.cs | Loading ... | |||
VertexPositionNormalTexture.cs | Loading ... | |||
VertexPositionTexture.cs | Loading ... |