Show More
Description:
Fix issue with simulation....
Description:
Fix issue with simulation.
Previously, if there was more than one tick being advanced at once, it would
overshoot how many ticks it covered. So if it was covering 5 ticks and each
tick happens every 100 units, rather than recording that it had simulated
through t= 500, it would increase the cumulative time for each tick, recording
that it had simulated through t=2500.
Add error message, too.
References:
Name | Size | Modified | Last Commit | Author |
---|---|---|---|---|
.. | ||||
Touch | ||||
ButtonState.cs | Loading ... | |||
Buttons.cs | Loading ... | |||
GamePad.cs | Loading ... | |||
GamePadButtons.cs | Loading ... | |||
GamePadCapabilities.cs | Loading ... | |||
GamePadDPad.cs | Loading ... | |||
GamePadDeadZone.cs | Loading ... | |||
GamePadState.cs | Loading ... | |||
GamePadThumbSticks.cs | Loading ... | |||
GamePadTriggers.cs | Loading ... | |||
GamePadType.cs | Loading ... | |||
KeyState.cs | Loading ... | |||
Keyboard.cs | Loading ... | |||
KeyboardState.cs | Loading ... | |||
Keys.cs | Loading ... | |||
Mouse.cs | Loading ... | |||
MouseState.cs | Loading ... | |||
TextInputEXT.cs | Loading ... |