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Commit Description:
Fix issue with simulation....
Commit Description:
Fix issue with simulation. Previously, if there was more than one tick being advanced at once, it would overshoot how many ticks it covered. So if it was covering 5 ticks and each tick happens every 100 units, rather than recording that it had simulated through t= 500, it would increase the cumulative time for each tick, recording that it had simulated through t=2500. Add error message, too.
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ImGui.NET/Generated/ImGuiBackendFlags.gen.cs
15 lines | 335 B | text/x-csharp | CSharpLexer
namespace ImGuiNET
{
[System.Flags]
public enum ImGuiBackendFlags
{
None = 0,
HasGamepad = 1,
HasMouseCursors = 2,
HasSetMousePos = 4,
RendererHasVtxOffset = 8,
PlatformHasViewports = 1024,
HasMouseHoveredViewport = 2048,
RendererHasViewports = 4096,
}
}