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Commit Description:
Fix issue with simulation....
Commit Description:
Fix issue with simulation. Previously, if there was more than one tick being advanced at once, it would overshoot how many ticks it covered. So if it was covering 5 ticks and each tick happens every 100 units, rather than recording that it had simulated through t= 500, it would increase the cumulative time for each tick, recording that it had simulated through t=2500. Add error message, too.
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ImGui.NET/Generated/ImGuiColorEditFlags.gen.cs
36 lines | 899 B | text/x-csharp | CSharpLexer
namespace ImGuiNET
{
[System.Flags]
public enum ImGuiColorEditFlags
{
None = 0,
NoAlpha = 2,
NoPicker = 4,
NoOptions = 8,
NoSmallPreview = 16,
NoInputs = 32,
NoTooltip = 64,
NoLabel = 128,
NoSidePreview = 256,
NoDragDrop = 512,
NoBorder = 1024,
AlphaBar = 65536,
AlphaPreview = 131072,
AlphaPreviewHalf = 262144,
HDR = 524288,
DisplayRGB = 1048576,
DisplayHSV = 2097152,
DisplayHex = 4194304,
Uint8 = 8388608,
Float = 16777216,
PickerHueBar = 33554432,
PickerHueWheel = 67108864,
InputRGB = 134217728,
InputHSV = 268435456,
DefaultOptions = 177209344,
DisplayMask = 7340032,
DataTypeMask = 25165824,
PickerMask = 100663296,
InputMask = 402653184,
}
}