Show More
Commit Description:
Fix issue with simulation....
Commit Description:
Fix issue with simulation. Previously, if there was more than one tick being advanced at once, it would overshoot how many ticks it covered. So if it was covering 5 ticks and each tick happens every 100 units, rather than recording that it had simulated through t= 500, it would increase the cumulative time for each tick, recording that it had simulated through t=2500. Add error message, too.
File last commit:
Show/Diff file:
Action:
ImGui.NET/Generated/ImGuiOnceUponAFrame.gen.cs
26 lines | 1.1 KiB | text/x-csharp | CSharpLexer
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Text;
namespace ImGuiNET
{
public unsafe partial struct ImGuiOnceUponAFrame
{
public int RefFrame;
}
public unsafe partial struct ImGuiOnceUponAFramePtr
{
public ImGuiOnceUponAFrame* NativePtr { get; }
public ImGuiOnceUponAFramePtr(ImGuiOnceUponAFrame* nativePtr) => NativePtr = nativePtr;
public ImGuiOnceUponAFramePtr(IntPtr nativePtr) => NativePtr = (ImGuiOnceUponAFrame*)nativePtr;
public static implicit operator ImGuiOnceUponAFramePtr(ImGuiOnceUponAFrame* nativePtr) => new ImGuiOnceUponAFramePtr(nativePtr);
public static implicit operator ImGuiOnceUponAFrame* (ImGuiOnceUponAFramePtr wrappedPtr) => wrappedPtr.NativePtr;
public static implicit operator ImGuiOnceUponAFramePtr(IntPtr nativePtr) => new ImGuiOnceUponAFramePtr(nativePtr);
public ref int RefFrame => ref Unsafe.AsRef<int>(&NativePtr->RefFrame);
public void Destroy()
{
ImGuiNative.ImGuiOnceUponAFrame_destroy((ImGuiOnceUponAFrame*)(NativePtr));
}
}
}