Commit Description:
Fix issue with simulation....
Commit Description:
Fix issue with simulation. Previously, if there was more than one tick being advanced at once, it would overshoot how many ticks it covered. So if it was covering 5 ticks and each tick happens every 100 units, rather than recording that it had simulated through t= 500, it would increase the cumulative time for each tick, recording that it had simulated through t=2500. Add error message, too.
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SpriteFontPlus/src/FontStashSharp/FontGlyphSquad.cs
17 lines | 300 B | text/x-csharp | CSharpLexer
using System.Runtime.InteropServices;
namespace FontStashSharp
{
[StructLayout(LayoutKind.Sequential)]
internal struct FontGlyphSquad
{
public float X0;
public float Y0;
public float S0;
public float T0;
public float X1;
public float Y1;
public float S1;
public float T1;
}
}