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Commit Description:
Actually call the player by name....
Commit Description:
Actually call the player by name. Some remaining edge cases, like if the player doesn't type one in.
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encompass-cs/encompass-cs/encompass-cs.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<LangVersion>8.0</LangVersion>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<RootNamespace>Encompass</RootNamespace>
<PackageId>EncompassECS.Framework</PackageId>
<Version>0.22.0</Version>
<Authors>Evan Hemsley</Authors>
<PackageRequireLicenseAcceptance>true</PackageRequireLicenseAcceptance>
<Company>Moonside Games</Company>
<Product>Encompass ECS</Product>
<PackageProjectUrl>https://github.com/encompass-ecs</PackageProjectUrl>
<PackageLicenseUrl />
<Copyright>Evan Hemsley 2020</Copyright>
<Description>Encompass is an engine-agnostic MECS framework to help you code games, or other kinds of simulations.</Description>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
<AssemblyName>EncompassECS.Framework</AssemblyName>
<PackageLicenseFile>LICENSE</PackageLicenseFile>
</PropertyGroup>
<ItemGroup>
<None Include="..\LICENSE">
<Pack>True</Pack>
<PackagePath />
</None>
</ItemGroup>
<ItemGroup>
<PackageReference Include="MoonTools.Core.Graph" Version="1.0.0" />
<PackageReference Include="MoonTools.FastCollections" Version="1.0.0" />
<PackageReference Include="System.Collections.Immutable" Version="5.0.0" />
<PackageReference Include="Microsoft.Bcl.HashCode" Version="1.1.1" />
</ItemGroup>
</Project>