Commit Description:
Fix style and identation.
Commit Description:
Fix style and identation.
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isometric-park-fna/UI/MainMenu.cs
51 lines | 1.2 KiB | text/x-csharp | CSharpLexer
using System;
using ImGuiNET;
using Num = System.Numerics;
using isometricparkfna.Engines;
using isometricparkfna.Messages;
using isometricparkfna.UI;
namespace isometricparkfna.UI
{
public static class MainMenu
{
public static void Render(ImFontPtr font, ImGuiWindowBridgeEngine bridgeEngine)
{
//Has to go first so the measurement is correct:
ImGui.PushFont(font);
ImGui.GetStyle().WindowMenuButtonPosition = ImGuiDir.None;
bool newShow = true;
Num.Vector2 text_size = ImGui.CalcTextSize("Quit to Main Menu");
Num.Vector2 button_size = new Num.Vector2((int)text_size.X*1.1f,
(int)text_size.Y*1.25f+5);
StyleSets.defaultSet.push();
ImGui.Begin("##Toolbar", ref newShow, ImGuiWindowFlags.AlwaysAutoResize | ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoCollapse | ImGuiWindowFlags.NoSavedSettings | ImGuiWindowFlags.NoTitleBar);
if (ImGui.Button("New Game", button_size))
{
bridgeEngine.gameStateMessages.Add(new GameStateMessage { isPlaying = true});
}
if (ImGui.Button("Quit", button_size))
{
System.Console.WriteLine("Quitting");
Environment.Exit(0);
}
ImGui.End();
ImGui.GetStyle().WindowMenuButtonPosition = ImGuiDir.Left;
StyleSets.defaultSet.pop();
ImGui.PopFont();
}
}
}