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using System.Reflection;
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using System.Runtime.CompilerServices;
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[assembly: AssemblyVersion("4.0.0.0")]
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[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.IGameComponent))]
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[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.IUpdateable))]
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[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GameComponent))]
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[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.IDrawable))]
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[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.DrawableGameComponent))]
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[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.PreparingDeviceSettingsEventArgs))]
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[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Game))]
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[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GameComponentCollectionEventArgs))]
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[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GameComponentCollection))]
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[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.GamerServicesComponent))]
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[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GameServiceContainer))]
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[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GameTime))]
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[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GameWindow))]
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[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GraphicsDeviceInformation))]
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[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.IGraphicsDeviceManager))]
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[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GraphicsDeviceManager))]
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[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.LaunchParameters))]
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