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This is FAudio, an XAudio reimplementation that focuses solely on developing
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fully accurate DirectX Audio runtime libraries for the FNA project, including
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XAudio2, X3DAudio, XAPO, and XACT3.
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Project Website: http://fna-xna.github.io/
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License
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-------
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FAudio is released under the zlib license. See LICENSE for details.
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About FAudio
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------------
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FAudio was written to be used for FNA's Audio/Media namespaces. We access this
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library via FAudio#, which you can find in the 'csharp/' directory.
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Dependencies
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------------
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FAudio depends solely on SDL2. FAudio never explicitly uses the C runtime.
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Building FAudio
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---------------
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For *nix platforms, use cmake.
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$ mkdir build/
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$ cd build/
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$ cmake ../
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$ make
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For Windows, see the 'visualc/' directory.
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For Xbox One, see the 'visualc-winrt/' directory.
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For iOS/tvOS, see the 'Xcode-iOS/' directory.
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Unit tests
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----------
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FAudio includes a set of unit tests which document the behavior of XAudio2 and
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are to be run against FAudio to verify it has the same behavior. The tests are
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NOT built by default; set BUILD_TESTS=1 to build and then run the output with:
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$ ./faudio_tests
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To build a Windows executable to run the tests against XAudio2, use the
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provided Makefile. This requires mingw-w64 to build.
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$ cd tests/
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$ make faudio_tests.exe
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# run faudio_tests.exe on a Windows box
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Found an issue?
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---------------
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Issues and patches can be reported via GitHub:
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https://github.com/FNA-XNA/FAudio/issues
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