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Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
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FNA/lib/FAudio/extensions/CustomAllocatorEXT.txt
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CustomAllocatorEXT - Allow using custom memory management functions with FAudio
About
-----
These entry points are needed for scenarios where the application needs control
over the memory allocators used by FAudio. This is useful for programs that have
strict memory requirements, and is also useful for COM wrappers that need to use
the same memory allocator as Microsoft's XAudio2 runtime, for accuracy.
This extension only supports using ONE and ONLY ONE set of custom callbacks. You
are NOT allowed to send different malloc/free/realloc functions to each object,
ALL objects must use the exact same callbacks. Any and all attempts to mix
callbacks will result in an unspecified program crash.
Dependencies
------------
This extension interacts with COMConstructEXT.
New Types
---------
typedef void* (FAUDIOCALL * FAudioMallocFunc)(size_t size);
typedef void (FAUDIOCALL * FAudioFreeFunc)(void* ptr);
typedef void* (FAUDIOCALL * FAudioReallocFunc)(void* ptr, size_t size);
New Procedures and Functions
----------------------------
FAUDIOAPI uint32_t FAudioCreateWithCustomAllocatorEXT(
FAudio **ppFAudio,
uint32_t Flags,
FAudioProcessor XAudio2Processor,
FAudioMallocFunc customMalloc,
FAudioFreeFunc customFree,
FAudioReallocFunc customRealloc
);
FAUDIOAPI uint32_t FAudioCOMConstructWithCustomAllocatorEXT(
FAudio **ppFAudio,
uint8_t version,
FAudioMallocFunc customMalloc,
FAudioFreeFunc customFree,
FAudioReallocFunc customRealloc
);
FAUDIOAPI uint32_t FAudioCreateVolumeMeterWithCustomAllocatorEXT(
FAPO** ppApo,
uint32_t Flags,
FAudioMallocFunc customMalloc,
FAudioFreeFunc customFree,
FAudioReallocFunc customRealloc
);
FAUDIOAPI uint32_t FAudioCreateReverbWithCustomAllocatorEXT(
FAPO** ppApo,
uint32_t Flags,
FAudioMallocFunc customMalloc,
FAudioFreeFunc customFree,
FAudioReallocFunc customRealloc
);
FAPOAPI void CreateFAPOBaseWithCustomAllocatorEXT(
FAPOBase *fapo,
const FAPORegistrationProperties *pRegistrationProperties,
uint8_t *pParameterBlocks,
uint32_t uParameterBlockByteSize,
uint8_t fProducer,
FAudioMallocFunc customMalloc,
FAudioFreeFunc customFree,
FAudioReallocFunc customRealloc
);
FAPOFXAPI uint32_t FAPOFX_CreateFXWithCustomAllocatorEXT(
const FAudioGUID *clsid,
FAPO **pEffect,
const void *pInitData,
uint32_t InitDataByteSize,
FAudioMallocFunc customMalloc,
FAudioFreeFunc customFree,
FAudioReallocFunc customRealloc
);
FACTAPI uint32_t FACTCreateEngineWithCustomAllocatorEXT(
uint32_t dwCreationFlags,
FACTAudioEngine **ppEngine,
FAudioMallocFunc customMalloc,
FAudioFreeFunc customFree,
FAudioReallocFunc customRealloc
);
How to Use
----------
Initialization of FAudio objects should be the same, only you send three more
parameters when initializing: A malloc, free, and realloc function:
extern void* MyMalloc(size_t size);
extern void MyFree(void* ptr);
extern void MyRealloc(void* ptr, size_t size);
FAudio *audio;
FAudioCreateWithCustomAllocatorEXT(
&audio,
0,
FAUDIO_PROCESSOR_DEFAULT,
MyMalloc,
MyFree,
MyRealloc
);
If you use a custom allocator with one object, you MUST send the same allocators
to ALL new objects that support custom allocators.
FAQ:
----
Q: Should we allow custom allocators to be mixed between objects?
A: No. While each object asks for callbacks separately, XAudio2 objects all
closely interact with each other, including allocating/freeing memory from
one another. Your program WILL crash if allocator functions are mismatched!