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Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
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FNA/lib/FAudio/src/FACT_internal.c
3196 lines | 82.0 KiB | text/x-c | CLexer
/* FAudio - XAudio Reimplementation for FNA
*
* Copyright (c) 2011-2020 Ethan Lee, Luigi Auriemma, and the MonoGame Team
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in a
* product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
* Ethan "flibitijibibo" Lee <flibitijibibo@flibitijibibo.com>
*
*/
#include "FACT_internal.h"
#include "FAudioFX.h"
/* RNG */
#define STB_EXTERN
#define STB_DEFINE
#include "stb.h"
#define FACT_INTERNAL_rng() ((float) stb_frand())
/* XACT Versions */
#define FACT_CONTENT_VERSION_3_4 45
#define FACT_CONTENT_VERSION_3_1 44
static inline int FACT_INTERNAL_SupportedContent(uint16_t version)
{
return ( version == FACT_CONTENT_VERSION ||
version == FACT_CONTENT_VERSION_3_4 ||
version == FACT_CONTENT_VERSION_3_1 );
}
#define WAVEBANK_HEADER_VERSION 44
#define WAVEBANK_HEADER_VERSION_3_4 43
#define WAVEBANK_HEADER_VERSION_3_1 42
static inline int FACT_INTERNAL_SupportedWBContent(uint16_t version)
{
return ( version == WAVEBANK_HEADER_VERSION ||
version == WAVEBANK_HEADER_VERSION_3_4 ||
version == WAVEBANK_HEADER_VERSION_3_1 );
}
/* Helper Functions */
#define SWAP_16(x) \
((x >> 8) & 0x00FF) | \
((x << 8) & 0xFF00)
#define DOSWAP_16(x) x = SWAP_16(x)
#define SWAP_32(x) \
((x >> 24) & 0x000000FF) | \
((x >> 8) & 0x0000FF00) | \
((x << 8) & 0x00FF0000) | \
((x << 24) & 0xFF000000)
#define DOSWAP_32(x) x = SWAP_32(x)
#define SWAP_64(x) \
((x >> 32) & 0x00000000000000FF) | \
((x >> 24) & 0x000000000000FF00) | \
((x >> 16) & 0x0000000000FF0000) | \
((x >> 8) & 0x00000000FF000000) | \
((x << 8) & 0x000000FF00000000) | \
((x << 16) & 0x0000FF0000000000) | \
((x << 24) & 0x00FF000000000000) | \
((x << 32) & 0xFF00000000000000)
#define DOSWAP_64(x) x = SWAP_32(x)
static inline float FACT_INTERNAL_CalculateAmplitudeRatio(float decibel)
{
return (float) FAudio_pow(10.0, decibel / 2000.0);
}
static inline void FACT_INTERNAL_ReadFile(
FACTReadFileCallback pReadFile,
FACTGetOverlappedResultCallback pGetOverlappedResult,
void* io,
uint32_t offset,
uint32_t packetSize,
uint8_t **packetBuffer,
uint32_t *packetBufferLen,
FAudioReallocFunc pRealloc,
void* dst,
uint32_t len
) {
FACTOverlapped ovlp;
uint32_t realOffset, realLen, offPacket, lenPacket, result;
uint8_t usePacketBuffer;
void *buf;
ovlp.Internal = NULL;
ovlp.InternalHigh = NULL;
ovlp.OffsetHigh = 0; /* I sure hope so... */
ovlp.hEvent = NULL;
/* We have to read data in multiples of the sector size, or else
* Win32 ReadFile returns ERROR_INVALID_PARAMETER
*/
realOffset = offset;
realLen = len;
usePacketBuffer = 0;
if (packetSize > 0)
{
offPacket = realOffset % packetSize;
if (offPacket > 0)
{
usePacketBuffer = 1;
realOffset -= offPacket;
realLen += offPacket;
}
lenPacket = realLen % packetSize;
if (lenPacket > 0)
{
usePacketBuffer = 1;
realLen += (packetSize - lenPacket);
}
}
/* If we're compensating for sector alignment, use a temp buffer and copy to
* the real destination after we're finished.
*/
if (usePacketBuffer)
{
if (*packetBufferLen < realLen)
{
*packetBufferLen = realLen;
*packetBuffer = pRealloc(*packetBuffer, realLen);
}
buf = *packetBuffer;
}
else
{
buf = dst;
}
/* Read, finally. */
ovlp.Offset = realOffset;
if (!pReadFile(io, buf, realLen, NULL, &ovlp))
{
while (ovlp.Internal == (void*) 0x103) /* STATUS_PENDING */
{
/* Don't actually sleep, just yield the thread */
FAudio_sleep(0);
}
}
pGetOverlappedResult(io, &ovlp, &result, 1);
/* Copy the subregion that we actually care about, if applicable */
if (usePacketBuffer)
{
FAudio_memcpy(dst, *packetBuffer + offPacket, len);
}
}
/* Internal Functions */
void FACT_INTERNAL_GetNextWave(
FACTCue *cue,
FACTSound *sound,
FACTTrack *track,
FACTTrackInstance *trackInst,
FACTEvent *evt,
FACTEventInstance *evtInst
) {
FAudioSendDescriptor reverbDesc[2];
FAudioVoiceSends reverbSends;
const char *wbName;
FACTWaveBank *wb = NULL;
LinkedList *list;
uint16_t wbTrack;
uint8_t wbIndex;
uint8_t loopCount = 0;
float max, next;
uint8_t noTrackVariation = 1;
uint32_t i;
/* Track Variation */
if (evt->wave.isComplex)
{
if ( trackInst->activeWave.wave == NULL ||
!(evt->wave.complex.variation & 0x00F0) )
{
/* No-op, no variation on loop */
}
/* Ordered, Ordered From Random */
else if ( (evt->wave.complex.variation & 0xF) == 0 ||
(evt->wave.complex.variation & 0xF) == 1 )
{
evtInst->valuei += 1;
if (evtInst->valuei >= evt->wave.complex.trackCount)
{
evtInst->valuei = 0;
}
}
/* Random */
else if ((evt->wave.complex.variation & 0xF) == 2)
{
max = 0.0f;
for (i = 0; i < evt->wave.complex.trackCount; i += 1)
{
max += evt->wave.complex.weights[i];
}
next = FACT_INTERNAL_rng() * max;
for (i = evt->wave.complex.trackCount; i > 0; i -= 1)
{
if (next > (max - evt->wave.complex.weights[i - 1]))
{
evtInst->valuei = i - 1;
break;
}
max -= evt->wave.complex.weights[i - 1];
}
}
/* Random (No Immediate Repeats), Shuffle */
else if ( (evt->wave.complex.variation & 0xF) == 3 ||
(evt->wave.complex.variation & 0xF) == 4 )
{
max = 0.0f;
for (i = 0; i < evt->wave.complex.trackCount; i += 1)
{
if (i == evtInst->valuei)
{
continue;
}
max += evt->wave.complex.weights[i];
}
next = FACT_INTERNAL_rng() * max;
for (i = evt->wave.complex.trackCount; i > 0; i -= 1)
{
if (i - 1 == evtInst->valuei)
{
continue;
}
if (next > (max - evt->wave.complex.weights[i - 1]))
{
evtInst->valuei = i - 1;
break;
}
max -= evt->wave.complex.weights[i - 1];
}
}
if (evt->wave.complex.variation & 0x00F0)
{
noTrackVariation = 0;
}
wbIndex = evt->wave.complex.wavebanks[evtInst->valuei];
wbTrack = evt->wave.complex.tracks[evtInst->valuei];
}
else
{
wbIndex = evt->wave.simple.wavebank;
wbTrack = evt->wave.simple.track;
}
wbName = cue->parentBank->wavebankNames[wbIndex];
list = cue->parentBank->parentEngine->wbList;
while (list != NULL)
{
wb = (FACTWaveBank*) list->entry;
if (FAudio_strcmp(wbName, wb->name) == 0)
{
break;
}
list = list->next;
}
FAudio_assert(wb != NULL);
/* Generate the Wave */
if ( evtInst->loopCount == 255 &&
noTrackVariation &&
!(evt->wave.variationFlags & 0x0F00) )
{
/* For infinite loops with no variation, let Wave do the work */
loopCount = 255;
}
FACTWaveBank_Prepare(
wb,
wbTrack,
evt->wave.flags,
0,
loopCount,
&trackInst->upcomingWave.wave
);
trackInst->upcomingWave.wave->parentCue = cue;
if (sound->dspCodeCount > 0) /* Never more than 1...? */
{
reverbDesc[0].Flags = 0;
reverbDesc[0].pOutputVoice = cue->parentBank->parentEngine->master;
reverbDesc[1].Flags = 0;
reverbDesc[1].pOutputVoice = cue->parentBank->parentEngine->reverbVoice;
reverbSends.SendCount = 2;
reverbSends.pSends = reverbDesc;
FAudioVoice_SetOutputVoices(
trackInst->upcomingWave.wave->voice,
&reverbSends
);
}
/* 3D Audio */
if (cue->active3D)
{
FACTWave_SetMatrixCoefficients(
trackInst->upcomingWave.wave,
cue->srcChannels,
cue->dstChannels,
cue->matrixCoefficients
);
}
else
{
/* TODO: Position/Angle/UseCenterSpeaker */
}
/* Pitch Variation */
if (evt->wave.variationFlags & 0x1000)
{
const int16_t rngPitch = (int16_t) (
FACT_INTERNAL_rng() *
(evt->wave.maxPitch - evt->wave.minPitch)
) + evt->wave.minPitch;
if (trackInst->activeWave.wave != NULL)
{
/* Variation on Loop */
if (evt->wave.variationFlags & 0x0100)
{
/* Add/Replace */
if (evt->wave.variationFlags & 0x0004)
{
trackInst->upcomingWave.basePitch =
trackInst->activeWave.basePitch + rngPitch;
}
else
{
trackInst->upcomingWave.basePitch = rngPitch + sound->pitch;
}
}
}
else
{
/* Initial Pitch Variation */
trackInst->upcomingWave.basePitch = rngPitch + sound->pitch;
}
}
else
{
trackInst->upcomingWave.basePitch = sound->pitch;
}
/* Volume Variation */
if (evt->wave.variationFlags & 0x2000)
{
const float rngVolume = (
FACT_INTERNAL_rng() *
(evt->wave.maxVolume - evt->wave.minVolume)
) + evt->wave.minVolume;
if (trackInst->activeWave.wave != NULL)
{
/* Variation on Loop */
if (evt->wave.variationFlags & 0x0200)
{
/* Add/Replace */
if (evt->wave.variationFlags & 0x0001)
{
trackInst->upcomingWave.baseVolume =
trackInst->activeWave.baseVolume + rngVolume;
}
else
{
trackInst->upcomingWave.baseVolume = (
rngVolume +
sound->volume +
track->volume
);
}
}
}
else
{
/* Initial Volume Variation */
trackInst->upcomingWave.baseVolume = (
rngVolume +
sound->volume +
track->volume
);
}
}
else
{
trackInst->upcomingWave.baseVolume = sound->volume + track->volume;
}
/* Filter Variation, QFactor/Freq are always together */
if (evt->wave.variationFlags & 0xC000)
{
const float rngQFactor = 1.0f / (
FACT_INTERNAL_rng() *
(evt->wave.maxQFactor - evt->wave.minQFactor)
);
const float rngFrequency = (
FACT_INTERNAL_rng() *
(evt->wave.maxFrequency - evt->wave.minFrequency)
) / 20000.0f;
if (trackInst->activeWave.wave != NULL)
{
/* Variation on Loop */
if (evt->wave.variationFlags & 0x0C00)
{
/* TODO: Add/Replace */
/* FIXME: Which is QFactor/Freq?
if (evt->wave.variationFlags & 0x0010)
{
}
else
{
}
if (evt->wave.variationFlags & 0x0040)
{
}
else
{
}
*/
trackInst->upcomingWave.baseQFactor = rngQFactor;
trackInst->upcomingWave.baseFrequency = rngFrequency;
}
}
else
{
/* Initial Filter Variation */
trackInst->upcomingWave.baseQFactor = rngQFactor;
trackInst->upcomingWave.baseFrequency = rngFrequency;
}
}
else
{
trackInst->upcomingWave.baseQFactor = 1.0f / (float) track->qfactor;
trackInst->upcomingWave.baseFrequency = track->frequency / 20000.0f;
}
/* Try to change loop counter at the very end */
if (loopCount == 255)
{
/* For infinite loops with no variation, Wave does the work */
evtInst->loopCount = 0;
}
else if (evtInst->loopCount > 0)
{
evtInst->loopCount -= 1;
}
}
uint8_t FACT_INTERNAL_CreateSound(FACTCue *cue, uint16_t fadeInMS)
{
int32_t i, j, k;
float max, next, weight;
const char *wbName;
FACTWaveBank *wb = NULL;
LinkedList *list;
FACTEvent *evt;
FACTEventInstance *evtInst;
FACTSound *baseSound = NULL;
FACTSoundInstance *newSound;
FACTRPC *rpc;
float lastX;
union
{
float maxf;
uint8_t maxi;
} limitmax;
FACTCue *tmp, *wnr;
uint16_t categoryIndex;
FACTAudioCategory *category;
if (cue->data->flags & 0x04)
{
/* Sound */
baseSound = cue->sound;
}
else
{
/* Variation */
if (cue->variation->flags == 3)
{
/* Interactive */
if (cue->parentBank->parentEngine->variables[cue->variation->variable].accessibility & 0x04)
{
FACTCue_GetVariable(
cue,
cue->variation->variable,
&next
);
}
else
{
FACTAudioEngine_GetGlobalVariable(
cue->parentBank->parentEngine,
cue->variation->variable,
&next
);
}
for (i = 0; i < cue->variation->entryCount; i += 1)
{
if ( next <= cue->variation->entries[i].maxWeight &&
next >= cue->variation->entries[i].minWeight )
{
break;
}
}
/* This should only happen when the user control
* variable is none of the sound probabilities, in
* which case we are just silent. But, we should still
* claim to be "playing" in the meantime.
*/
if (i == cue->variation->entryCount)
{
return 1;
}
}
else
{
/* Random */
max = 0.0f;
for (i = 0; i < cue->variation->entryCount; i += 1)
{
max += (
cue->variation->entries[i].maxWeight -
cue->variation->entries[i].minWeight
);
}
next = FACT_INTERNAL_rng() * max;
/* Use > 0, not >= 0. If we hit 0, that's it! */
for (i = cue->variation->entryCount - 1; i > 0; i -= 1)
{
weight = (
cue->variation->entries[i].maxWeight -
cue->variation->entries[i].minWeight
);
if (next > (max - weight))
{
break;
}
max -= weight;
}
}
if (cue->variation->isComplex)
{
/* Grab the Sound via the code. FIXME: Do this at load time? */
for (j = 0; j < cue->parentBank->soundCount; j += 1)
{
if (cue->variation->entries[i].soundCode == cue->parentBank->soundCodes[j])
{
baseSound = &cue->parentBank->sounds[j];
break;
}
}
}
else
{
/* Pull in the WaveBank... */
wbName = cue->parentBank->wavebankNames[
cue->variation->entries[i].simple.wavebank
];
list = cue->parentBank->parentEngine->wbList;
while (list != NULL)
{
wb = (FACTWaveBank*) list->entry;
if (FAudio_strcmp(wbName, wb->name) == 0)
{
break;
}
list = list->next;
}
FAudio_assert(wb != NULL);
/* Generate the wave... */
FACTWaveBank_Prepare(
wb,
cue->variation->entries[i].simple.track,
0,
0,
0,
&cue->simpleWave
);
cue->simpleWave->parentCue = cue;
}
}
/* Alloc SoundInstance variables */
if (baseSound != NULL)
{
/* Category Instance Limits */
categoryIndex = baseSound->category;
if (categoryIndex != FACTCATEGORY_INVALID)
{
category = &cue->parentBank->parentEngine->categories[categoryIndex];
if (category->instanceCount >= category->instanceLimit)
{
wnr = NULL;
tmp = cue->parentBank->cueList;
if (category->maxInstanceBehavior == 0) /* Fail */
{
cue->state |= FACT_STATE_STOPPED;
cue->state &= ~(
FACT_STATE_PLAYING |
FACT_STATE_STOPPING |
FACT_STATE_PAUSED
);
return 0;
}
else if (category->maxInstanceBehavior == 1) /* Queue */
{
/* FIXME: How is this different from Replace Oldest? */
while (tmp != NULL)
{
if ( tmp != cue &&
tmp->playingSound != NULL &&
tmp->playingSound->sound->category == categoryIndex &&
!(tmp->state & (FACT_STATE_STOPPING | FACT_STATE_STOPPED)) )
{
wnr = tmp;
break;
}
tmp = tmp->next;
}
}
else if (category->maxInstanceBehavior == 2) /* Replace Oldest */
{
while (tmp != NULL)
{
if ( tmp != cue &&
tmp->playingSound != NULL &&
tmp->playingSound->sound->category == categoryIndex &&
!(tmp->state & (FACT_STATE_STOPPING | FACT_STATE_STOPPED)) )
{
wnr = tmp;
break;
}
tmp = tmp->next;
}
}
else if (category->maxInstanceBehavior == 3) /* Replace Quietest */
{
limitmax.maxf = FACTVOLUME_MAX;
while (tmp != NULL)
{
if ( tmp != cue &&
tmp->playingSound != NULL &&
tmp->playingSound->sound->category == categoryIndex &&
/*FIXME: tmp->playingSound->volume < limitmax.maxf &&*/
!(tmp->state & (FACT_STATE_STOPPING | FACT_STATE_STOPPED)) )
{
wnr = tmp;
/* limitmax.maxf = tmp->playingSound->volume; */
}
tmp = tmp->next;
}
}
else if (category->maxInstanceBehavior == 4) /* Replace Lowest Priority */
{
limitmax.maxi = 0xFF;
while (tmp != NULL)
{
if ( tmp != cue &&
tmp->playingSound != NULL &&
tmp->playingSound->sound->category == categoryIndex &&
tmp->playingSound->sound->priority < limitmax.maxi &&
!(tmp->state & (FACT_STATE_STOPPING | FACT_STATE_STOPPED)) )
{
wnr = tmp;
limitmax.maxi = tmp->playingSound->sound->priority;
}
tmp = tmp->next;
}
}
if (wnr != NULL)
{
fadeInMS = category->fadeInMS;
if (wnr->playingSound != NULL)
{
FACT_INTERNAL_BeginFadeOut(wnr->playingSound, category->fadeOutMS);
}
else
{
FACTCue_Stop(wnr, 0);
}
}
}
category->instanceCount += 1;
}
newSound = (FACTSoundInstance*) cue->parentBank->parentEngine->pMalloc(
sizeof(FACTSoundInstance)
);
newSound->parentCue = cue;
newSound->sound = baseSound;
newSound->rpcData.rpcVolume = 0.0f;
newSound->rpcData.rpcPitch = 0.0f;
newSound->rpcData.rpcReverbSend = 0.0f;
newSound->rpcData.rpcFilterQFactor = FAUDIO_DEFAULT_FILTER_ONEOVERQ;
newSound->rpcData.rpcFilterFreq = FAUDIO_DEFAULT_FILTER_FREQUENCY;
newSound->fadeType = (fadeInMS > 0);
if (newSound->fadeType)
{
newSound->fadeStart = FAudio_timems();
newSound->fadeTarget = fadeInMS;
}
else
{
newSound->fadeStart = 0;
newSound->fadeTarget = 0;
}
newSound->tracks = (FACTTrackInstance*) cue->parentBank->parentEngine->pMalloc(
sizeof(FACTTrackInstance) * newSound->sound->trackCount
);
for (i = 0; i < newSound->sound->trackCount; i += 1)
{
newSound->tracks[i].rpcData.rpcVolume = 0.0f;
newSound->tracks[i].rpcData.rpcPitch = 0.0f;
newSound->tracks[i].rpcData.rpcReverbSend = 0.0f;
newSound->tracks[i].rpcData.rpcFilterQFactor = FAUDIO_DEFAULT_FILTER_ONEOVERQ;
newSound->tracks[i].rpcData.rpcFilterFreq = FAUDIO_DEFAULT_FILTER_FREQUENCY;
newSound->tracks[i].evtVolume = 0.0f;
newSound->tracks[i].evtPitch = 0.0f;
newSound->tracks[i].activeWave.wave = NULL;
newSound->tracks[i].activeWave.baseVolume = 0.0f;
newSound->tracks[i].activeWave.basePitch = 0;
newSound->tracks[i].activeWave.baseQFactor = FAUDIO_DEFAULT_FILTER_ONEOVERQ;
newSound->tracks[i].activeWave.baseFrequency = FAUDIO_DEFAULT_FILTER_FREQUENCY;
newSound->tracks[i].upcomingWave.wave = NULL;
newSound->tracks[i].upcomingWave.baseVolume = 0.0f;
newSound->tracks[i].upcomingWave.basePitch = 0;
newSound->tracks[i].upcomingWave.baseQFactor = FAUDIO_DEFAULT_FILTER_ONEOVERQ;
newSound->tracks[i].upcomingWave.baseFrequency = FAUDIO_DEFAULT_FILTER_FREQUENCY;
newSound->tracks[i].events = (FACTEventInstance*) cue->parentBank->parentEngine->pMalloc(
sizeof(FACTEventInstance) * newSound->sound->tracks[i].eventCount
);
for (j = 0; j < newSound->sound->tracks[i].eventCount; j += 1)
{
evt = &newSound->sound->tracks[i].events[j];
newSound->tracks[i].events[j].timestamp =
newSound->sound->tracks[i].events[j].timestamp;
newSound->tracks[i].events[j].loopCount = 0;
newSound->tracks[i].events[j].finished = 0;
newSound->tracks[i].events[j].value = 0.0f;
if ( evt->type == FACTEVENT_PLAYWAVE ||
evt->type == FACTEVENT_PLAYWAVETRACKVARIATION ||
evt->type == FACTEVENT_PLAYWAVEEFFECTVARIATION ||
evt->type == FACTEVENT_PLAYWAVETRACKEFFECTVARIATION )
{
newSound->tracks[i].events[j].loopCount =
newSound->sound->tracks[i].events[j].wave.loopCount;
evtInst = &newSound->tracks[i].events[j];
if ( !evt->wave.isComplex ||
(evt->wave.complex.variation & 0xF) == 0 )
{
evtInst->valuei = 0;
}
else
{
max = 0.0f;
for (k = 0; k < evt->wave.complex.trackCount; k += 1)
{
max += evt->wave.complex.weights[k];
}
next = FACT_INTERNAL_rng() * max;
for (k = evt->wave.complex.trackCount - 1; k >= 0; k -= 1)
{
if (next > (max - evt->wave.complex.weights[k]))
{
evtInst->valuei = k;
break;
}
max -= evt->wave.complex.weights[k];
}
}
FACT_INTERNAL_GetNextWave(
cue,
newSound->sound,
&newSound->sound->tracks[i],
&newSound->tracks[i],
evt,
evtInst
);
newSound->tracks[i].waveEvt = evt;
newSound->tracks[i].waveEvtInst = evtInst;
}
else if ( evt->type == FACTEVENT_PITCHREPEATING ||
evt->type == FACTEVENT_VOLUMEREPEATING )
{
newSound->tracks[i].events[j].loopCount =
newSound->sound->tracks[i].events[j].value.repeats;
}
else if (evt->type == FACTEVENT_MARKERREPEATING)
{
newSound->tracks[i].events[j].loopCount =
newSound->sound->tracks[i].events[j].marker.repeats;
}
}
}
/* Calculate Max RPC Release Time */
cue->maxRpcReleaseTime = 0;
for (i = 0; i < newSound->sound->trackCount; i += 1)
{
for (j = 0; j < newSound->sound->tracks[i].rpcCodeCount; j += 1)
{
rpc = FACT_INTERNAL_GetRPC(
newSound->parentCue->parentBank->parentEngine,
newSound->sound->tracks[i].rpcCodes[j]
);
if ( rpc->parameter == RPC_PARAMETER_VOLUME &&
cue->parentBank->parentEngine->variables[rpc->variable].accessibility & 0x04 )
{
if (FAudio_strcmp(
newSound->parentCue->parentBank->parentEngine->variableNames[rpc->variable],
"ReleaseTime"
) == 0) {
lastX = rpc->points[rpc->pointCount - 1].x;
if (lastX > cue->maxRpcReleaseTime)
{
cue->maxRpcReleaseTime = (uint32_t) lastX /* bleh */;
}
}
}
}
}
cue->playingSound = newSound;
}
return 1;
}
void FACT_INTERNAL_DestroySound(FACTSoundInstance *sound)
{
uint8_t i;
sound->parentCue->playingSound = NULL;
for (i = 0; i < sound->sound->trackCount; i += 1)
{
if (sound->tracks[i].activeWave.wave != NULL)
{
FACTWave_Destroy(
sound->tracks[i].activeWave.wave
);
}
if (sound->tracks[i].upcomingWave.wave != NULL)
{
FACTWave_Destroy(
sound->tracks[i].upcomingWave.wave
);
}
sound->parentCue->parentBank->parentEngine->pFree(
sound->tracks[i].events
);
}
sound->parentCue->parentBank->parentEngine->pFree(sound->tracks);
if (sound->sound->category != FACTCATEGORY_INVALID)
{
sound->parentCue->parentBank->parentEngine->categories[
sound->sound->category
].instanceCount -= 1;
}
/* TODO: if (sound->parentCue->playingSounds == NULL) */
{
sound->parentCue->state |= FACT_STATE_STOPPED;
sound->parentCue->state &= ~(FACT_STATE_PLAYING | FACT_STATE_STOPPING);
sound->parentCue->data->instanceCount -= 1;
}
sound->parentCue->parentBank->parentEngine->pFree(sound);
}
void FACT_INTERNAL_BeginFadeOut(FACTSoundInstance *sound, uint16_t fadeOutMS)
{
if (fadeOutMS == 0)
{
/* No fade? Screw it, just delete us */
FACT_INTERNAL_DestroySound(sound);
return;
}
sound->fadeType = 2; /* Out */
sound->fadeStart = FAudio_timems();
sound->fadeTarget = fadeOutMS;
}
void FACT_INTERNAL_BeginReleaseRPC(FACTSoundInstance *sound, uint16_t releaseMS)
{
if (releaseMS == 0)
{
/* No release RPC? Screw it, just delete us */
FACT_INTERNAL_DestroySound(sound);
return;
}
sound->fadeType = 3; /* Release RPC */
sound->fadeStart = FAudio_timems();
sound->fadeTarget = releaseMS;
}
/* RPC Helper Functions */
FACTRPC* FACT_INTERNAL_GetRPC(
FACTAudioEngine *engine,
uint32_t code
) {
uint16_t i;
for (i = 0; i < engine->rpcCount; i += 1)
{
if (engine->rpcCodes[i] == code)
{
return &engine->rpcs[i];
}
}
FAudio_assert(0 && "RPC code not found!");
return NULL;
}
float FACT_INTERNAL_CalculateRPC(
FACTRPC *rpc,
float var
) {
float result;
uint8_t i;
/* Min/Max */
if (var <= rpc->points[0].x)
{
/* Zero to first defined point */
return rpc->points[0].y;
}
if (var >= rpc->points[rpc->pointCount - 1].x)
{
/* Last defined point to infinity */
return rpc->points[rpc->pointCount - 1].y;
}
/* Something between points... TODO: Non-linear curves */
result = 0.0f;
for (i = 0; i < rpc->pointCount - 1; i += 1)
{
/* y = b */
result = rpc->points[i].y;
if (var >= rpc->points[i].x && var <= rpc->points[i + 1].x)
{
/* y += mx */
result +=
((rpc->points[i + 1].y - rpc->points[i].y) /
(rpc->points[i + 1].x - rpc->points[i].x)) *
(var - rpc->points[i].x);
/* Pre-algebra, rockin'! */
break;
}
}
return result;
}
void FACT_INTERNAL_UpdateRPCs(
FACTCue *cue,
uint8_t codeCount,
uint32_t *codes,
FACTInstanceRPCData *data,
uint32_t timestamp,
uint32_t elapsedTrack
) {
uint8_t i;
FACTRPC *rpc;
float rpcResult;
float variableValue;
FACTAudioEngine *engine = cue->parentBank->parentEngine;
if (codeCount > 0)
{
/* Do NOT overwrite Frequency! */
data->rpcVolume = 0.0f;
data->rpcPitch = 0.0f;
data->rpcReverbSend = 0.0f;
data->rpcFilterQFactor = FAUDIO_DEFAULT_FILTER_ONEOVERQ;
for (i = 0; i < codeCount; i += 1)
{
rpc = FACT_INTERNAL_GetRPC(
engine,
codes[i]
);
if (engine->variables[rpc->variable].accessibility & 0x04)
{
if (FAudio_strcmp(
engine->variableNames[rpc->variable],
"AttackTime"
) == 0) {
variableValue = (float) elapsedTrack;
}
else if (FAudio_strcmp(
engine->variableNames[rpc->variable],
"ReleaseTime"
) == 0) {
if (cue->playingSound->fadeType == 3) /* Release RPC */
{
variableValue = (float) (timestamp - cue->playingSound->fadeStart);
}
else
{
variableValue = 0.0f;
}
}
else
{
variableValue = cue->variableValues[rpc->variable];
}
rpcResult = FACT_INTERNAL_CalculateRPC(
rpc,
variableValue
);
}
else
{
rpcResult = FACT_INTERNAL_CalculateRPC(
rpc,
engine->globalVariableValues[rpc->variable]
);
}
if (rpc->parameter == RPC_PARAMETER_VOLUME)
{
data->rpcVolume += rpcResult;
}
else if (rpc->parameter == RPC_PARAMETER_PITCH)
{
data->rpcPitch += rpcResult;
}
else if (rpc->parameter == RPC_PARAMETER_REVERBSEND)
{
data->rpcReverbSend += rpcResult;
}
else if (rpc->parameter == RPC_PARAMETER_FILTERFREQUENCY)
{
/* Yes, just overwrite... */
data->rpcFilterFreq = rpcResult / 20000.0f;
}
else if (rpc->parameter == RPC_PARAMETER_FILTERQFACTOR)
{
/* TODO: How do we combine these? */
data->rpcFilterQFactor += 1.0f / rpcResult;
}
else
{
FAudio_assert(0 && "Unhandled RPC parameter type!");
}
}
}
}
/* Engine Update Function */
void FACT_INTERNAL_UpdateEngine(FACTAudioEngine *engine)
{
FAudioFXReverbParameters rvbPar;
uint16_t i, j, par;
float rpcResult;
for (i = 0; i < engine->rpcCount; i += 1)
{
if (engine->rpcs[i].parameter >= RPC_PARAMETER_COUNT)
{
/* FIXME: Why did I make this global vars only...? */
if (!(engine->variables[engine->rpcs[i].variable].accessibility & 0x04))
{
for (j = 0; j < engine->dspPresetCount; j += 1)
{
/* FIXME: This affects all DSP presets!
* What if there's more than one?
*/
par = engine->rpcs[i].parameter - RPC_PARAMETER_COUNT;
rpcResult = FACT_INTERNAL_CalculateRPC(
&engine->rpcs[i],
engine->globalVariableValues[engine->rpcs[i].variable]
);
engine->dspPresets[j].parameters[par].value = FAudio_clamp(
rpcResult,
engine->dspPresets[j].parameters[par].minVal,
engine->dspPresets[j].parameters[par].maxVal
);
}
}
}
}
/* Set Effect parameters from above RPC changes */
if (engine->reverbVoice != NULL)
{
rvbPar.WetDryMix = engine->dspPresets[0].parameters[21].value;
rvbPar.ReflectionsDelay = (uint32_t) engine->dspPresets[0].parameters[0].value;
rvbPar.ReverbDelay = (uint8_t) engine->dspPresets[0].parameters[1].value;
rvbPar.RearDelay = (uint8_t) engine->dspPresets[0].parameters[12].value;
rvbPar.PositionLeft = (uint8_t) engine->dspPresets[0].parameters[2].value;
rvbPar.PositionRight = (uint8_t) engine->dspPresets[0].parameters[3].value;
rvbPar.PositionMatrixLeft = (uint8_t) engine->dspPresets[0].parameters[4].value;
rvbPar.PositionMatrixRight = (uint8_t) engine->dspPresets[0].parameters[5].value;
rvbPar.HighEQGain = (uint8_t) engine->dspPresets[0].parameters[10].value;
rvbPar.LowEQCutoff = (uint8_t) engine->dspPresets[0].parameters[9].value;
rvbPar.LowEQGain = (uint8_t) engine->dspPresets[0].parameters[8].value;
rvbPar.LateDiffusion = (uint8_t) engine->dspPresets[0].parameters[7].value;
rvbPar.EarlyDiffusion = (uint8_t) engine->dspPresets[0].parameters[6].value;
rvbPar.HighEQCutoff = (uint8_t) engine->dspPresets[0].parameters[11].value;
rvbPar.RoomFilterMain = engine->dspPresets[0].parameters[14].value;
rvbPar.RoomFilterFreq = engine->dspPresets[0].parameters[13].value;
rvbPar.RoomFilterHF = engine->dspPresets[0].parameters[15].value;
rvbPar.ReflectionsGain = engine->dspPresets[0].parameters[16].value;
rvbPar.ReverbGain = engine->dspPresets[0].parameters[17].value;
rvbPar.DecayTime = engine->dspPresets[0].parameters[18].value;
rvbPar.Density = engine->dspPresets[0].parameters[19].value;
rvbPar.RoomSize = engine->dspPresets[0].parameters[20].value;
FAudioVoice_SetEffectParameters(
engine->reverbVoice,
0,
&rvbPar,
sizeof(FAudioFXReverbParameters),
0
);
}
}
/* Cue Update Functions */
static inline void FACT_INTERNAL_StopTrack(
FACTTrack *track,
FACTTrackInstance *trackInst,
uint8_t immediate
) {
uint8_t i;
/* Stop the wave (may as-authored or immedate */
if (trackInst->activeWave.wave != NULL)
{
FACTWave_Stop(
trackInst->activeWave.wave,
immediate
);
}
/* If there was another sound coming, it ain't now! */
if (trackInst->upcomingWave.wave != NULL)
{
FACTWave_Destroy(trackInst->upcomingWave.wave);
trackInst->upcomingWave.wave = NULL;
}
/* Kill the loop count too */
for (i = 0; i < track->eventCount; i += 1)
{
trackInst->events[i].loopCount = 0;
trackInst->events[i].finished = 1;
}
}
void FACT_INTERNAL_ActivateEvent(
FACTSoundInstance *sound,
FACTTrack *track,
FACTTrackInstance *trackInst,
FACTEvent *evt,
FACTEventInstance *evtInst,
uint32_t elapsed
) {
uint8_t i;
float svResult;
uint8_t skipLoopCheck = 0;
/* STOP */
if (evt->type == FACTEVENT_STOP)
{
/* Stop Cue */
if (evt->stop.flags & 0x02)
{
if ( evt->stop.flags & 0x01 ||
( sound->parentCue->parentBank->cues[sound->parentCue->index].fadeOutMS == 0 &&
sound->parentCue->maxRpcReleaseTime == 0 ) )
{
for (i = 0; i < sound->sound->trackCount; i += 1)
{
FACT_INTERNAL_StopTrack(
&sound->sound->tracks[i],
&sound->tracks[i],
1
);
}
}
else
{
if (sound->parentCue->parentBank->cues[sound->parentCue->index].fadeOutMS > 0)
{
FACT_INTERNAL_BeginFadeOut(
sound,
sound->parentCue->parentBank->cues[sound->parentCue->index].fadeOutMS
);
}
else if (sound->parentCue->maxRpcReleaseTime > 0)
{
FACT_INTERNAL_BeginReleaseRPC(
sound,
sound->parentCue->maxRpcReleaseTime
);
}
sound->parentCue->state |= FACT_STATE_STOPPING;
}
}
/* Stop track */
else
{
FACT_INTERNAL_StopTrack(
track,
trackInst,
evt->stop.flags & 0x01
);
}
}
/* PLAYWAVE */
else if ( evt->type == FACTEVENT_PLAYWAVE ||
evt->type == FACTEVENT_PLAYWAVETRACKVARIATION ||
evt->type == FACTEVENT_PLAYWAVEEFFECTVARIATION ||
evt->type == FACTEVENT_PLAYWAVETRACKEFFECTVARIATION )
{
FAudio_assert(trackInst->activeWave.wave == NULL);
FAudio_assert(trackInst->upcomingWave.wave != NULL);
FAudio_memcpy(
&trackInst->activeWave,
&trackInst->upcomingWave,
sizeof(trackInst->activeWave)
);
trackInst->upcomingWave.wave = NULL;
FACTWave_Play(trackInst->activeWave.wave);
}
/* SETVALUE */
else if ( evt->type == FACTEVENT_PITCH ||
evt->type == FACTEVENT_PITCHREPEATING ||
evt->type == FACTEVENT_VOLUME ||
evt->type == FACTEVENT_VOLUMEREPEATING )
{
/* Ramp/Equation */
if (evt->value.settings & 0x01)
{
/* FIXME: Incorporate 2nd derivative into the interpolated pitch (slopeDelta) */
skipLoopCheck = elapsed <= (evtInst->timestamp + evt->value.ramp.duration);
svResult = (
evt->value.ramp.initialSlope *
evt->value.ramp.duration / 1000 *
10 /* "Slices" */
) + evt->value.ramp.initialValue;
svResult = (
(svResult - evt->value.ramp.initialValue)
) * FAudio_clamp(
(float) (elapsed - evtInst->timestamp) / evt->value.ramp.duration,
0.0f,
1.0f
) + evt->value.ramp.initialValue;
evtInst->value = svResult;
}
else
{
/* Value/Random */
if (evt->value.equation.flags & 0x04)
{
svResult = evt->value.equation.value1;
}
else if (evt->value.equation.flags & 0x08)
{
svResult = evt->value.equation.value1 + FACT_INTERNAL_rng() * (
evt->value.equation.value2 -
evt->value.equation.value1
);
}
else
{
svResult = 0.0f;
FAudio_assert(0 && "Equation flags?");
}
/* Add/Replace */
if (evt->value.equation.flags & 0x01)
{
if( evt->type == FACTEVENT_PITCH ||
evt->type == FACTEVENT_PITCHREPEATING )
{
evtInst->value = trackInst->evtPitch + svResult;
}
else
{
evtInst->value = trackInst->evtVolume + svResult;
}
}
else
{
evtInst->value = svResult;
}
}
/* Set the result, finally. */
if ( evt->type == FACTEVENT_PITCH ||
evt->type == FACTEVENT_PITCHREPEATING )
{
trackInst->evtPitch = evtInst->value;
}
else
{
trackInst->evtVolume = evtInst->value;
}
if (skipLoopCheck)
{
return;
}
if (evtInst->loopCount > 0)
{
if (evtInst->loopCount != 0xFF && evtInst->loopCount != 0xFFFF)
{
evtInst->loopCount -= 1;
}
evtInst->timestamp += evt->value.frequency;
return;
}
}
/* MARKER */
else if ( evt->type == FACTEVENT_MARKER ||
evt->type == FACTEVENT_MARKERREPEATING )
{
/* TODO: FACT_INTERNAL_Marker(evt->marker*) */
if (evtInst->loopCount > 0)
{
if (evtInst->loopCount != 0xFF)
{
evtInst->loopCount -= 1;
}
evtInst->timestamp += evt->marker.frequency;
return;
}
}
/* ??? */
else
{
FAudio_assert(0 && "Unknown event type!");
}
/* If we made it here, we're done! */
evtInst->finished = 1;
}
uint8_t FACT_INTERNAL_UpdateSound(FACTSoundInstance *sound, uint32_t timestamp)
{
uint8_t i, j;
uint32_t waveState;
uint32_t elapsedCue;
FACTEventInstance *evtInst;
FAudioFilterParameters filterParams;
uint8_t finished = 1;
/* Instance limiting Fade in/out */
float fadeVolume;
if (sound->fadeType == 1) /* Fade In */
{
if ((timestamp - sound->fadeStart) >= sound->fadeTarget)
{
/* We've faded in! */
fadeVolume = 1.0f;
sound->fadeStart = 0;
sound->fadeTarget = 0;
sound->fadeType = 0;
}
else
{
fadeVolume = (
(float) (timestamp - sound->fadeStart) /
(float) sound->fadeTarget
);
}
}
else if (sound->fadeType == 2) /* Fade Out */
{
if ((timestamp - sound->fadeStart) >= sound->fadeTarget)
{
/* We've faded out! */
return 1;
}
fadeVolume = 1.0f - (
(float) (timestamp - sound->fadeStart) /
(float) sound->fadeTarget
);
}
else if (sound->fadeType == 3) /* Release RPC */
{
if ((timestamp - sound->fadeStart) >= sound->fadeTarget)
{
/* We've faded out! */
return 1;
}
fadeVolume = 1.0f;
}
else
{
fadeVolume = 1.0f;
}
/* To get the time on a single Cue, subtract from the global time
* the latest start time minus the total time elapsed (minus pause time)
*/
elapsedCue = timestamp - (sound->parentCue->start - sound->parentCue->elapsed);
/* RPC updates */
sound->rpcData.rpcFilterFreq = -1.0f;
FACT_INTERNAL_UpdateRPCs(
sound->parentCue,
sound->sound->rpcCodeCount,
sound->sound->rpcCodes,
&sound->rpcData,
timestamp,
elapsedCue - sound->tracks[0].events[0].timestamp
);
for (i = 0; i < sound->sound->trackCount; i += 1)
{
sound->tracks[i].rpcData.rpcFilterFreq = sound->rpcData.rpcFilterFreq;
FACT_INTERNAL_UpdateRPCs(
sound->parentCue,
sound->sound->tracks[i].rpcCodeCount,
sound->sound->tracks[i].rpcCodes,
&sound->tracks[i].rpcData,
timestamp,
elapsedCue - sound->sound->tracks[i].events[0].timestamp
);
}
/* Go through each event for each track */
for (i = 0; i < sound->sound->trackCount; i += 1)
{
/* Event updates */
for (j = 0; j < sound->sound->tracks[i].eventCount; j += 1)
{
evtInst = &sound->tracks[i].events[j];
if (!evtInst->finished)
{
/* Cue's not done yet...! */
finished = 0;
/* Trigger events at the right time */
if (elapsedCue >= evtInst->timestamp)
{
FACT_INTERNAL_ActivateEvent(
sound,
&sound->sound->tracks[i],
&sound->tracks[i],
&sound->sound->tracks[i].events[j],
evtInst,
elapsedCue
);
}
}
}
/* Wave updates */
if (sound->tracks[i].activeWave.wave == NULL)
{
continue;
}
finished = 0;
/* Clear out Waves as they finish */
FACTWave_GetState(
sound->tracks[i].activeWave.wave,
&waveState
);
if (waveState & FACT_STATE_STOPPED)
{
FACTWave_Destroy(sound->tracks[i].activeWave.wave);
FAudio_memcpy(
&sound->tracks[i].activeWave,
&sound->tracks[i].upcomingWave,
sizeof(sound->tracks[i].activeWave)
);
sound->tracks[i].upcomingWave.wave = NULL;
if (sound->tracks[i].activeWave.wave == NULL)
{
continue;
}
FACTWave_Play(sound->tracks[i].activeWave.wave);
}
FACTWave_SetVolume(
sound->tracks[i].activeWave.wave,
FACT_INTERNAL_CalculateAmplitudeRatio(
sound->tracks[i].activeWave.baseVolume +
sound->rpcData.rpcVolume +
sound->tracks[i].rpcData.rpcVolume +
sound->tracks[i].evtVolume
) * sound->parentCue->parentBank->parentEngine->categories[
sound->sound->category
].currentVolume *
fadeVolume
);
FACTWave_SetPitch(
sound->tracks[i].activeWave.wave,
(int16_t) (
sound->tracks[i].activeWave.basePitch +
sound->rpcData.rpcPitch +
sound->tracks[i].rpcData.rpcPitch +
sound->tracks[i].evtPitch
)
);
if (sound->sound->tracks[i].filter != 0xFF)
{
/* FIXME: From what I can gather, filter parameters get
* overwritten by the RPC value if a filter RPC exists.
* Priority is Sound < Sound RPC < Track RPC, I think?
*/
filterParams.Type = (FAudioFilterType) sound->sound->tracks[i].filter;
if (sound->tracks[i].rpcData.rpcFilterFreq >= 0.0f)
{
filterParams.Frequency = sound->tracks[i].rpcData.rpcFilterFreq;
}
else
{
filterParams.Frequency = sound->tracks[i].activeWave.baseFrequency;
}
filterParams.OneOverQ = (
sound->tracks[i].activeWave.baseQFactor +
sound->rpcData.rpcFilterQFactor +
sound->tracks[i].rpcData.rpcFilterQFactor
) / 3.0f; /* FIXME: How do we combine QFactor params? */
FAudioVoice_SetFilterParameters(
sound->tracks[i].activeWave.wave->voice,
&filterParams,
0
);
}
/* TODO: Wave updates:
* - ReverbSend (SetOutputMatrix on index 1, submix voice)
*/
}
return finished;
}
void FACT_INTERNAL_UpdateCue(FACTCue *cue)
{
uint32_t i;
float next;
FACTSoundInstance *sound;
/* Interactive sound selection */
if (!(cue->data->flags & 0x04) && cue->variation->flags == 3)
{
/* Interactive */
if (cue->parentBank->parentEngine->variables[cue->variation->variable].accessibility & 0x04)
{
FACTCue_GetVariable(
cue,
cue->variation->variable,
&next
);
}
else
{
FACTAudioEngine_GetGlobalVariable(
cue->parentBank->parentEngine,
cue->variation->variable,
&next
);
}
if (next != cue->interactive)
{
cue->interactive = next;
/* New sound, time for death! */
if (cue->playingSound != NULL)
{
/* Copy of DestroySound but does not set Cue to STOPPED */
sound = cue->playingSound;
sound->parentCue->playingSound = NULL;
for (i = 0; i < sound->sound->trackCount; i += 1)
{
if (sound->tracks[i].activeWave.wave != NULL)
{
FACTWave_Destroy(
sound->tracks[i].activeWave.wave
);
}
if (sound->tracks[i].upcomingWave.wave != NULL)
{
FACTWave_Destroy(
sound->tracks[i].upcomingWave.wave
);
}
cue->parentBank->parentEngine->pFree(
sound->tracks[i].events
);
}
cue->parentBank->parentEngine->pFree(sound->tracks);
if (sound->sound->category != FACTCATEGORY_INVALID)
{
sound->parentCue->parentBank->parentEngine->categories[
sound->sound->category
].instanceCount -= 1;
}
}
/* TODO: Reset cue times? Transition tables...?
cue->start = elapsed;
cue->elapsed = 0;
*/
FACT_INTERNAL_CreateSound(cue, 0 /* fadeIn */);
}
}
}
/* FACT Thread */
int32_t FACT_INTERNAL_APIThread(void* enginePtr)
{
FACTAudioEngine *engine = (FACTAudioEngine*) enginePtr;
LinkedList *sbList;
FACTCue *cue, *cBackup;
uint32_t timestamp, updateTime;
/* Needs to match the audio thread priority, or else the scheduler will
* let this thread sit around with a lock while the audio thread spins
* infinitely!
*/
FAudio_PlatformThreadPriority(FAUDIO_THREAD_PRIORITY_HIGH);
threadstart:
FAudio_PlatformLockMutex(engine->apiLock);
/* We want the timestamp to be uniform across all Cues.
* Oftentimes many Cues are played at once with the expectation
* that they will sync, so give them all the same timestamp
* so all the various actions will go together even if it takes
* an extra millisecond to get through the whole Cue list.
*/
timestamp = FAudio_timems();
FACT_INTERNAL_UpdateEngine(engine);
sbList = engine->sbList;
while (sbList != NULL)
{
cue = ((FACTSoundBank*) sbList->entry)->cueList;
while (cue != NULL)
{
FACT_INTERNAL_UpdateCue(cue);
if (cue->state & FACT_STATE_PAUSED)
{
cue = cue->next;
continue;
}
if (cue->playingSound != NULL)
{
if (FACT_INTERNAL_UpdateSound(cue->playingSound, timestamp))
{
FACT_INTERNAL_DestroySound(cue->playingSound);
}
}
/* Destroy if it's done and not user-handled. */
if (cue->managed && (cue->state & FACT_STATE_STOPPED))
{
cBackup = cue->next;
FACTCue_Destroy(cue);
cue = cBackup;
}
else
{
cue = cue->next;
}
}
sbList = sbList->next;
}
FAudio_PlatformUnlockMutex(engine->apiLock);
if (engine->initialized)
{
/* FIXME: 10ms is based on the XAudio2 update time...? */
updateTime = FAudio_timems() - timestamp;
if (updateTime < 10)
{
FAudio_sleep(10 - updateTime);
}
goto threadstart;
}
return 0;
}
/* FAudio callbacks */
void FACT_INTERNAL_OnBufferEnd(FAudioVoiceCallback *callback, void* pContext)
{
FAudioBuffer buffer;
FAudioBufferWMA bufferWMA;
FACTWaveCallback *c = (FACTWaveCallback*) callback;
FACTWaveBankEntry *entry;
uint32_t end, left, length;
entry = &c->wave->parentBank->entries[c->wave->index];
/* Calculate total bytes left in this wave iteration */
if (c->wave->loopCount > 0 && entry->LoopRegion.dwTotalSamples > 0)
{
length = entry->LoopRegion.dwStartSample + entry->LoopRegion.dwTotalSamples;
if (entry->Format.wFormatTag == 0x0)
{
length = (
length *
entry->Format.nChannels *
(1 << entry->Format.wBitsPerSample)
);
}
else if (entry->Format.wFormatTag == 0x2)
{
length = (
length /
/* wSamplesPerBlock */
((entry->Format.wBlockAlign + 16) * 2) *
/* nBlockAlign */
((entry->Format.wBlockAlign + 22) * entry->Format.nChannels)
);
}
else
{
length = entry->PlayRegion.dwLength;
}
}
else
{
length = entry->PlayRegion.dwLength;
}
end = entry->PlayRegion.dwOffset + length;
left = length - (c->wave->streamOffset - entry->PlayRegion.dwOffset);
/* Don't bother if we're EOS or the Wave has stopped */
if ( (c->wave->streamOffset >= end) ||
(c->wave->state & FACT_STATE_STOPPED) )
{
return;
}
/* Assign buffer memory */
buffer.pAudioData = c->wave->streamCache;
buffer.AudioBytes = FAudio_min(
c->wave->streamSize,
left
);
/* Read! */
FACT_INTERNAL_ReadFile(
c->wave->parentBank->parentEngine->pReadFile,
c->wave->parentBank->parentEngine->pGetOverlappedResult,
c->wave->parentBank->io,
c->wave->streamOffset,
c->wave->parentBank->packetSize,
&c->wave->parentBank->packetBuffer,
&c->wave->parentBank->packetBufferLen,
c->wave->parentBank->parentEngine->pRealloc,
c->wave->streamCache,
buffer.AudioBytes
);
c->wave->streamOffset += buffer.AudioBytes;
/* Last buffer in the stream? */
buffer.Flags = 0;
if (c->wave->streamOffset >= end)
{
/* Loop if applicable */
if (c->wave->loopCount > 0)
{
if (c->wave->loopCount != 255)
{
c->wave->loopCount -= 1;
}
c->wave->streamOffset = entry->PlayRegion.dwOffset;
/* Loop start */
if (entry->Format.wFormatTag == 0x0)
{
c->wave->streamOffset += (
entry->LoopRegion.dwStartSample *
entry->Format.nChannels *
(1 << entry->Format.wBitsPerSample)
);
}
else if (entry->Format.wFormatTag == 0x2)
{
c->wave->streamOffset += (
entry->LoopRegion.dwStartSample /
/* wSamplesPerBlock */
((entry->Format.wBlockAlign + 16) * 2) *
/* nBlockAlign */
((entry->Format.wBlockAlign + 22) * entry->Format.nChannels)
);
}
}
else
{
buffer.Flags = FAUDIO_END_OF_STREAM;
}
}
/* Unused properties */
buffer.PlayBegin = 0;
buffer.PlayLength = 0;
buffer.LoopBegin = 0;
buffer.LoopLength = 0;
buffer.LoopCount = 0;
buffer.pContext = NULL;
/* Submit, finally. */
if ( entry->Format.wFormatTag == 0x1 ||
entry->Format.wFormatTag == 0x3 )
{
bufferWMA.pDecodedPacketCumulativeBytes =
c->wave->parentBank->seekTables[c->wave->index].entries;
bufferWMA.PacketCount =
c->wave->parentBank->seekTables[c->wave->index].entryCount;
FAudioSourceVoice_SubmitSourceBuffer(
c->wave->voice,
&buffer,
&bufferWMA
);
}
else
{
FAudioSourceVoice_SubmitSourceBuffer(
c->wave->voice,
&buffer,
NULL
);
}
}
void FACT_INTERNAL_OnStreamEnd(FAudioVoiceCallback *callback)
{
FACTWaveCallback *c = (FACTWaveCallback*) callback;
c->wave->state = FACT_STATE_STOPPED;
if ( c->wave->parentCue != NULL &&
c->wave->parentCue->simpleWave == c->wave )
{
c->wave->parentCue->state |= FACT_STATE_STOPPED;
c->wave->parentCue->state &= ~(
FACT_STATE_PLAYING |
FACT_STATE_STOPPING
);
c->wave->parentCue->data->instanceCount -= 1;
}
}
/* FAudioIOStream functions */
int32_t FACTCALL FACT_INTERNAL_DefaultReadFile(
void *hFile,
void *buffer,
uint32_t nNumberOfBytesToRead,
uint32_t *lpNumberOfBytesRead, /* Not referenced! */
FACTOverlapped *lpOverlapped
) {
FAudioIOStream *io = (FAudioIOStream*) hFile;
lpOverlapped->Internal = (void*) 0x00000103; /* STATUS_PENDING */
FAudio_PlatformLockMutex((FAudioMutex) io->lock);
io->seek(io->data, (size_t) lpOverlapped->Pointer, FAUDIO_SEEK_SET);
lpOverlapped->InternalHigh = (void*) (size_t) (io->read(
io->data,
buffer,
nNumberOfBytesToRead,
1
) * nNumberOfBytesToRead);
FAudio_PlatformUnlockMutex((FAudioMutex) io->lock);
lpOverlapped->Internal = 0; /* STATUS_SUCCESS */
return 1;
}
int32_t FACTCALL FACT_INTERNAL_DefaultGetOverlappedResult(
void *hFile,
FACTOverlapped *lpOverlapped,
uint32_t *lpNumberOfBytesTransferred,
int32_t bWait
) {
*lpNumberOfBytesTransferred = (uint32_t) (size_t) lpOverlapped->InternalHigh;
return 1;
}
/* Parsing functions */
#define READ_FUNC(type, size, suffix, swapped) \
static inline type read_##suffix(uint8_t **ptr, const uint8_t swapendian) \
{ \
type result = *((type*) *ptr); \
*ptr += size; \
return swapendian ? (swapped) : result; \
}
READ_FUNC(uint8_t, 1, u8, result)
READ_FUNC(uint16_t, 2, u16, SWAP_16(result))
READ_FUNC(uint32_t, 4, u32, SWAP_32(result))
READ_FUNC(int16_t, 2, s16, SWAP_16(result))
READ_FUNC(int32_t, 4, s32, SWAP_32(result))
READ_FUNC(float, 4, f32, result)
#undef READ_FUNC
static inline float read_volbyte(uint8_t **ptr, const uint8_t swapendian)
{
/* FIXME: This magnificent beauty came from Mathematica!
* The byte values for all possible input dB values from the .xap are here:
* http://www.flibitijibibo.com/XACTVolume.txt
* Yes, this is actually what the XACT builder really does.
*
* Thanks to Kenny for plotting all that data.
* -flibit
*/
return (float) ((3969.0 * FAudio_log10(read_u8(ptr, swapendian) / 28240.0)) + 8715.0);
}
uint32_t FACT_INTERNAL_ParseAudioEngine(
FACTAudioEngine *pEngine,
const FACTRuntimeParameters *pParams
) {
uint32_t categoryOffset,
variableOffset,
blob1Offset,
categoryNameIndexOffset,
blob2Offset,
variableNameIndexOffset,
categoryNameOffset,
variableNameOffset,
rpcOffset,
dspPresetOffset,
dspParameterOffset;
uint16_t blob1Count, blob2Count;
uint8_t version, tool;
size_t memsize;
uint16_t i, j;
uint8_t *ptr = (uint8_t*) pParams->pGlobalSettingsBuffer;
uint8_t *start = ptr;
uint8_t se = 0; /* Swap Endian */
uint32_t magic = read_u32(&ptr, 0);
se = magic == 0x58475346;
if (magic != 0x46534758 && magic != 0x58475346) /* 'XGSF' */
{
return -1; /* TODO: NOT XACT FILE */
}
if (!FACT_INTERNAL_SupportedContent(read_u16(&ptr, se)))
{
return -2;
}
tool = read_u16(&ptr, se); /* Tool version */
if (tool != 42)
{
return -3;
}
ptr += 2; /* Unknown value */
/* Last modified, unused */
ptr += 8;
/* XACT Version (Windows == 3, Xbox == 7) */
version = read_u8(&ptr, se);
if ( version != 3 &&
version != 7 )
{
return -4; /* TODO: VERSION TOO OLD */
}
/* Object counts */
pEngine->categoryCount = read_u16(&ptr, se);
pEngine->variableCount = read_u16(&ptr, se);
blob1Count = read_u16(&ptr, se);
blob2Count = read_u16(&ptr, se);
pEngine->rpcCount = read_u16(&ptr, se);
pEngine->dspPresetCount = read_u16(&ptr, se);
pEngine->dspParameterCount = read_u16(&ptr, se);
/* Object offsets */
categoryOffset = read_u32(&ptr, se);
variableOffset = read_u32(&ptr, se);
blob1Offset = read_u32(&ptr, se);
categoryNameIndexOffset = read_u32(&ptr, se);
blob2Offset = read_u32(&ptr, se);
variableNameIndexOffset = read_u32(&ptr, se);
categoryNameOffset = read_u32(&ptr, se);
variableNameOffset = read_u32(&ptr, se);
rpcOffset = read_u32(&ptr, se);
dspPresetOffset = read_u32(&ptr, se);
dspParameterOffset = read_u32(&ptr, se);
/* Category data */
FAudio_assert((ptr - start) == categoryOffset);
pEngine->categories = (FACTAudioCategory*) pEngine->pMalloc(
sizeof(FACTAudioCategory) * pEngine->categoryCount
);
for (i = 0; i < pEngine->categoryCount; i += 1)
{
pEngine->categories[i].instanceLimit = read_u8(&ptr, se);
pEngine->categories[i].fadeInMS = read_u16(&ptr, se);
pEngine->categories[i].fadeOutMS = read_u16(&ptr, se);
pEngine->categories[i].maxInstanceBehavior = read_u8(&ptr, se) >> 3;
pEngine->categories[i].parentCategory = read_u16(&ptr, se);
pEngine->categories[i].volume = FACT_INTERNAL_CalculateAmplitudeRatio(
read_volbyte(&ptr, se)
);
pEngine->categories[i].visibility = read_u8(&ptr, se);
pEngine->categories[i].instanceCount = 0;
pEngine->categories[i].currentVolume = 1.0f;
}
/* Variable data */
FAudio_assert((ptr - start) == variableOffset);
pEngine->variables = (FACTVariable*) pEngine->pMalloc(
sizeof(FACTVariable) * pEngine->variableCount
);
for (i = 0; i < pEngine->variableCount; i += 1)
{
pEngine->variables[i].accessibility = read_u8(&ptr, se);
pEngine->variables[i].initialValue = read_f32(&ptr, se);
pEngine->variables[i].minValue = read_f32(&ptr, se);
pEngine->variables[i].maxValue = read_f32(&ptr, se);
}
/* Global variable storage. Some unused data for non-global vars */
pEngine->globalVariableValues = (float*) pEngine->pMalloc(
sizeof(float) * pEngine->variableCount
);
for (i = 0; i < pEngine->variableCount; i += 1)
{
pEngine->globalVariableValues[i] = pEngine->variables[i].initialValue;
}
/* RPC data */
if (pEngine->rpcCount > 0)
{
FAudio_assert((ptr - start) == rpcOffset);
pEngine->rpcs = (FACTRPC*) pEngine->pMalloc(
sizeof(FACTRPC) *
pEngine->rpcCount
);
pEngine->rpcCodes = (uint32_t*) pEngine->pMalloc(
sizeof(uint32_t) *
pEngine->rpcCount
);
for (i = 0; i < pEngine->rpcCount; i += 1)
{
pEngine->rpcCodes[i] = (uint32_t) (ptr - start);
pEngine->rpcs[i].variable = read_u16(&ptr, se);
pEngine->rpcs[i].pointCount = read_u8(&ptr, se);
pEngine->rpcs[i].parameter = read_u16(&ptr, se);
pEngine->rpcs[i].points = (FACTRPCPoint*) pEngine->pMalloc(
sizeof(FACTRPCPoint) *
pEngine->rpcs[i].pointCount
);
for (j = 0; j < pEngine->rpcs[i].pointCount; j += 1)
{
pEngine->rpcs[i].points[j].x = read_f32(&ptr, se);
pEngine->rpcs[i].points[j].y = read_f32(&ptr, se);
pEngine->rpcs[i].points[j].type = read_u8(&ptr, se);
}
}
}
/* DSP Preset data */
if (pEngine->dspPresetCount > 0)
{
FAudio_assert((ptr - start) == dspPresetOffset);
pEngine->dspPresets = (FACTDSPPreset*) pEngine->pMalloc(
sizeof(FACTDSPPreset) *
pEngine->dspPresetCount
);
pEngine->dspPresetCodes = (uint32_t*) pEngine->pMalloc(
sizeof(uint32_t) *
pEngine->dspPresetCount
);
for (i = 0; i < pEngine->dspPresetCount; i += 1)
{
pEngine->dspPresetCodes[i] = (uint32_t) (ptr - start);
pEngine->dspPresets[i].accessibility = read_u8(&ptr, se);
pEngine->dspPresets[i].parameterCount = read_u32(&ptr, se);
pEngine->dspPresets[i].parameters = (FACTDSPParameter*) pEngine->pMalloc(
sizeof(FACTDSPParameter) *
pEngine->dspPresets[i].parameterCount
); /* This will be filled in just a moment... */
}
/* DSP Parameter data */
FAudio_assert((ptr - start) == dspParameterOffset);
for (i = 0; i < pEngine->dspPresetCount; i += 1)
{
for (j = 0; j < pEngine->dspPresets[i].parameterCount; j += 1)
{
pEngine->dspPresets[i].parameters[j].type = read_u8(&ptr, se);
pEngine->dspPresets[i].parameters[j].value = read_f32(&ptr, se);
pEngine->dspPresets[i].parameters[j].minVal = read_f32(&ptr, se);
pEngine->dspPresets[i].parameters[j].maxVal = read_f32(&ptr, se);
pEngine->dspPresets[i].parameters[j].unknown = read_u16(&ptr, se);
}
}
}
/* Blob #1, no idea what this is... */
FAudio_assert((ptr - start) == blob1Offset);
ptr += blob1Count * 2;
/* Category Name Index data */
FAudio_assert((ptr - start) == categoryNameIndexOffset);
ptr += pEngine->categoryCount * 6; /* FIXME: index as assert value? */
/* Category Name data */
FAudio_assert((ptr - start) == categoryNameOffset);
pEngine->categoryNames = (char**) pEngine->pMalloc(
sizeof(char*) *
pEngine->categoryCount
);
for (i = 0; i < pEngine->categoryCount; i += 1)
{
memsize = FAudio_strlen((char*) ptr) + 1; /* Dastardly! */
pEngine->categoryNames[i] = (char*) pEngine->pMalloc(memsize);
FAudio_memcpy(pEngine->categoryNames[i], ptr, memsize);
ptr += memsize;
}
/* Blob #2, no idea what this is... */
FAudio_assert((ptr - start) == blob2Offset);
ptr += blob2Count * 2;
/* Variable Name Index data */
FAudio_assert((ptr - start) == variableNameIndexOffset);
ptr += pEngine->variableCount * 6; /* FIXME: index as assert value? */
/* Variable Name data */
FAudio_assert((ptr - start) == variableNameOffset);
pEngine->variableNames = (char**) pEngine->pMalloc(
sizeof(char*) *
pEngine->variableCount
);
for (i = 0; i < pEngine->variableCount; i += 1)
{
memsize = FAudio_strlen((char*) ptr) + 1; /* Dastardly! */
pEngine->variableNames[i] = (char*) pEngine->pMalloc(memsize);
FAudio_memcpy(pEngine->variableNames[i], ptr, memsize);
ptr += memsize;
}
/* Peristent Notifications */
pEngine->notifications = 0;
pEngine->cue_context = NULL;
pEngine->sb_context = NULL;
pEngine->wb_context = NULL;
pEngine->wave_context = NULL;
/* Finally. */
FAudio_assert((ptr - start) == pParams->globalSettingsBufferSize);
return 0;
}
void FACT_INTERNAL_ParseTrackEvents(
uint8_t **ptr,
uint8_t se,
FACTTrack *track,
FAudioMallocFunc pMalloc
) {
uint32_t evtInfo;
uint8_t minWeight, maxWeight, separator;
uint8_t i;
uint16_t j;
track->eventCount = read_u8(ptr, se);
track->events = (FACTEvent*) pMalloc(
sizeof(FACTEvent) *
track->eventCount
);
FAudio_zero(track->events, sizeof(FACTEvent) * track->eventCount);
for (i = 0; i < track->eventCount; i += 1)
{
evtInfo = read_u32(ptr, se);
track->events[i].randomOffset = read_u16(ptr, se);
track->events[i].type = evtInfo & 0x001F;
track->events[i].timestamp = (evtInfo >> 5) & 0xFFFF;
separator = read_u8(ptr, se);
FAudio_assert(separator == 0xFF); /* Separator? */
#define EVTTYPE(t) (track->events[i].type == t)
if (EVTTYPE(FACTEVENT_STOP))
{
track->events[i].stop.flags = read_u8(ptr, se);
}
else if (EVTTYPE(FACTEVENT_PLAYWAVE))
{
/* Basic Wave */
track->events[i].wave.isComplex = 0;
track->events[i].wave.flags = read_u8(ptr, se);
track->events[i].wave.simple.track = read_u16(ptr, se);
track->events[i].wave.simple.wavebank = read_u8(ptr, se);
track->events[i].wave.loopCount = read_u8(ptr, se);
track->events[i].wave.position = read_u16(ptr, se);
track->events[i].wave.angle = read_u16(ptr, se);
/* No Effect Variation */
track->events[i].wave.variationFlags = 0;
}
else if (EVTTYPE(FACTEVENT_PLAYWAVETRACKVARIATION))
{
/* Complex Wave */
track->events[i].wave.isComplex = 1;
track->events[i].wave.flags = read_u8(ptr, se);
track->events[i].wave.loopCount = read_u8(ptr, se);
track->events[i].wave.position = read_u16(ptr, se);
track->events[i].wave.angle = read_u16(ptr, se);
/* Track Variation */
track->events[i].wave.complex.trackCount = read_u16(ptr, se);
track->events[i].wave.complex.variation = read_u16(ptr, se);
*ptr += 4; /* Unknown values */
track->events[i].wave.complex.tracks = (uint16_t*) pMalloc(
sizeof(uint16_t) *
track->events[i].wave.complex.trackCount
);
track->events[i].wave.complex.wavebanks = (uint8_t*) pMalloc(
sizeof(uint8_t) *
track->events[i].wave.complex.trackCount
);
track->events[i].wave.complex.weights = (uint8_t*) pMalloc(
sizeof(uint8_t) *
track->events[i].wave.complex.trackCount
);
for (j = 0; j < track->events[i].wave.complex.trackCount; j += 1)
{
track->events[i].wave.complex.tracks[j] = read_u16(ptr, se);
track->events[i].wave.complex.wavebanks[j] = read_u8(ptr, se);
minWeight = read_u8(ptr, se);
maxWeight = read_u8(ptr, se);
track->events[i].wave.complex.weights[j] = (
maxWeight - minWeight
);
}
/* No Effect Variation */
track->events[i].wave.variationFlags = 0;
}
else if (EVTTYPE(FACTEVENT_PLAYWAVEEFFECTVARIATION))
{
/* Basic Wave */
track->events[i].wave.isComplex = 0;
track->events[i].wave.flags = read_u8(ptr, se);
track->events[i].wave.simple.track = read_u16(ptr, se);
track->events[i].wave.simple.wavebank = read_u8(ptr, se);
track->events[i].wave.loopCount = read_u8(ptr, se);
track->events[i].wave.position = read_u16(ptr, se);
track->events[i].wave.angle = read_u16(ptr, se);
/* Effect Variation */
track->events[i].wave.minPitch = read_s16(ptr, se);
track->events[i].wave.maxPitch = read_s16(ptr, se);
track->events[i].wave.minVolume = read_volbyte(ptr, se);
track->events[i].wave.maxVolume = read_volbyte(ptr, se);
track->events[i].wave.minFrequency = read_f32(ptr, se);
track->events[i].wave.maxFrequency = read_f32(ptr, se);
track->events[i].wave.minQFactor = read_f32(ptr, se);
track->events[i].wave.maxQFactor = read_f32(ptr, se);
track->events[i].wave.variationFlags = read_u16(ptr, se);
}
else if (EVTTYPE(FACTEVENT_PLAYWAVETRACKEFFECTVARIATION))
{
/* Complex Wave */
track->events[i].wave.isComplex = 1;
track->events[i].wave.flags = read_u8(ptr, se);
track->events[i].wave.loopCount = read_u8(ptr, se);
track->events[i].wave.position = read_u16(ptr, se);
track->events[i].wave.angle = read_u16(ptr, se);
/* Effect Variation */
track->events[i].wave.minPitch = read_s16(ptr, se);
track->events[i].wave.maxPitch = read_s16(ptr, se);
track->events[i].wave.minVolume = read_volbyte(ptr, se);
track->events[i].wave.maxVolume = read_volbyte(ptr, se);
track->events[i].wave.minFrequency = read_f32(ptr, se);
track->events[i].wave.maxFrequency = read_f32(ptr, se);
track->events[i].wave.minQFactor = read_f32(ptr, se);
track->events[i].wave.maxQFactor = read_f32(ptr, se);
track->events[i].wave.variationFlags = read_u16(ptr, se);
/* Track Variation */
track->events[i].wave.complex.trackCount = read_u16(ptr, se);
track->events[i].wave.complex.variation = read_u16(ptr, se);
*ptr += 4; /* Unknown values */
track->events[i].wave.complex.tracks = (uint16_t*) pMalloc(
sizeof(uint16_t) *
track->events[i].wave.complex.trackCount
);
track->events[i].wave.complex.wavebanks = (uint8_t*) pMalloc(
sizeof(uint8_t) *
track->events[i].wave.complex.trackCount
);
track->events[i].wave.complex.weights = (uint8_t*) pMalloc(
sizeof(uint8_t) *
track->events[i].wave.complex.trackCount
);
for (j = 0; j < track->events[i].wave.complex.trackCount; j += 1)
{
track->events[i].wave.complex.tracks[j] = read_u16(ptr, se);
track->events[i].wave.complex.wavebanks[j] = read_u8(ptr, se);
minWeight = read_u8(ptr, se);
maxWeight = read_u8(ptr, se);
track->events[i].wave.complex.weights[j] = (
maxWeight - minWeight
);
}
}
else if ( EVTTYPE(FACTEVENT_PITCH) ||
EVTTYPE(FACTEVENT_VOLUME) ||
EVTTYPE(FACTEVENT_PITCHREPEATING) ||
EVTTYPE(FACTEVENT_VOLUMEREPEATING) )
{
track->events[i].value.settings = read_u8(ptr, se);
if (track->events[i].value.settings & 1) /* Ramp */
{
track->events[i].value.repeats = 0;
track->events[i].value.ramp.initialValue = read_f32(ptr, se);
track->events[i].value.ramp.initialSlope = read_f32(ptr, se) * 100;
track->events[i].value.ramp.slopeDelta = read_f32(ptr, se);
track->events[i].value.ramp.duration = read_u16(ptr, se);
}
else /* Equation */
{
track->events[i].value.equation.flags = read_u8(ptr, se);
/* SetValue, SetRandomValue, anything else? */
FAudio_assert(track->events[i].value.equation.flags & 0x0C);
track->events[i].value.equation.value1 = read_f32(ptr, se);
track->events[i].value.equation.value2 = read_f32(ptr, se);
*ptr += 5; /* Unknown values */
if ( EVTTYPE(FACTEVENT_PITCHREPEATING) ||
EVTTYPE(FACTEVENT_VOLUMEREPEATING) )
{
track->events[i].value.repeats = read_u16(ptr, se);
track->events[i].value.frequency = read_u16(ptr, se);
}
else
{
track->events[i].value.repeats = 0;
}
}
}
else if (EVTTYPE(FACTEVENT_MARKER))
{
track->events[i].marker.marker = read_u32(ptr, se);
track->events[i].marker.repeats = 0;
track->events[i].marker.frequency = 0;
}
else if (EVTTYPE(FACTEVENT_MARKERREPEATING))
{
track->events[i].marker.marker = read_u32(ptr, se);
track->events[i].marker.repeats = read_u16(ptr, se);
track->events[i].marker.frequency = read_u16(ptr, se);
}
else
{
FAudio_assert(0 && "Unknown event type!");
}
#undef EVTTYPE
}
}
uint32_t FACT_INTERNAL_ParseSoundBank(
FACTAudioEngine *pEngine,
const void *pvBuffer,
uint32_t dwSize,
FACTSoundBank **ppSoundBank
) {
FACTSoundBank *sb;
uint16_t cueSimpleCount,
cueComplexCount,
cueTotalAlign;
int32_t cueSimpleOffset,
cueComplexOffset,
cueNameOffset,
variationOffset,
transitionOffset,
wavebankNameOffset,
cueHashOffset,
cueNameIndexOffset,
soundOffset;
uint8_t platform;
size_t memsize;
uint16_t i, j, cur, tool;
uint8_t *ptrBookmark;
uint8_t *ptr = (uint8_t*) pvBuffer;
uint8_t *start = ptr;
uint32_t magic = read_u32(&ptr, 0);
uint8_t se = magic == 0x5344424B; /* Swap Endian */
if (magic != 0x4B424453 && magic != 0x5344424B) /* 'SDBK' */
{
return -1; /* TODO: NOT XACT FILE */
}
if (!FACT_INTERNAL_SupportedContent(read_u16(&ptr, se)))
{
return -2;
}
tool = read_u16(&ptr, se); /* Tool version */
if (tool != 43)
{
return -3;
}
/* CRC, unused */
ptr += 2;
/* Last modified, unused */
ptr += 8;
/* Windows == 1, Xbox == 3 */
platform = read_u8(&ptr, se);
if ( platform != 1 &&
platform != 3 )
{
return -1; /* TODO: WRONG PLATFORM */
}
sb = (FACTSoundBank*) pEngine->pMalloc(sizeof(FACTSoundBank));
sb->parentEngine = pEngine;
sb->cueList = NULL;
sb->notifyOnDestroy = 0;
sb->usercontext = NULL;
cueSimpleCount = read_u16(&ptr, se);
cueComplexCount = read_u16(&ptr, se);
ptr += 2; /* Unknown value */
cueTotalAlign = read_u16(&ptr, se); /* FIXME: Why? */
sb->cueCount = cueSimpleCount + cueComplexCount;
sb->wavebankCount = read_u8(&ptr, se);
sb->soundCount = read_u16(&ptr, se);
/* Cue name length, unused */
ptr += 2;
ptr += 2; /* Unknown value */
cueSimpleOffset = read_s32(&ptr, se);
cueComplexOffset = read_s32(&ptr, se);
cueNameOffset = read_s32(&ptr, se);
ptr += 4; /* Unknown value */
variationOffset = read_s32(&ptr, se);
transitionOffset = read_s32(&ptr, se);
wavebankNameOffset = read_s32(&ptr, se);
cueHashOffset = read_s32(&ptr, se);
cueNameIndexOffset = read_s32(&ptr, se);
soundOffset = read_s32(&ptr, se);
/* SoundBank Name */
memsize = FAudio_strlen((char*) ptr) + 1; /* Dastardly! */
sb->name = (char*) pEngine->pMalloc(memsize);
FAudio_memcpy(sb->name, ptr, memsize);
ptr += 64;
/* WaveBank Name data */
FAudio_assert((ptr - start) == wavebankNameOffset);
sb->wavebankNames = (char**) pEngine->pMalloc(
sizeof(char*) *
sb->wavebankCount
);
for (i = 0; i < sb->wavebankCount; i += 1)
{
memsize = FAudio_strlen((char*) ptr) + 1;
sb->wavebankNames[i] = (char*) pEngine->pMalloc(memsize);
FAudio_memcpy(sb->wavebankNames[i], ptr, memsize);
ptr += 64;
}
/* Sound data */
FAudio_assert((ptr - start) == soundOffset);
sb->sounds = (FACTSound*) pEngine->pMalloc(
sizeof(FACTSound) *
sb->soundCount
);
sb->soundCodes = (uint32_t*) pEngine->pMalloc(
sizeof(uint32_t) *
sb->soundCount
);
for (i = 0; i < sb->soundCount; i += 1)
{
sb->soundCodes[i] = (uint32_t) (ptr - start);
sb->sounds[i].flags = read_u8(&ptr, se);
sb->sounds[i].category = read_u16(&ptr, se);
sb->sounds[i].volume = read_volbyte(&ptr, se);
sb->sounds[i].pitch = read_s16(&ptr, se);
sb->sounds[i].priority = read_u8(&ptr, se);
/* Length of sound entry, unused */
ptr += 2;
/* Simple/Complex Track data */
if (sb->sounds[i].flags & 0x01)
{
sb->sounds[i].trackCount = read_u8(&ptr, se);
memsize = sizeof(FACTTrack) * sb->sounds[i].trackCount;
sb->sounds[i].tracks = (FACTTrack*) pEngine->pMalloc(memsize);
FAudio_zero(sb->sounds[i].tracks, memsize);
}
else
{
sb->sounds[i].trackCount = 1;
memsize = sizeof(FACTTrack) * sb->sounds[i].trackCount;
sb->sounds[i].tracks = (FACTTrack*) pEngine->pMalloc(memsize);
FAudio_zero(sb->sounds[i].tracks, memsize);
sb->sounds[i].tracks[0].volume = 0.0f;
sb->sounds[i].tracks[0].filter = 0xFF;
sb->sounds[i].tracks[0].eventCount = 1;
sb->sounds[i].tracks[0].events = (FACTEvent*) pEngine->pMalloc(
sizeof(FACTEvent)
);
FAudio_zero(
sb->sounds[i].tracks[0].events,
sizeof(FACTEvent)
);
sb->sounds[i].tracks[0].events[0].type = FACTEVENT_PLAYWAVE;
sb->sounds[i].tracks[0].events[0].wave.position = 0; /* FIXME */
sb->sounds[i].tracks[0].events[0].wave.angle = 0; /* FIXME */
sb->sounds[i].tracks[0].events[0].wave.simple.track = read_u16(&ptr, se);
sb->sounds[i].tracks[0].events[0].wave.simple.wavebank = read_u8(&ptr, se);
}
/* RPC Code data */
if (sb->sounds[i].flags & 0x0E)
{
const uint16_t rpcDataLength = read_u16(&ptr, se);
ptrBookmark = ptr - 2;
#define COPYRPCBLOCK(loc) \
loc.rpcCodeCount = read_u8(&ptr, se); \
memsize = sizeof(uint32_t) * loc.rpcCodeCount; \
loc.rpcCodes = (uint32_t*) pEngine->pMalloc(memsize); \
FAudio_memcpy(loc.rpcCodes, ptr, memsize); \
ptr += memsize;
/* Sound has attached RPCs */
if (sb->sounds[i].flags & 0x02)
{
COPYRPCBLOCK(sb->sounds[i])
}
else
{
sb->sounds[i].rpcCodeCount = 0;
sb->sounds[i].rpcCodes = NULL;
}
/* Tracks have attached RPCs */
if (sb->sounds[i].flags & 0x04)
{
for (j = 0; j < sb->sounds[i].trackCount; j += 1)
{
COPYRPCBLOCK(sb->sounds[i].tracks[j])
}
}
else
{
for (j = 0; j < sb->sounds[i].trackCount; j += 1)
{
sb->sounds[i].tracks[j].rpcCodeCount = 0;
sb->sounds[i].tracks[j].rpcCodes = NULL;
}
}
#undef COPYRPCBLOCK
/* FIXME: Does 0x08 mean something for RPCs...? */
FAudio_assert((ptr - ptrBookmark) == rpcDataLength);
}
else
{
sb->sounds[i].rpcCodeCount = 0;
sb->sounds[i].rpcCodes = NULL;
for (j = 0; j < sb->sounds[i].trackCount; j += 1)
{
sb->sounds[i].tracks[j].rpcCodeCount = 0;
sb->sounds[i].tracks[j].rpcCodes = NULL;
}
}
/* DSP Preset Code data */
if (sb->sounds[i].flags & 0x10)
{
/* DSP presets length, unused */
ptr += 2;
sb->sounds[i].dspCodeCount = read_u8(&ptr, se);
memsize = sizeof(uint32_t) * sb->sounds[i].dspCodeCount;
sb->sounds[i].dspCodes = (uint32_t*) pEngine->pMalloc(memsize);
FAudio_memcpy(sb->sounds[i].dspCodes, ptr, memsize);
ptr += memsize;
}
else
{
sb->sounds[i].dspCodeCount = 0;
sb->sounds[i].dspCodes = NULL;
}
/* Track data */
if (sb->sounds[i].flags & 0x01)
{
for (j = 0; j < sb->sounds[i].trackCount; j += 1)
{
sb->sounds[i].tracks[j].volume = read_volbyte(&ptr, se);
sb->sounds[i].tracks[j].code = read_u32(&ptr, se);
sb->sounds[i].tracks[j].filter = read_u8(&ptr, se);
if (sb->sounds[i].tracks[j].filter & 0x01)
{
sb->sounds[i].tracks[j].filter =
(sb->sounds[i].tracks[j].filter >> 1) & 0x02;
}
else
{
/* Huh...? */
sb->sounds[i].tracks[j].filter = 0xFF;
}
sb->sounds[i].tracks[j].qfactor = read_u8(&ptr, se);
sb->sounds[i].tracks[j].frequency = read_u16(&ptr, se);
}
/* All Track events are stored at the end of the block */
for (j = 0; j < sb->sounds[i].trackCount; j += 1)
{
FAudio_assert((ptr - start) == sb->sounds[i].tracks[j].code);
FACT_INTERNAL_ParseTrackEvents(
&ptr,
se,
&sb->sounds[i].tracks[j],
pEngine->pMalloc
);
}
}
}
/* All Cue data */
sb->variationCount = 0;
sb->transitionCount = 0;
sb->cues = (FACTCueData*) pEngine->pMalloc(
sizeof(FACTCueData) *
sb->cueCount
);
cur = 0;
/* Simple Cue data */
FAudio_assert(cueSimpleCount == 0 || (ptr - start) == cueSimpleOffset);
for (i = 0; i < cueSimpleCount; i += 1, cur += 1)
{
sb->cues[cur].flags = read_u8(&ptr, se);
sb->cues[cur].sbCode = read_u32(&ptr, se);
sb->cues[cur].transitionOffset = 0;
sb->cues[cur].instanceLimit = 0xFF;
sb->cues[cur].fadeInMS = 0;
sb->cues[cur].fadeOutMS = 0;
sb->cues[cur].maxInstanceBehavior = 0;
sb->cues[cur].instanceCount = 0;
}
/* Complex Cue data */
FAudio_assert(cueComplexCount == 0 || (ptr - start) == cueComplexOffset);
for (i = 0; i < cueComplexCount; i += 1, cur += 1)
{
sb->cues[cur].flags = read_u8(&ptr, se);
sb->cues[cur].sbCode = read_u32(&ptr, se);
sb->cues[cur].transitionOffset = read_u32(&ptr, se);
if (sb->cues[cur].transitionOffset == 0xFFFFFFFF)
{
/* FIXME: Why */
sb->cues[cur].transitionOffset = 0;
}
sb->cues[cur].instanceLimit = read_u8(&ptr, se);
sb->cues[cur].fadeInMS = read_u16(&ptr, se);
sb->cues[cur].fadeOutMS = read_u16(&ptr, se);
sb->cues[cur].maxInstanceBehavior = read_u8(&ptr, se) >> 3;
sb->cues[cur].instanceCount = 0;
if (!(sb->cues[cur].flags & 0x04))
{
/* FIXME: Is this the only way to get this...? */
sb->variationCount += 1;
}
if (sb->cues[cur].transitionOffset > 0)
{
/* FIXME: Is this the only way to get this...? */
sb->transitionCount += 1;
}
}
/* Variation data */
if (sb->variationCount > 0)
{
FAudio_assert((ptr - start) == variationOffset);
sb->variations = (FACTVariationTable*) pEngine->pMalloc(
sizeof(FACTVariationTable) *
sb->variationCount
);
sb->variationCodes = (uint32_t*) pEngine->pMalloc(
sizeof(uint32_t) *
sb->variationCount
);
}
else
{
sb->variations = NULL;
sb->variationCodes = NULL;
}
for (i = 0; i < sb->variationCount; i += 1)
{
sb->variationCodes[i] = (uint32_t) (ptr - start);
sb->variations[i].entryCount = read_u16(&ptr, se);
sb->variations[i].flags = (read_u16(&ptr, se) >> 3) & 0x07;
ptr += 2; /* Unknown value */
sb->variations[i].variable = read_s16(&ptr, se);
memsize = sizeof(FACTVariation) * sb->variations[i].entryCount;
sb->variations[i].entries = (FACTVariation*) pEngine->pMalloc(
memsize
);
FAudio_zero(sb->variations[i].entries, memsize);
if (sb->variations[i].flags == 0)
{
/* Wave with byte min/max */
sb->variations[i].isComplex = 0;
for (j = 0; j < sb->variations[i].entryCount; j += 1)
{
sb->variations[i].entries[j].simple.track = read_u16(&ptr, se);
sb->variations[i].entries[j].simple.wavebank = read_u8(&ptr, se);
sb->variations[i].entries[j].minWeight = read_u8(&ptr, se) / 255.0f;
sb->variations[i].entries[j].maxWeight = read_u8(&ptr, se) / 255.0f;
}
}
else if (sb->variations[i].flags == 1)
{
/* Complex with byte min/max */
sb->variations[i].isComplex = 1;
for (j = 0; j < sb->variations[i].entryCount; j += 1)
{
sb->variations[i].entries[j].soundCode = read_u32(&ptr, se);
sb->variations[i].entries[j].minWeight = read_u8(&ptr, se) / 255.0f;
sb->variations[i].entries[j].maxWeight = read_u8(&ptr, se) / 255.0f;
}
}
else if (sb->variations[i].flags == 3)
{
/* Complex Interactive Variation with float min/max */
sb->variations[i].isComplex = 1;
for (j = 0; j < sb->variations[i].entryCount; j += 1)
{
sb->variations[i].entries[j].soundCode = read_u32(&ptr, se);
sb->variations[i].entries[j].minWeight = read_f32(&ptr, se);
sb->variations[i].entries[j].maxWeight = read_f32(&ptr, se);
sb->variations[i].entries[j].linger = read_u32(&ptr, se);
}
}
else if (sb->variations[i].flags == 4)
{
/* Compact Wave */
sb->variations[i].isComplex = 0;
for (j = 0; j < sb->variations[i].entryCount; j += 1)
{
sb->variations[i].entries[j].simple.track = read_u16(&ptr, se);
sb->variations[i].entries[j].simple.wavebank = read_u8(&ptr, se);
sb->variations[i].entries[j].minWeight = 0.0f;
sb->variations[i].entries[j].maxWeight = 1.0f;
}
}
else
{
FAudio_assert(0 && "Unknown variation type!");
}
}
/* Transition data */
if (sb->transitionCount > 0)
{
FAudio_assert((ptr - start) == transitionOffset);
sb->transitions = (FACTTransitionTable*) pEngine->pMalloc(
sizeof(FACTTransitionTable) *
sb->transitionCount
);
sb->transitionCodes = (uint32_t*) pEngine->pMalloc(
sizeof(uint32_t) *
sb->transitionCount
);
}
else
{
sb->transitions = NULL;
sb->transitionCodes = NULL;
}
for (i = 0; i < sb->transitionCount; i += 1)
{
sb->transitionCodes[i] = (uint32_t) (ptr - start);
sb->transitions[i].entryCount = read_u32(&ptr, se);
memsize = sizeof(FACTTransition) * sb->transitions[i].entryCount;
sb->transitions[i].entries = (FACTTransition*) pEngine->pMalloc(
memsize
);
FAudio_zero(sb->transitions[i].entries, memsize);
for (j = 0; j < sb->transitions[i].entryCount; j += 1)
{
sb->transitions[i].entries[j].soundCode = read_s32(&ptr, se);
sb->transitions[i].entries[j].srcMarkerMin = read_u32(&ptr, se);
sb->transitions[i].entries[j].srcMarkerMax = read_u32(&ptr, se);
sb->transitions[i].entries[j].dstMarkerMin = read_u32(&ptr, se);
sb->transitions[i].entries[j].dstMarkerMax = read_u32(&ptr, se);
sb->transitions[i].entries[j].fadeIn = read_u16(&ptr, se);
sb->transitions[i].entries[j].fadeOut = read_u16(&ptr, se);
sb->transitions[i].entries[j].flags = read_u16(&ptr, se);
}
}
/* Cue Hash data? No idea what this is... */
FAudio_assert((ptr - start) == cueHashOffset);
ptr += 2 * cueTotalAlign;
/* Cue Name Index data */
FAudio_assert((ptr - start) == cueNameIndexOffset);
ptr += 6 * sb->cueCount; /* FIXME: index as assert value? */
/* Cue Name data */
FAudio_assert((ptr - start) == cueNameOffset);
sb->cueNames = (char**) pEngine->pMalloc(
sizeof(char*) *
sb->cueCount
);
for (i = 0; i < sb->cueCount; i += 1)
{
memsize = FAudio_strlen((char*) ptr) + 1;
sb->cueNames[i] = (char*) pEngine->pMalloc(memsize);
FAudio_memcpy(sb->cueNames[i], ptr, memsize);
ptr += memsize;
}
/* Add to the Engine SoundBank list */
LinkedList_AddEntry(
&pEngine->sbList,
sb,
pEngine->sbLock,
pEngine->pMalloc
);
/* Finally. */
FAudio_assert((ptr - start) == dwSize);
*ppSoundBank = sb;
return 0;
}
/* This parser is based on the unxwb project, written by Luigi Auriemma.
*
* While the unxwb project was released under the GPL, Luigi has given us
* permission to use the unxwb sources under the zlib license.
*
* The unxwb website can be found here:
*
* http://aluigi.altervista.org/papers.htm#xbox
*/
uint32_t FACT_INTERNAL_ParseWaveBank(
FACTAudioEngine *pEngine,
void* io,
uint32_t offset,
uint32_t packetSize,
FACTReadFileCallback pRead,
FACTGetOverlappedResultCallback pOverlap,
uint16_t isStreaming,
FACTWaveBank **ppWaveBank
) {
uint8_t se = 0; /* Swap Endian */
FACTWaveBank *wb;
size_t memsize;
uint32_t i, j;
FACTWaveBankHeader header;
FACTWaveBankData wbinfo;
uint32_t compactEntry;
int32_t seekTableOffset;
uint32_t fileOffset;
uint8_t *packetBuffer = NULL;
uint32_t packetBufferLen = 0;
#define SEEKSET(loc) \
fileOffset = offset + loc;
#define SEEKCUR(loc) \
fileOffset += loc;
#define READ(dst, size) \
FACT_INTERNAL_ReadFile( \
pRead, \
pOverlap, \
io, \
fileOffset, \
packetSize, \
&packetBuffer, \
&packetBufferLen, \
pEngine->pRealloc, \
dst, \
size \
); \
SEEKCUR(size)
fileOffset = offset;
READ(&header, sizeof(header))
se = header.dwSignature == 0x57424E44;
if (se)
{
DOSWAP_32(header.dwSignature);
DOSWAP_32(header.dwVersion);
DOSWAP_32(header.dwHeaderVersion);
for (i = 0; i < FACT_WAVEBANK_SEGIDX_COUNT; i += 1)
{
DOSWAP_32(header.Segments[i].dwOffset);
DOSWAP_32(header.Segments[i].dwLength);
}
}
if (header.dwSignature != 0x444E4257)
{
return -1; /* TODO: NOT XACT FILE */
}
if (!FACT_INTERNAL_SupportedContent(header.dwVersion))
{
return -2;
}
if (!FACT_INTERNAL_SupportedWBContent(header.dwHeaderVersion))
{
return -3;
}
wb = (FACTWaveBank*) pEngine->pMalloc(sizeof(FACTWaveBank));
wb->parentEngine = pEngine;
wb->waveList = NULL;
wb->waveLock = FAudio_PlatformCreateMutex();
wb->packetSize = packetSize;
wb->io = io;
wb->notifyOnDestroy = 0;
wb->usercontext = NULL;
/* WaveBank Data */
SEEKSET(header.Segments[FACT_WAVEBANK_SEGIDX_BANKDATA].dwOffset)
READ(&wbinfo, sizeof(wbinfo))
if (se)
{
DOSWAP_32(wbinfo.dwFlags);
DOSWAP_32(wbinfo.dwEntryCount);
DOSWAP_32(wbinfo.dwEntryMetaDataElementSize);
DOSWAP_32(wbinfo.dwEntryNameElementSize);
DOSWAP_32(wbinfo.dwAlignment);
DOSWAP_32(wbinfo.CompactFormat.dwValue);
DOSWAP_64(wbinfo.BuildTime);
}
wb->streaming = (wbinfo.dwFlags & FACT_WAVEBANK_TYPE_STREAMING);
wb->entryCount = wbinfo.dwEntryCount;
memsize = FAudio_strlen(wbinfo.szBankName) + 1;
wb->name = (char*) pEngine->pMalloc(memsize);
FAudio_memcpy(wb->name, wbinfo.szBankName, memsize);
memsize = sizeof(FACTWaveBankEntry) * wbinfo.dwEntryCount;
wb->entries = (FACTWaveBankEntry*) pEngine->pMalloc(memsize);
FAudio_zero(wb->entries, memsize);
memsize = sizeof(uint32_t) * wbinfo.dwEntryCount;
wb->entryRefs = (uint32_t*) pEngine->pMalloc(memsize);
FAudio_zero(wb->entryRefs, memsize);
/* FIXME: How much do we care about this? */
FAudio_assert(wb->streaming == isStreaming);
wb->streaming = isStreaming;
/* WaveBank Entry Metadata */
SEEKSET(header.Segments[FACT_WAVEBANK_SEGIDX_ENTRYMETADATA].dwOffset)
if (wbinfo.dwFlags & FACT_WAVEBANK_FLAGS_COMPACT)
{
for (i = 0; i < wbinfo.dwEntryCount - 1; i += 1)
{
READ(&compactEntry, sizeof(compactEntry))
if (se)
{
DOSWAP_32(compactEntry);
}
wb->entries[i].PlayRegion.dwOffset = (
(compactEntry & ((1 << 21) - 1)) *
wbinfo.dwAlignment
);
wb->entries[i].PlayRegion.dwLength = (
(compactEntry >> 21) & ((1 << 11) - 1)
);
/* TODO: Deviation table */
SEEKCUR(wbinfo.dwEntryMetaDataElementSize)
wb->entries[i].PlayRegion.dwLength = (
(compactEntry & ((1 << 21) - 1)) *
wbinfo.dwAlignment
) - wb->entries[i].PlayRegion.dwOffset;
wb->entries[i].PlayRegion.dwOffset +=
header.Segments[FACT_WAVEBANK_SEGIDX_ENTRYWAVEDATA].dwOffset;
}
READ(&compactEntry, sizeof(compactEntry))
if (se)
{
DOSWAP_32(compactEntry);
}
wb->entries[i].PlayRegion.dwOffset = (
(compactEntry & ((1 << 21) - 1)) *
wbinfo.dwAlignment
);
/* TODO: Deviation table */
SEEKCUR(wbinfo.dwEntryMetaDataElementSize)
wb->entries[i].PlayRegion.dwLength = (
header.Segments[FACT_WAVEBANK_SEGIDX_ENTRYWAVEDATA].dwLength -
wb->entries[i].PlayRegion.dwOffset
);
wb->entries[i].PlayRegion.dwOffset +=
header.Segments[FACT_WAVEBANK_SEGIDX_ENTRYWAVEDATA].dwOffset;
}
else
{
for (i = 0; i < wbinfo.dwEntryCount; i += 1)
{
READ(&wb->entries[i], wbinfo.dwEntryMetaDataElementSize)
if (se)
{
DOSWAP_32(wb->entries[i].dwFlagsAndDuration);
DOSWAP_32(wb->entries[i].Format.dwValue);
DOSWAP_32(wb->entries[i].PlayRegion.dwOffset);
DOSWAP_32(wb->entries[i].PlayRegion.dwLength);
DOSWAP_32(wb->entries[i].LoopRegion.dwStartSample);
DOSWAP_32(wb->entries[i].LoopRegion.dwTotalSamples);
}
wb->entries[i].PlayRegion.dwOffset +=
header.Segments[FACT_WAVEBANK_SEGIDX_ENTRYWAVEDATA].dwOffset;
}
/* FIXME: This is a bit hacky. */
if (wbinfo.dwEntryMetaDataElementSize < 24)
{
for (i = 0; i < wbinfo.dwEntryCount; i += 1)
{
wb->entries[i].PlayRegion.dwLength =
header.Segments[FACT_WAVEBANK_SEGIDX_ENTRYWAVEDATA].dwLength;
}
}
}
/* WaveBank Seek Tables */
if ( wbinfo.dwFlags & FACT_WAVEBANK_FLAGS_SEEKTABLES &&
header.Segments[FACT_WAVEBANK_SEGIDX_SEEKTABLES].dwLength > 0 )
{
/* The seek table data layout is an absolute disaster! */
wb->seekTables = (FACTSeekTable*) pEngine->pMalloc(
wbinfo.dwEntryCount * sizeof(FACTSeekTable)
);
for (i = 0; i < wbinfo.dwEntryCount; i += 1)
{
/* Get the table offset... */
SEEKSET(
header.Segments[FACT_WAVEBANK_SEGIDX_SEEKTABLES].dwOffset +
i * sizeof(uint32_t)
)
READ(&seekTableOffset, sizeof(int32_t))
if (se)
{
DOSWAP_32(seekTableOffset);
}
/* If the offset is -1, this wave needs no table */
if (seekTableOffset == -1)
{
wb->seekTables[i].entryCount = 0;
wb->seekTables[i].entries = NULL;
continue;
}
/* Go to the table offset, after the offset table... */
SEEKSET(
header.Segments[FACT_WAVEBANK_SEGIDX_SEEKTABLES].dwOffset +
(wbinfo.dwEntryCount * sizeof(uint32_t)) +
seekTableOffset
)
/* Read the table, finally. */
READ(&wb->seekTables[i].entryCount, sizeof(uint32_t))
if (se)
{
DOSWAP_32(wb->seekTables[i].entryCount);
}
wb->seekTables[i].entries = (uint32_t*) pEngine->pMalloc(
wb->seekTables[i].entryCount * sizeof(uint32_t)
);
READ(
wb->seekTables[i].entries,
wb->seekTables[i].entryCount * sizeof(uint32_t)
)
if (se)
{
for (j = 0; j < wb->seekTables[i].entryCount; j += 1)
{
DOSWAP_32(wb->seekTables[i].entries[j]);
}
}
}
}
else
{
wb->seekTables = NULL;
}
/* TODO: WaveBank Entry Names
if (wbinfo.dwFlags & FACT_WAVEBANK_FLAGS_ENTRYNAMES)
{
SEEKSET(header.Segments[FACT_WAVEBANK_SEGIDX_ENTRYNAMES].dwOffset)
}
*/
/* Add to the Engine WaveBank list */
LinkedList_AddEntry(
&pEngine->wbList,
wb,
pEngine->wbLock,
pEngine->pMalloc
);
/* Finally. */
wb->packetBuffer = packetBuffer;
wb->packetBufferLen = packetBufferLen;
*ppWaveBank = wb;
return 0;
}
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */