Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
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FNA/lib/FAudio/tests/xaudio2.c
1536 lines | 50.4 KiB | text/x-c | CLexer
/* XAudio2 tests
*
* This tests behavior of Microsoft's XAudio2. Tests in this file should be
* written to the XAudio2 API. FAudio_compat.h provides conversion from XAudio2
* to FAudio to verify FAudio's behavior.
*
* Copyright (c) 2015-2018 Andrew Eikum for CodeWeavers
* Copyright (c) 2018 Masanori Kakura
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in a
* product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifdef _WIN32
/* cross-compile for win32 executable */
#define COBJMACROS
#include "initguid.h"
#include "xaudio2.h"
#include "xaudio2fx.h"
#include "xapo.h"
#include "xapofx.h"
#else
/* native build against FAudio */
#include "FAudio.h"
#include "FAudioFX.h"
#include "FAPO.h"
#include "FAudio_compat.h"
#include <stdarg.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <pthread.h>
#endif
#include <inttypes.h>
#include <stdio.h>
#include <stdint.h>
static void *FAtest_malloc(size_t len)
{
#ifdef _WIN32
return HeapAlloc(GetProcessHeap(), 0, len);
#else
return malloc(len);
#endif
}
static void FAtest_free(void *p)
{
#ifdef _WIN32
HeapFree(GetProcessHeap(), 0, p);
#else
free(p);
#endif
}
static void FAtest_sleep(uint64_t millis)
{
#ifdef _WIN32
Sleep(millis);
#else
usleep(millis * 1000);
#endif
}
#define XA2CALL_0(method) if(xaudio27) hr = IXAudio27_##method((IXAudio27*)xa); else hr = IXAudio2_##method(xa);
#define XA2CALL_0V(method) if(xaudio27) IXAudio27_##method((IXAudio27*)xa); else IXAudio2_##method(xa);
#define XA2CALL_V(method, ...) if(xaudio27) IXAudio27_##method((IXAudio27*)xa, __VA_ARGS__); else IXAudio2_##method(xa, __VA_ARGS__);
#define XA2CALL(method, ...) if(xaudio27) hr = IXAudio27_##method((IXAudio27*)xa, __VA_ARGS__); else hr = IXAudio2_##method(xa, __VA_ARGS__);
#ifdef _WIN32
static HRESULT (WINAPI *pXAudio2Create)(IXAudio2 **, UINT32, XAUDIO2_PROCESSOR) = NULL;
static HRESULT (WINAPI *pCreateAudioVolumeMeter)(IUnknown**) = NULL;
#endif
static int failure_count = 0;
static int success_count = 0;
static void ok_(const char *file, int line, BOOL success, const char *fmt, ...) __attribute__((format(printf, 4, 5)));
#define ok(success, fmt, ...) ok_(__FILE__, __LINE__, success, fmt, ##__VA_ARGS__)
static void ok_(const char *file, int line, BOOL success, const char *fmt, ...)
{
if(!success){
va_list va;
va_start(va, fmt);
fprintf(stdout, "test failed (%s:%u): ", file, line);
vfprintf(stdout, fmt, va);
va_end(va);
++failure_count;
}else
++success_count;
}
static int xaudio27;
#ifdef _WIN32
DWORD main_thread_id;
#else
pthread_t main_thread_id;
#endif
static int is_main_thread(void)
{
#ifdef _WIN32
return GetCurrentThreadId() == main_thread_id;
#else
return pthread_equal(pthread_self(), main_thread_id);
#endif
}
static void fill_buf(float *buf, WAVEFORMATEX *fmt, DWORD hz, DWORD len_frames)
{
#if 0
/* make sound */
DWORD offs, c;
for(offs = 0; offs < len_frames; ++offs)
for(c = 0; c < fmt->nChannels; ++c)
buf[offs * fmt->nChannels + c] = sinf(offs * hz * 2 * M_PI / fmt->nSamplesPerSec);
#else
/* silence */
memset(buf, 0, sizeof(float) * len_frames * fmt->nChannels);
#endif
}
static struct _cb_state {
BOOL start_called, end_called;
} ecb_state, src1_state, src2_state;
static int pass_state = 0;
static BOOL buffers_called = FALSE;
static void WINAPI ECB_OnProcessingPassStart(IXAudio2EngineCallback *This)
{
ok(!xaudio27 || pass_state == 0, "Callbacks called out of order: %u\n", pass_state);
++pass_state;
}
static void WINAPI ECB_OnProcessingPassEnd(IXAudio2EngineCallback *This)
{
ok(!xaudio27 || pass_state == (buffers_called ? 7 : 5), "Callbacks called out of order: %u\n", pass_state);
pass_state = 0;
buffers_called = FALSE;
}
static void WINAPI ECB_OnCriticalError(IXAudio2EngineCallback *This, HRESULT Error)
{
ok(0, "Unexpected OnCriticalError\n");
}
#if _WIN32
static IXAudio2EngineCallbackVtbl ecb_vtbl = {
ECB_OnProcessingPassStart,
ECB_OnProcessingPassEnd,
ECB_OnCriticalError
};
static IXAudio2EngineCallback ecb = { &ecb_vtbl };
#else
static FAudioEngineCallback ecb = {
ECB_OnCriticalError,
ECB_OnProcessingPassEnd,
ECB_OnProcessingPassStart
};
#endif
struct simple_streaming_callback {
IXAudio2VoiceCallback IXAudio2VoiceCallback_iface;
IXAudio27SourceVoice *xa27src;
IXAudio2SourceVoice *xa2src;
};
static struct simple_streaming_callback vcb1, vcb2;
static void WINAPI VCB_OnVoiceProcessingPassStart(IXAudio2VoiceCallback *iface,
UINT32 BytesRequired)
{
struct simple_streaming_callback *This = (struct simple_streaming_callback *)iface;
XAUDIO2_VOICE_STATE state;
if(xaudio27)
IXAudio27SourceVoice_GetState(This->xa27src, &state);
else
IXAudio2SourceVoice_GetState(This->xa2src, &state, 0);
/* Underrun allowance may vary, but 0.03 seconds buffered should be enough
* to not require more bytes. */
if (state.BuffersQueued == 0){
ok(BytesRequired > 0, "No buffers queued, but no more bytes requested.\n");
}else if(state.SamplesPlayed < 22050 - 3 * 441){
ok(BytesRequired == 0, "Plenty of data buffered, but more bytes requested. Buffered: %"PRIu64" samples, requested: %u bytes\n",
22050 - state.SamplesPlayed, BytesRequired);
}else if(state.SamplesPlayed == 22050){
ok(BytesRequired > 0, "End of buffer reached, but no more bytes requested.\n");
}
if(iface == &vcb1.IXAudio2VoiceCallback_iface){
ok(!xaudio27 || pass_state == (buffers_called ? 4 : 3), "Callbacks called out of order: %u\n", pass_state);
++pass_state;
}else{
ok(!xaudio27 || pass_state == 1, "Callbacks called out of order: %u\n", pass_state);
++pass_state;
}
}
static void WINAPI VCB_OnVoiceProcessingPassEnd(IXAudio2VoiceCallback *iface)
{
if(iface == &vcb1.IXAudio2VoiceCallback_iface){
ok(!xaudio27 || pass_state == (buffers_called ? 6 : 4), "Callbacks called out of order: %u\n", pass_state);
++pass_state;
}else{
ok(!xaudio27 || pass_state == (buffers_called ? 3 : 2), "Callbacks called out of order: %u\n", pass_state);
++pass_state;
}
}
static void WINAPI VCB_OnStreamEnd(IXAudio2VoiceCallback *iface)
{
if(iface == &vcb1.IXAudio2VoiceCallback_iface){
ok(0, "Unexpected OnStreamEnd\n");
}else{
ok(!xaudio27 || pass_state == 3, "Callbacks called out of order: %u\n", pass_state);
}
}
static void WINAPI VCB_OnBufferStart(IXAudio2VoiceCallback *iface,
void *pBufferContext)
{
if(iface == &vcb1.IXAudio2VoiceCallback_iface){
ok(!xaudio27 || pass_state == 5, "Callbacks called out of order: %u\n", pass_state);
++pass_state;
}else{
ok(!xaudio27 || pass_state == 2, "Callbacks called out of order: %u\n", pass_state);
++pass_state;
buffers_called = TRUE;
}
}
static void WINAPI VCB_OnBufferEnd(IXAudio2VoiceCallback *iface,
void *pBufferContext)
{
if(iface == &vcb1.IXAudio2VoiceCallback_iface){
ok(!xaudio27 || pass_state == 5, "Callbacks called out of order: %u\n", pass_state);
++pass_state;
}else{
ok(!xaudio27 || pass_state == 2, "Callbacks called out of order: %u\n", pass_state);
++pass_state;
buffers_called = TRUE;
}
}
static void WINAPI VCB_OnLoopEnd(IXAudio2VoiceCallback *This,
void *pBufferContext)
{
ok(0, "Unexpected OnLoopEnd\n");
}
static void WINAPI VCB_OnVoiceError(IXAudio2VoiceCallback *This,
void *pBuffercontext, HRESULT Error)
{
ok(0, "Unexpected OnVoiceError\n");
}
#ifdef _WIN32
static IXAudio2VoiceCallbackVtbl vcb_vtbl = {
VCB_OnVoiceProcessingPassStart,
VCB_OnVoiceProcessingPassEnd,
VCB_OnStreamEnd,
VCB_OnBufferStart,
VCB_OnBufferEnd,
VCB_OnLoopEnd,
VCB_OnVoiceError
};
static struct simple_streaming_callback vcb1 = { {&vcb_vtbl} };
static struct simple_streaming_callback vcb2 = { {&vcb_vtbl} };
#else
static struct simple_streaming_callback vcb1 = {
{
VCB_OnBufferEnd,
VCB_OnBufferStart,
VCB_OnLoopEnd,
VCB_OnStreamEnd,
VCB_OnVoiceError,
VCB_OnVoiceProcessingPassEnd,
VCB_OnVoiceProcessingPassStart
}
};
static struct simple_streaming_callback vcb2 = {
{
VCB_OnBufferEnd,
VCB_OnBufferStart,
VCB_OnLoopEnd,
VCB_OnStreamEnd,
VCB_OnVoiceError,
VCB_OnVoiceProcessingPassEnd,
VCB_OnVoiceProcessingPassStart
}
};
#endif
static void test_simple_streaming(IXAudio2 *xa)
{
HRESULT hr;
IXAudio2MasteringVoice *master;
IXAudio2SourceVoice *src, *src2;
#ifdef _WIN32
IUnknown *vumeter;
#else
FAPO *vumeter;
#endif
WAVEFORMATEX fmt;
XAUDIO2_BUFFER buf, buf2;
XAUDIO2_VOICE_STATE state;
XAUDIO2_EFFECT_DESCRIPTOR effect;
XAUDIO2_EFFECT_CHAIN chain;
XAUDIO2_PERFORMANCE_DATA perfdata;
DWORD chmask;
memset(&perfdata, 0, sizeof(perfdata));
XA2CALL_V(GetPerformanceData, &perfdata);
ok(perfdata.ActiveSourceVoiceCount == 0, "Got wrong ActiveSourceVoiceCount: %u\n",
perfdata.ActiveSourceVoiceCount);
ok(perfdata.TotalSourceVoiceCount == 0, "Got wrong TotalSourceVoiceCount: %u\n",
perfdata.TotalSourceVoiceCount);
ok(perfdata.CurrentLatencyInSamples == 0, "Expected zero latency before mastering voice creation, got %u\n", perfdata.CurrentLatencyInSamples);
memset(&ecb_state, 0, sizeof(ecb_state));
memset(&src1_state, 0, sizeof(src1_state));
memset(&src2_state, 0, sizeof(src2_state));
XA2CALL_0V(StopEngine);
/* Tests show in native XA2.8, ECB is called from a mixer thread, but VCBs
* may be called from other threads in any order. So we can't rely on any
* sequencing between VCB calls.
*
* XA2.7 does all mixing from a single thread, so call sequence can be
* tested. */
XA2CALL(RegisterForCallbacks, &ecb);
ok(hr == S_OK, "RegisterForCallbacks failed: %08x\n", hr);
if(xaudio27)
hr = IXAudio27_CreateMasteringVoice((IXAudio27*)xa, &master, 2, 44100, 0, 0, NULL);
else
hr = IXAudio2_CreateMasteringVoice(xa, &master, 2, 44100, 0,
#ifdef _WIN32
NULL /*WCHAR *deviceID*/, NULL, AudioCategory_GameEffects);
#else
0 /*int deviceIndex*/, NULL);
#endif
ok(hr == S_OK, "CreateMasteringVoice failed: %08x\n", hr);
if(!xaudio27){
chmask = 0xdeadbeef;
IXAudio2MasteringVoice_GetChannelMask(master, &chmask);
ok(chmask == (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT), "Got unexpected channel mask: 0x%x\n", chmask);
}
/* create first source voice */
fmt.wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
fmt.nChannels = 2;
fmt.nSamplesPerSec = 44100;
fmt.wBitsPerSample = 32;
fmt.nBlockAlign = fmt.nChannels * fmt.wBitsPerSample / 8;
fmt.nAvgBytesPerSec = fmt.nSamplesPerSec * fmt.nBlockAlign;
fmt.cbSize = 0;
XA2CALL(CreateSourceVoice, &src, &fmt, 0, 1.f, &vcb1.IXAudio2VoiceCallback_iface, NULL, NULL);
ok(hr == S_OK, "CreateSourceVoice failed: %08x\n", hr);
if(xaudio27){
XAUDIO27_VOICE_DETAILS details;
vcb1.xa27src = (IXAudio27SourceVoice*)src;
IXAudio27SourceVoice_GetVoiceDetails((IXAudio27SourceVoice*)src, &details);
ok(details.CreationFlags == 0, "Got wrong flags: 0x%x\n", details.CreationFlags);
ok(details.InputChannels == 2, "Got wrong channel count: 0x%x\n", details.InputChannels);
ok(details.InputSampleRate == 44100, "Got wrong sample rate: 0x%x\n", details.InputSampleRate);
}else{
XAUDIO2_VOICE_DETAILS details;
vcb1.xa2src = src;
IXAudio2SourceVoice_GetVoiceDetails(src, &details);
ok(details.CreationFlags == 0, "Got wrong creation flags: 0x%x\n", details.CreationFlags);
ok(details.ActiveFlags == 0, "Got wrong active flags: 0x%x\n", details.CreationFlags);
ok(details.InputChannels == 2, "Got wrong channel count: 0x%x\n", details.InputChannels);
ok(details.InputSampleRate == 44100, "Got wrong sample rate: 0x%x\n", details.InputSampleRate);
}
memset(&buf, 0, sizeof(buf));
buf.AudioBytes = 22050 * fmt.nBlockAlign;
buf.pAudioData = FAtest_malloc(buf.AudioBytes);
fill_buf((float*)buf.pAudioData, &fmt, 440, 22050);
hr = IXAudio2SourceVoice_SubmitSourceBuffer(src, &buf, NULL);
ok(hr == S_OK, "SubmitSourceBuffer failed: %08x\n", hr);
hr = IXAudio2SourceVoice_Start(src, 0, XAUDIO2_COMMIT_NOW);
ok(hr == S_OK, "Start failed: %08x\n", hr);
/* create second source voice */
XA2CALL(CreateSourceVoice, &src2, &fmt, 0, 1.f, &vcb2.IXAudio2VoiceCallback_iface, NULL, NULL);
ok(hr == S_OK, "CreateSourceVoice failed: %08x\n", hr);
if(xaudio27){
XAUDIO27_VOICE_DETAILS details;
vcb2.xa27src = (IXAudio27SourceVoice*)src2;
IXAudio27SourceVoice_GetVoiceDetails((IXAudio27SourceVoice*)src2, &details);
ok(details.CreationFlags == 0, "Got wrong flags: 0x%x\n", details.CreationFlags);
ok(details.InputChannels == 2, "Got wrong channel count: 0x%x\n", details.InputChannels);
ok(details.InputSampleRate == 44100, "Got wrong sample rate: 0x%x\n", details.InputSampleRate);
}else{
XAUDIO2_VOICE_DETAILS details;
vcb2.xa2src = src2;
IXAudio2SourceVoice_GetVoiceDetails(src2, &details);
ok(details.CreationFlags == 0, "Got wrong creation flags: 0x%x\n", details.CreationFlags);
ok(details.ActiveFlags == 0, "Got wrong active flags: 0x%x\n", details.CreationFlags);
ok(details.InputChannels == 2, "Got wrong channel count: 0x%x\n", details.InputChannels);
ok(details.InputSampleRate == 44100, "Got wrong sample rate: 0x%x\n", details.InputSampleRate);
}
memset(&buf2, 0, sizeof(buf2));
buf2.Flags = XAUDIO2_END_OF_STREAM;
buf2.AudioBytes = 22050 * fmt.nBlockAlign;
buf2.pAudioData = FAtest_malloc(buf2.AudioBytes);
fill_buf((float*)buf2.pAudioData, &fmt, 220, 22050);
hr = IXAudio2SourceVoice_SubmitSourceBuffer(src2, &buf2, NULL);
ok(hr == S_OK, "SubmitSourceBuffer failed: %08x\n", hr);
hr = IXAudio2SourceVoice_Start(src2, 0, XAUDIO2_COMMIT_NOW);
ok(hr == S_OK, "Start failed: %08x\n", hr);
XA2CALL_0(StartEngine);
ok(hr == S_OK, "StartEngine failed: %08x\n", hr);
/* hook up volume meter */
#ifdef _WIN32
if(xaudio27){
hr = CoCreateInstance(&CLSID_AudioVolumeMeter27, NULL,
CLSCTX_INPROC_SERVER, &IID_IUnknown, (void**)&vumeter);
ok(hr == S_OK, "CoCreateInstance(AudioVolumeMeter) failed: %08x\n", hr);
}else{
hr = pCreateAudioVolumeMeter(&vumeter);
ok(hr == S_OK, "CreateAudioVolumeMeter failed: %08x\n", hr);
}
#else
hr = FAudioCreateVolumeMeter(&vumeter, 0);
ok(hr == S_OK, "FAudioCreateVolumeMeter failed: %08x\n", hr);
#endif
effect.InitialState = TRUE;
effect.OutputChannels = 2;
effect.pEffect = vumeter;
chain.EffectCount = 1;
chain.pEffectDescriptors = &effect;
hr = IXAudio2MasteringVoice_SetEffectChain(master, &chain);
ok(hr == S_OK, "SetEffectchain failed: %08x\n", hr);
#ifdef _WIN32
IUnknown_Release(vumeter);
#else
vumeter->Release(vumeter);
#endif
while(1){
if(xaudio27)
IXAudio27SourceVoice_GetState((IXAudio27SourceVoice*)src, &state);
else
IXAudio2SourceVoice_GetState(src, &state, 0);
if(state.SamplesPlayed >= 22050)
break;
FAtest_sleep(100);
}
ok(state.SamplesPlayed == 22050, "Got wrong samples played\n");
memset(&perfdata, 0, sizeof(perfdata));
XA2CALL_V(GetPerformanceData, &perfdata);
ok(perfdata.ActiveSourceVoiceCount == 2, "Got wrong ActiveSourceVoiceCount: %u\n",
perfdata.ActiveSourceVoiceCount);
ok(perfdata.TotalSourceVoiceCount == 2, "Got wrong TotalSourceVoiceCount: %u\n",
perfdata.TotalSourceVoiceCount);
ok(perfdata.CurrentLatencyInSamples > 0, "Got zero latency?\n");
IXAudio2SourceVoice_Stop(src, 0, XAUDIO2_COMMIT_NOW);
if(xaudio27)
IXAudio27SourceVoice_GetState((IXAudio27SourceVoice*)src, &state);
else
IXAudio2SourceVoice_GetState(src, &state, 0);
ok(state.SamplesPlayed == 22050, "Got wrong samples played after stop\n");
hr = IXAudio2SourceVoice_Start(src, 0, XAUDIO2_COMMIT_NOW);
if(xaudio27)
IXAudio27SourceVoice_GetState((IXAudio27SourceVoice*)src, &state);
else
IXAudio2SourceVoice_GetState(src, &state, 0);
ok(state.SamplesPlayed == 22050, "Got wrong samples played after stop and start\n");
IXAudio2SourceVoice_Stop(src, 0, XAUDIO2_COMMIT_NOW);
IXAudio2SourceVoice_FlushSourceBuffers(src);
if(xaudio27)
IXAudio27SourceVoice_GetState((IXAudio27SourceVoice*)src, &state);
else
IXAudio2SourceVoice_GetState(src, &state, 0);
ok(state.SamplesPlayed == 22050, "Got wrong samples played after stop start and flush\n");
hr = IXAudio2SourceVoice_Start(src, 0, XAUDIO2_COMMIT_NOW);
if(xaudio27)
IXAudio27SourceVoice_GetState((IXAudio27SourceVoice*)src, &state);
else
IXAudio2SourceVoice_GetState(src, &state, 0);
ok(state.SamplesPlayed == 22050, "Got wrong samples played after stop start flush and start\n");
FAtest_free((void*)buf.pAudioData);
FAtest_free((void*)buf2.pAudioData);
if(xaudio27){
IXAudio27SourceVoice_DestroyVoice((IXAudio27SourceVoice*)src);
IXAudio27SourceVoice_DestroyVoice((IXAudio27SourceVoice*)src2);
}else{
IXAudio2SourceVoice_DestroyVoice(src);
IXAudio2SourceVoice_DestroyVoice(src2);
}
IXAudio2MasteringVoice_DestroyVoice(master);
XA2CALL_V(UnregisterForCallbacks, &ecb);
}
static UINT32 test_DeviceDetails(IXAudio27 *xa)
{
HRESULT hr;
XAUDIO2_DEVICE_DETAILS dd;
UINT32 count, i;
hr = IXAudio27_GetDeviceCount(xa, &count);
ok(hr == S_OK, "GetDeviceCount failed: %08x\n", hr);
if(count == 0)
return 0;
for(i = 0; i < count; ++i){
hr = IXAudio27_GetDeviceDetails(xa, i, &dd);
ok(hr == S_OK, "GetDeviceDetails failed: %08x\n", hr);
if(i == 0)
ok(dd.Role == GlobalDefaultDevice, "Got wrong role for index 0: 0x%x\n", dd.Role);
else
ok(dd.Role == NotDefaultDevice, "Got wrong role for index %u: 0x%x\n", i, dd.Role);
}
return count;
}
static void WINAPI vcb_buf_OnVoiceProcessingPassStart(IXAudio2VoiceCallback *This,
UINT32 BytesRequired)
{
}
static void WINAPI vcb_buf_OnVoiceProcessingPassEnd(IXAudio2VoiceCallback *This)
{
}
static void WINAPI vcb_buf_OnStreamEnd(IXAudio2VoiceCallback *This)
{
ok(0, "Unexpected OnStreamEnd\n");
}
struct vcb_buf_testdata {
int idx;
IXAudio2SourceVoice *src;
};
static int obs_calls = 0;
static int obe_calls = 0;
static void WINAPI vcb_buf_OnBufferStart(IXAudio2VoiceCallback *This,
void *pBufferContext)
{
struct vcb_buf_testdata *data = pBufferContext;
XAUDIO2_VOICE_STATE state;
ok(data->idx == obs_calls, "Buffer callback out of order: %u\n", data->idx);
if(xaudio27)
IXAudio27SourceVoice_GetState((IXAudio27SourceVoice*)data->src, &state);
else
IXAudio2SourceVoice_GetState(data->src, &state, 0);
ok(state.BuffersQueued == 5 - obs_calls, "Got wrong number of buffers remaining: %u\n", state.BuffersQueued);
ok(state.pCurrentBufferContext == pBufferContext, "Got wrong buffer from GetState\n");
++obs_calls;
}
static void WINAPI vcb_buf_OnBufferEnd(IXAudio2VoiceCallback *This,
void *pBufferContext)
{
struct vcb_buf_testdata *data = pBufferContext;
XAUDIO2_VOICE_STATE state;
ok(data->idx == obe_calls, "Buffer callback out of order: %u\n", data->idx);
if(xaudio27)
IXAudio27SourceVoice_GetState((IXAudio27SourceVoice*)data->src, &state);
else
IXAudio2SourceVoice_GetState(data->src, &state, 0);
ok(state.BuffersQueued == 5 - obe_calls - 1, "Got wrong number of buffers remaining: %u\n", state.BuffersQueued);
if(state.BuffersQueued == 0)
ok(state.pCurrentBufferContext == NULL, "Got wrong buffer from GetState: %p\n", state.pCurrentBufferContext);
else
ok(state.pCurrentBufferContext == data + 1, "Got wrong buffer from GetState: %p\n", state.pCurrentBufferContext);
++obe_calls;
}
static void WINAPI vcb_buf_OnLoopEnd(IXAudio2VoiceCallback *This,
void *pBufferContext)
{
ok(0, "Unexpected OnLoopEnd\n");
}
static void WINAPI vcb_buf_OnVoiceError(IXAudio2VoiceCallback *This,
void *pBuffercontext, HRESULT Error)
{
ok(0, "Unexpected OnVoiceError\n");
}
#ifdef _WIN32
static IXAudio2VoiceCallbackVtbl vcb_buf_vtbl = {
vcb_buf_OnVoiceProcessingPassStart,
vcb_buf_OnVoiceProcessingPassEnd,
vcb_buf_OnStreamEnd,
vcb_buf_OnBufferStart,
vcb_buf_OnBufferEnd,
vcb_buf_OnLoopEnd,
vcb_buf_OnVoiceError
};
static IXAudio2VoiceCallback vcb_buf = { &vcb_buf_vtbl };
#else
static FAudioVoiceCallback vcb_buf = {
vcb_buf_OnBufferEnd,
vcb_buf_OnBufferStart,
vcb_buf_OnLoopEnd,
vcb_buf_OnStreamEnd,
vcb_buf_OnVoiceError,
vcb_buf_OnVoiceProcessingPassEnd,
vcb_buf_OnVoiceProcessingPassStart
};
#endif
static int nloopends = 0;
static int nstreamends = 0;
static void WINAPI loop_buf_OnStreamEnd(IXAudio2VoiceCallback *This)
{
++nstreamends;
}
static void WINAPI loop_buf_OnBufferStart(IXAudio2VoiceCallback *This,
void *pBufferContext)
{
}
static void WINAPI loop_buf_OnBufferEnd(IXAudio2VoiceCallback *This,
void *pBufferContext)
{
}
static void WINAPI loop_buf_OnLoopEnd(IXAudio2VoiceCallback *This,
void *pBufferContext)
{
++nloopends;
}
static void WINAPI loop_buf_OnVoiceError(IXAudio2VoiceCallback *This,
void *pBuffercontext, HRESULT Error)
{
}
#ifdef _WIN32
static IXAudio2VoiceCallbackVtbl loop_buf_vtbl = {
vcb_buf_OnVoiceProcessingPassStart,
vcb_buf_OnVoiceProcessingPassEnd,
loop_buf_OnStreamEnd,
loop_buf_OnBufferStart,
loop_buf_OnBufferEnd,
loop_buf_OnLoopEnd,
loop_buf_OnVoiceError
};
static IXAudio2VoiceCallback loop_buf = { &loop_buf_vtbl };
#else
static FAudioVoiceCallback loop_buf = {
loop_buf_OnBufferEnd,
loop_buf_OnBufferStart,
loop_buf_OnLoopEnd,
loop_buf_OnStreamEnd,
loop_buf_OnVoiceError,
vcb_buf_OnVoiceProcessingPassEnd,
vcb_buf_OnVoiceProcessingPassStart
};
#endif
static void test_buffer_callbacks(IXAudio2 *xa)
{
HRESULT hr;
IXAudio2MasteringVoice *master;
IXAudio2SourceVoice *src;
WAVEFORMATEX fmt;
XAUDIO2_BUFFER buf;
XAUDIO2_VOICE_STATE state;
struct vcb_buf_testdata testdata[5];
int i, timeout;
obs_calls = 0;
obe_calls = 0;
XA2CALL_0V(StopEngine);
if(xaudio27)
hr = IXAudio27_CreateMasteringVoice((IXAudio27*)xa, &master, 2, 44100, 0, 0, NULL);
else
hr = IXAudio2_CreateMasteringVoice(xa, &master, 2, 44100, 0,
#ifdef _WIN32
NULL /*WCHAR *deviceID*/, NULL, AudioCategory_GameEffects);
#else
0 /*int deviceIndex*/, NULL);
#endif
ok(hr == S_OK, "CreateMasteringVoice failed: %08x\n", hr);
/* test OnBufferStart/End callbacks */
fmt.wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
fmt.nChannels = 2;
fmt.nSamplesPerSec = 44100;
fmt.wBitsPerSample = 32;
fmt.nBlockAlign = fmt.nChannels * fmt.wBitsPerSample / 8;
fmt.nAvgBytesPerSec = fmt.nSamplesPerSec * fmt.nBlockAlign;
fmt.cbSize = 0;
XA2CALL(CreateSourceVoice, &src, &fmt, 0, 1.f, &vcb_buf, NULL, NULL);
ok(hr == S_OK, "CreateSourceVoice failed: %08x\n", hr);
memset(&buf, 0, sizeof(buf));
buf.AudioBytes = 4410 * fmt.nBlockAlign;
buf.pAudioData = FAtest_malloc(buf.AudioBytes);
fill_buf((float*)buf.pAudioData, &fmt, 440, 4410);
/* submit same buffer fragment 5 times */
for(i = 0; i < 5; ++i){
testdata[i].idx = i;
testdata[i].src = src;
buf.pContext = &testdata[i];
hr = IXAudio2SourceVoice_SubmitSourceBuffer(src, &buf, NULL);
ok(hr == S_OK, "SubmitSourceBuffer failed: %08x\n", hr);
}
hr = IXAudio2SourceVoice_Start(src, 0, XAUDIO2_COMMIT_NOW);
ok(hr == S_OK, "Start failed: %08x\n", hr);
XA2CALL_0(StartEngine);
ok(hr == S_OK, "StartEngine failed: %08x\n", hr);
if(xaudio27){
hr = IXAudio27SourceVoice_SetSourceSampleRate((IXAudio27SourceVoice*)src, 48000);
ok(hr == S_OK, "SetSourceSampleRate failed: %08x\n", hr);
}else{
hr = IXAudio2SourceVoice_SetSourceSampleRate(src, 48000);
ok(hr == XAUDIO2_E_INVALID_CALL, "SetSourceSampleRate should have failed: %08x\n", hr);
}
while(1){
if(xaudio27)
IXAudio27SourceVoice_GetState((IXAudio27SourceVoice*)src, &state);
else
IXAudio2SourceVoice_GetState(src, &state, 0);
if(state.SamplesPlayed >= 4410 * 5)
break;
FAtest_sleep(100);
}
ok(state.SamplesPlayed == 4410 * 5, "Got wrong samples played\n");
if(xaudio27)
IXAudio27SourceVoice_DestroyVoice((IXAudio27SourceVoice*)src);
else
IXAudio2SourceVoice_DestroyVoice(src);
/* test OnStreamEnd callback */
XA2CALL(CreateSourceVoice, &src, &fmt, 0, 1.f, &loop_buf, NULL, NULL);
ok(hr == S_OK, "CreateSourceVoice failed: %08x\n", hr);
buf.Flags = XAUDIO2_END_OF_STREAM;
hr = IXAudio2SourceVoice_SubmitSourceBuffer(src, &buf, NULL);
ok(hr == S_OK, "SubmitSourceBuffer failed: %08x\n", hr);
hr = IXAudio2SourceVoice_Start(src, 0, XAUDIO2_COMMIT_NOW);
ok(hr == S_OK, "Start failed: %08x\n", hr);
timeout = 0;
while(nstreamends == 0 && timeout < 1000){
FAtest_sleep(100);
timeout += 100;
}
ok(nstreamends == 1, "Got wrong number of OnStreamEnd calls: %u\n", nstreamends);
/* xaudio resets SamplesPlayed after processing an end-of-stream buffer */
if(xaudio27)
IXAudio27SourceVoice_GetState((IXAudio27SourceVoice*)src, &state);
else
IXAudio2SourceVoice_GetState(src, &state, 0);
ok(state.SamplesPlayed == 0, "Got wrong samples played\n");
if(xaudio27)
IXAudio27SourceVoice_DestroyVoice((IXAudio27SourceVoice*)src);
else
IXAudio2SourceVoice_DestroyVoice(src);
IXAudio2MasteringVoice_DestroyVoice(master);
FAtest_free((void*)buf.pAudioData);
}
static UINT32 play_to_completion(IXAudio2SourceVoice *src, UINT32 max_samples)
{
XAUDIO2_VOICE_STATE state;
HRESULT hr;
nloopends = 0;
hr = IXAudio2SourceVoice_Start(src, 0, XAUDIO2_COMMIT_NOW);
ok(hr == S_OK, "Start failed: %08x\n", hr);
while(1){
if(xaudio27)
IXAudio27SourceVoice_GetState((IXAudio27SourceVoice*)src, &state);
else
IXAudio2SourceVoice_GetState(src, &state, 0);
if(state.BuffersQueued == 0)
break;
if(state.SamplesPlayed >= max_samples){
if(xaudio27)
IXAudio27SourceVoice_ExitLoop((IXAudio27SourceVoice*)src, XAUDIO2_COMMIT_NOW);
else
IXAudio2SourceVoice_ExitLoop(src, XAUDIO2_COMMIT_NOW);
}
FAtest_sleep(100);
}
hr = IXAudio2SourceVoice_Stop(src, 0, XAUDIO2_COMMIT_NOW);
ok(hr == S_OK, "Start failed: %08x\n", hr);
return state.SamplesPlayed;
}
static void test_looping(IXAudio2 *xa)
{
HRESULT hr;
IXAudio2MasteringVoice *master;
IXAudio2SourceVoice *src;
WAVEFORMATEX fmt;
XAUDIO2_BUFFER buf;
UINT32 played, running_total = 0;
XA2CALL_0V(StopEngine);
if(xaudio27)
hr = IXAudio27_CreateMasteringVoice((IXAudio27*)xa, &master, 2, 44100, 0, 0, NULL);
else
hr = IXAudio2_CreateMasteringVoice(xa, &master, 2, 44100, 0,
#ifdef _WIN32
NULL /*WCHAR *deviceID*/, NULL, AudioCategory_GameEffects);
#else
0 /*int deviceIndex*/, NULL);
#endif
ok(hr == S_OK, "CreateMasteringVoice failed: %08x\n", hr);
fmt.wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
fmt.nChannels = 2;
fmt.nSamplesPerSec = 44100;
fmt.wBitsPerSample = 32;
fmt.nBlockAlign = fmt.nChannels * fmt.wBitsPerSample / 8;
fmt.nAvgBytesPerSec = fmt.nSamplesPerSec * fmt.nBlockAlign;
fmt.cbSize = 0;
XA2CALL(CreateSourceVoice, &src, &fmt, 0, 1.f, &loop_buf, NULL, NULL);
ok(hr == S_OK, "CreateSourceVoice failed: %08x\n", hr);
memset(&buf, 0, sizeof(buf));
buf.AudioBytes = 44100 * fmt.nBlockAlign;
buf.pAudioData = FAtest_malloc(buf.AudioBytes);
fill_buf((float*)buf.pAudioData, &fmt, 440, 44100);
XA2CALL_0(StartEngine);
ok(hr == S_OK, "StartEngine failed: %08x\n", hr);
/* play from middle to end */
buf.PlayBegin = 22050;
buf.PlayLength = 0;
buf.LoopBegin = 0;
buf.LoopLength = 0;
buf.LoopCount = 0;
hr = IXAudio2SourceVoice_SubmitSourceBuffer(src, &buf, NULL);
ok(hr == S_OK, "SubmitSourceBuffer failed: %08x\n", hr);
played = play_to_completion(src, -1);
ok(played - running_total == 22050, "Got wrong samples played: %u\n", played - running_total);
running_total = played;
ok(nloopends == 0, "Got wrong OnLoopEnd calls: %u\n", nloopends);
/* play 4410 samples from middle */
buf.PlayBegin = 22050;
buf.PlayLength = 4410;
buf.LoopBegin = 0;
buf.LoopLength = 0;
buf.LoopCount = 0;
hr = IXAudio2SourceVoice_SubmitSourceBuffer(src, &buf, NULL);
ok(hr == S_OK, "SubmitSourceBuffer failed: %08x\n", hr);
played = play_to_completion(src, -1);
ok(played - running_total == 4410, "Got wrong samples played: %u\n", played - running_total);
running_total = played;
ok(nloopends == 0, "Got wrong OnLoopEnd calls: %u\n", nloopends);
/* loop 4410 samples in middle */
buf.PlayBegin = 0;
buf.PlayLength = 0;
buf.LoopBegin = 22050;
buf.LoopLength = 4410;
buf.LoopCount = 1;
hr = IXAudio2SourceVoice_SubmitSourceBuffer(src, &buf, NULL);
ok(hr == S_OK, "SubmitSourceBuffer failed: %08x\n", hr);
played = play_to_completion(src, -1);
ok(played - running_total == 44100 + 4410, "Got wrong samples played: %u\n", played - running_total);
running_total = played;
ok(nloopends == 1, "Got wrong OnLoopEnd calls: %u\n", nloopends);
/* play last half, then loop the whole buffer */
buf.PlayBegin = 22050;
buf.PlayLength = 0;
buf.LoopBegin = 0;
buf.LoopLength = 0;
buf.LoopCount = 1;
hr = IXAudio2SourceVoice_SubmitSourceBuffer(src, &buf, NULL);
ok(hr == S_OK, "SubmitSourceBuffer failed: %08x\n", hr);
played = play_to_completion(src, -1);
ok(played - running_total == 22050 + 44100, "Got wrong samples played: %u\n", played - running_total);
running_total = played;
ok(nloopends == 1, "Got wrong OnLoopEnd calls: %u\n", nloopends);
/* play short segment from middle, loop to the beginning, and end at PlayEnd */
buf.PlayBegin = 22050;
buf.PlayLength = 4410;
buf.LoopBegin = 0;
buf.LoopLength = 0;
buf.LoopCount = 1;
hr = IXAudio2SourceVoice_SubmitSourceBuffer(src, &buf, NULL);
ok(hr == S_OK, "SubmitSourceBuffer failed: %08x\n", hr);
played = play_to_completion(src, -1);
ok(played - running_total == 4410 + (22050 + 4410), "Got wrong samples played: %u\n", played - running_total);
running_total = played;
ok(nloopends == 1, "Got wrong OnLoopEnd calls: %u\n", nloopends);
/* invalid: LoopEnd must be <= PlayEnd
* xaudio27: play until LoopEnd, loop to beginning, play until PlayEnd */
buf.PlayBegin = 22050;
buf.PlayLength = 4410;
buf.LoopBegin = 0;
buf.LoopLength = 22050 + 4410 * 2;
buf.LoopCount = 1;
hr = IXAudio2SourceVoice_SubmitSourceBuffer(src, &buf, NULL);
if(xaudio27){
ok(hr == S_OK, "SubmitSourceBuffer failed: %08x\n", hr);
played = play_to_completion(src, -1);
ok(played - running_total == 4410 + (22050 + 4410 * 2), "Got wrong samples played: %u\n", played - running_total);
running_total = played;
ok(nloopends == 1, "Got wrong OnLoopEnd calls: %u\n", nloopends);
}else
ok(hr == XAUDIO2_E_INVALID_CALL, "SubmitSourceBuffer should have failed: %08x\n", hr);
/* invalid: LoopEnd must be within play range
* xaudio27: plays only play range */
buf.PlayBegin = 22050;
buf.PlayLength = 0; /* == until end of buffer */
buf.LoopBegin = 0;
buf.LoopLength = 22050;
buf.LoopCount = 1;
hr = IXAudio2SourceVoice_SubmitSourceBuffer(src, &buf, NULL);
if(xaudio27){
ok(hr == S_OK, "SubmitSourceBuffer failed: %08x\n", hr);
played = play_to_completion(src, -1);
ok(played - running_total == 22050, "Got wrong samples played: %u\n", played - running_total);
running_total = played;
ok(nloopends == 0, "Got wrong OnLoopEnd calls: %u\n", nloopends);
}else
ok(hr == XAUDIO2_E_INVALID_CALL, "SubmitSourceBuffer should have failed: %08x\n", hr);
/* invalid: LoopBegin must be before PlayEnd
* xaudio27: crashes */
if(!xaudio27){
buf.PlayBegin = 0;
buf.PlayLength = 4410;
buf.LoopBegin = 22050;
buf.LoopLength = 4410;
buf.LoopCount = 1;
hr = IXAudio2SourceVoice_SubmitSourceBuffer(src, &buf, NULL);
ok(hr == XAUDIO2_E_INVALID_CALL, "SubmitSourceBuffer should have failed: %08x\n", hr);
}
/* infinite looping buffer */
buf.PlayBegin = 22050;
buf.PlayLength = 0;
buf.LoopBegin = 0;
buf.LoopLength = 0;
buf.LoopCount = 255;
hr = IXAudio2SourceVoice_SubmitSourceBuffer(src, &buf, NULL);
ok(hr == S_OK, "SubmitSourceBuffer failed: %08x\n", hr);
played = play_to_completion(src, running_total + 88200);
ok(played - running_total == 22050 + 44100 * 2, "Got wrong samples played: %u\n", played - running_total);
ok(nloopends == (played - running_total) / 88200 + 1, "Got wrong OnLoopEnd calls: %u\n", nloopends);
running_total = played;
if(xaudio27)
IXAudio27SourceVoice_DestroyVoice((IXAudio27SourceVoice*)src);
else
IXAudio2SourceVoice_DestroyVoice(src);
IXAudio2MasteringVoice_DestroyVoice(master);
FAtest_free((void*)buf.pAudioData);
}
static void test_submix(IXAudio2 *xa)
{
HRESULT hr;
IXAudio2MasteringVoice *master;
IXAudio2SubmixVoice *sub;
XA2CALL_0V(StopEngine);
if(xaudio27)
hr = IXAudio27_CreateMasteringVoice((IXAudio27*)xa, &master, 2, 44100, 0, 0, NULL);
else
hr = IXAudio2_CreateMasteringVoice(xa, &master, 2, 44100, 0,
#ifdef _WIN32
NULL /*WCHAR *deviceID*/, NULL, AudioCategory_GameEffects);
#else
0 /*int deviceIndex*/, NULL);
#endif
ok(hr == S_OK, "CreateMasteringVoice failed: %08x\n", hr);
XA2CALL(CreateSubmixVoice, &sub, 2, 44100, 0, 0, NULL, NULL);
ok(hr == S_OK, "CreateSubmixVoice failed: %08x\n", hr);
if(xaudio27){
XAUDIO27_VOICE_DETAILS details;
IXAudio27SubmixVoice_GetVoiceDetails((IXAudio27SubmixVoice*)sub, &details);
ok(details.CreationFlags == 0, "Got wrong flags: 0x%x\n", details.CreationFlags);
ok(details.InputChannels == 2, "Got wrong channel count: 0x%x\n", details.InputChannels);
ok(details.InputSampleRate == 44100, "Got wrong sample rate: 0x%x\n", details.InputSampleRate);
}else{
XAUDIO2_VOICE_DETAILS details;
IXAudio2SubmixVoice_GetVoiceDetails(sub, &details);
ok(details.CreationFlags == 0, "Got wrong creation flags: 0x%x\n", details.CreationFlags);
ok(details.ActiveFlags == 0, "Got wrong active flags: 0x%x\n", details.CreationFlags);
ok(details.InputChannels == 2, "Got wrong channel count: 0x%x\n", details.InputChannels);
ok(details.InputSampleRate == 44100, "Got wrong sample rate: 0x%x\n", details.InputSampleRate);
}
IXAudio2SubmixVoice_DestroyVoice(sub);
IXAudio2MasteringVoice_DestroyVoice(master);
}
static void WINAPI flush_buf_OnVoiceProcessingPassStart(IXAudio2VoiceCallback *This,
UINT32 BytesRequired)
{
}
static void WINAPI flush_buf_OnVoiceProcessingPassEnd(IXAudio2VoiceCallback *This)
{
}
static void WINAPI flush_buf_OnStreamEnd(IXAudio2VoiceCallback *This)
{
ok(0, "Unexpected OnStreamEnd\n");
}
static void WINAPI flush_buf_OnBufferStart(IXAudio2VoiceCallback *This,
void *pBufferContext)
{
}
struct flush_buf_testdata {
IXAudio2SourceVoice *src;
int idx;
int test;
};
static int flush_buf_tested;
static void WINAPI flush_buf_OnBufferEnd(IXAudio2VoiceCallback *This,
void *pBufferContext)
{
struct flush_buf_testdata *data = pBufferContext;
XAUDIO2_VOICE_STATE state;
XAUDIO2_BUFFER buf;
HRESULT hr;
ok(!is_main_thread(), "Buffer callback called from main thread!\n");
if(!data)
return;
IXAudio27SourceVoice_GetState((IXAudio27SourceVoice*)data->src, &state);
switch(data->test){
case 0:
ok(state.BuffersQueued == data->idx ? 0 : 1,
"Got wrong number of buffers remaining for index %u: %u\n", data->idx, state.BuffersQueued);
ok(data->idx == flush_buf_tested, "Wrong index %u\n", data->idx);
break;
case 1:
ok(state.BuffersQueued == 1, "Got wrong number of buffers remaining: %u\n", state.BuffersQueued);
ok(data->idx == 1, "Wrong index %u\n", data->idx);
break;
case 2:
ok(state.BuffersQueued == 1, "Got wrong number of buffers remaining: %u\n", state.BuffersQueued);
/* Avoid it when first buffer is flushed */
if(data->idx == 0)
return;
/* FlushSourceBuffers is not executed immediately even when called from a callback */
memset(&buf, 0, sizeof(buf));
buf.AudioBytes = 22050 * 2 * 4;
buf.pAudioData = FAtest_malloc(buf.AudioBytes);
memset((float*)buf.pAudioData, 0, buf.AudioBytes);
hr = IXAudio2SourceVoice_SubmitSourceBuffer(data->src, &buf, NULL);
ok(hr == S_OK, "SubmitSourceBuffer failed: %08x\n", hr);
IXAudio27SourceVoice_GetState((IXAudio27SourceVoice*)data->src, &state);
ok(state.BuffersQueued == 2, "Got wrong number of buffers remaining: %u\n", state.BuffersQueued);
hr = IXAudio2SourceVoice_FlushSourceBuffers(data->src);
ok(hr == S_OK, "FlushSourceBuffers failed: %08x\n", hr);
IXAudio27SourceVoice_GetState((IXAudio27SourceVoice*)data->src, &state);
ok(state.BuffersQueued == 2, "Got wrong number of buffers remaining: %u\n", state.BuffersQueued);
break;
}
flush_buf_tested++;
}
static void WINAPI flush_buf_OnLoopEnd(IXAudio2VoiceCallback *This,
void *pBufferContext)
{
ok(0, "Unexpected OnLoopEnd\n");
}
static void WINAPI flush_buf_OnVoiceError(IXAudio2VoiceCallback *This,
void *pBuffercontext, HRESULT Error)
{
ok(0, "Unexpected OnVoiceError\n");
}
#ifdef _WIN32
static IXAudio2VoiceCallbackVtbl flush_buf_vtbl = {
flush_buf_OnVoiceProcessingPassStart,
flush_buf_OnVoiceProcessingPassEnd,
flush_buf_OnStreamEnd,
flush_buf_OnBufferStart,
flush_buf_OnBufferEnd,
flush_buf_OnLoopEnd,
flush_buf_OnVoiceError
};
static IXAudio2VoiceCallback flush_buf = { &flush_buf_vtbl };
#else
static FAudioVoiceCallback flush_buf = {
flush_buf_OnBufferEnd,
flush_buf_OnBufferStart,
flush_buf_OnLoopEnd,
flush_buf_OnStreamEnd,
flush_buf_OnVoiceError,
flush_buf_OnVoiceProcessingPassEnd,
flush_buf_OnVoiceProcessingPassStart
};
#endif
static void test_flush(IXAudio2 *xa)
{
HRESULT hr;
IXAudio2MasteringVoice *master;
IXAudio2SourceVoice *src;
WAVEFORMATEX fmt;
XAUDIO2_BUFFER buf;
XAUDIO2_VOICE_STATE state;
struct flush_buf_testdata testdata[2];
int i, j;
XA2CALL_0V(StopEngine);
if(xaudio27)
hr = IXAudio27_CreateMasteringVoice((IXAudio27*)xa, &master, 2, 44100, 0, 0, NULL);
else
hr = IXAudio2_CreateMasteringVoice(xa, &master, 2, 44100, 0,
#ifdef _WIN32
NULL /*WCHAR *deviceID*/, NULL, AudioCategory_GameEffects);
#else
0 /*int deviceIndex*/, NULL);
#endif
ok(hr == S_OK, "CreateMasteringVoice failed: %08x\n", hr);
fmt.wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
fmt.nChannels = 2;
fmt.nSamplesPerSec = 44100;
fmt.wBitsPerSample = 32;
fmt.nBlockAlign = fmt.nChannels * fmt.wBitsPerSample / 8;
fmt.nAvgBytesPerSec = fmt.nSamplesPerSec * fmt.nBlockAlign;
fmt.cbSize = 0;
XA2CALL(CreateSourceVoice, &src, &fmt, 0, 1.f, NULL, NULL, NULL);
ok(hr == S_OK, "CreateSourceVoice failed: %08x\n", hr);
memset(&buf, 0, sizeof(buf));
buf.AudioBytes = 22050 * fmt.nBlockAlign;
buf.pAudioData = FAtest_malloc(buf.AudioBytes);
fill_buf((float*)buf.pAudioData, &fmt, 440, 22050);
hr = IXAudio2SourceVoice_SubmitSourceBuffer(src, &buf, NULL);
ok(hr == S_OK, "SubmitSourceBuffer failed: %08x\n", hr);
hr = IXAudio2SourceVoice_Start(src, 0, XAUDIO2_COMMIT_NOW);
ok(hr == S_OK, "Start failed: %08x\n", hr);
XA2CALL_0(StartEngine);
ok(hr == S_OK, "StartEngine failed: %08x\n", hr);
while(1){
if(xaudio27)
IXAudio27SourceVoice_GetState((IXAudio27SourceVoice*)src, &state);
else
IXAudio2SourceVoice_GetState(src, &state, 0);
if(state.SamplesPlayed >= 2205)
break;
FAtest_sleep(10);
}
hr = IXAudio2SourceVoice_Stop(src, 0, XAUDIO2_COMMIT_NOW);
ok(hr == S_OK, "Stop failed: %08x\n", hr);
hr = IXAudio2SourceVoice_FlushSourceBuffers(src);
ok(hr == S_OK, "FlushSourceBuffers failed: %08x\n", hr);
hr = IXAudio2SourceVoice_Start(src, 0, XAUDIO2_COMMIT_NOW);
ok(hr == S_OK, "Start failed: %08x\n", hr);
FAtest_sleep(100);
hr = IXAudio2SourceVoice_SubmitSourceBuffer(src, &buf, NULL);
ok(hr == S_OK, "SubmitSourceBuffer failed: %08x\n", hr);
if(xaudio27){
IXAudio27SourceVoice_DestroyVoice((IXAudio27SourceVoice*)src);
}else{
IXAudio2SourceVoice_DestroyVoice(src);
}
/* In XA2.7 FlushSourceBuffers is always asynchronous. We also test Stop both
* before and after FlushSourceBuffers, with two buffers submitted. During the
* FlushSourceBuffers callbacks, even if Stop was called first (and thus both
* buffers get OnBufferEnd events), the BuffersQueued is still 1 for the first
* event. The game Legend of Heroes: Trails of Cold Steel 2 relies on this. */
if(xaudio27){
for(i = 0; i < 3; ++i){
flush_buf_tested = 0;
XA2CALL(CreateSourceVoice, &src, &fmt, 0, 1.f, &flush_buf, NULL, NULL);
ok(hr == S_OK, "CreateSourceVoice failed: %08x\n", hr);
for(j = 0; j < 2; j++){
testdata[j].idx = j;
testdata[j].test = i;
testdata[j].src = src;
buf.pContext = &testdata[j];
hr = IXAudio2SourceVoice_SubmitSourceBuffer(src, &buf, NULL);
ok(hr == S_OK, "SubmitSourceBuffer failed: %08x\n", hr);
}
hr = IXAudio2SourceVoice_Start(src, 0, XAUDIO2_COMMIT_NOW);
ok(hr == S_OK, "Start failed: %08x\n", hr);
while(1){
IXAudio27SourceVoice_GetState((IXAudio27SourceVoice*)src, &state);
if(state.SamplesPlayed >= 2205)
break;
FAtest_sleep(10);
}
switch(i){
case 0:
hr = IXAudio2SourceVoice_Stop(src, 0, XAUDIO2_COMMIT_NOW);
ok(hr == S_OK, "Stop failed: %08x\n", hr);
hr = IXAudio2SourceVoice_FlushSourceBuffers(src);
ok(hr == S_OK, "FlushSourceBuffers failed: %08x\n", hr);
while(1){
if(flush_buf_tested >= 2)
break;
FAtest_sleep(10);
}
ok(flush_buf_tested == 2, "Wrong number of OnBufferEnd callbacks tested: %u\n", flush_buf_tested);
break;
case 1:
case 2:
hr = IXAudio2SourceVoice_FlushSourceBuffers(src);
ok(hr == S_OK, "FlushSourceBuffers failed: %08x\n", hr);
hr = IXAudio2SourceVoice_Stop(src, 0, XAUDIO2_COMMIT_NOW);
ok(hr == S_OK, "Stop failed: %08x\n", hr);
while(1){
if(flush_buf_tested >= 1)
break;
FAtest_sleep(10);
}
ok(flush_buf_tested == 1, "Wrong number of OnBufferEnd callbacks tested: %u\n", flush_buf_tested);
break;
}
IXAudio27SourceVoice_DestroyVoice((IXAudio27SourceVoice*)src);
}
}
IXAudio2MasteringVoice_DestroyVoice(master);
FAtest_free((void*)buf.pAudioData);
}
static void test_setchannelvolumes(IXAudio2 *xa)
{
HRESULT hr;
IXAudio2MasteringVoice *master;
IXAudio2SourceVoice *src_2ch, *src_8ch;
WAVEFORMATEX fmt_2ch, fmt_8ch;
float volumes[] = {0.1f, 0.2f, 0.3f, 0.4f, 0.5f, 0.6f, 0.7f, 0.8f};
if(xaudio27)
hr = IXAudio27_CreateMasteringVoice((IXAudio27*)xa, &master, 8, 44100, 0, 0, NULL);
else
hr = IXAudio2_CreateMasteringVoice(xa, &master, 8, 44100, 0,
#ifdef _WIN32
NULL /*WCHAR *deviceID*/, NULL, AudioCategory_GameEffects);
#else
0 /*int deviceIndex*/, NULL);
#endif
ok(hr == S_OK, "CreateMasteringVoice failed: %08x\n", hr);
fmt_2ch.wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
fmt_2ch.nChannels = 2;
fmt_2ch.nSamplesPerSec = 44100;
fmt_2ch.wBitsPerSample = 32;
fmt_2ch.nBlockAlign = fmt_2ch.nChannels * fmt_2ch.wBitsPerSample / 8;
fmt_2ch.nAvgBytesPerSec = fmt_2ch.nSamplesPerSec * fmt_2ch.nBlockAlign;
fmt_2ch.cbSize = 0;
fmt_8ch.wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
fmt_8ch.nChannels = 8;
fmt_8ch.nSamplesPerSec = 44100;
fmt_8ch.wBitsPerSample = 32;
fmt_8ch.nBlockAlign = fmt_8ch.nChannels * fmt_8ch.wBitsPerSample / 8;
fmt_8ch.nAvgBytesPerSec = fmt_8ch.nSamplesPerSec * fmt_8ch.nBlockAlign;
fmt_8ch.cbSize = 0;
XA2CALL(CreateSourceVoice, &src_2ch, &fmt_2ch, 0, 1.f, NULL, NULL, NULL);
ok(hr == S_OK, "CreateSourceVoice failed: %08x\n", hr);
XA2CALL(CreateSourceVoice, &src_8ch, &fmt_8ch, 0, 1.f, NULL, NULL, NULL);
ok(hr == S_OK, "CreateSourceVoice failed: %08x\n", hr);
hr = IXAudio2SourceVoice_SetChannelVolumes(src_2ch, 2, volumes, XAUDIO2_COMMIT_NOW);
ok(hr == S_OK, "SetChannelVolumes failed: %08x\n", hr);
hr = IXAudio2SourceVoice_SetChannelVolumes(src_8ch, 8, volumes, XAUDIO2_COMMIT_NOW);
ok(hr == S_OK, "SetChannelVolumes failed: %08x\n", hr);
if(xaudio27){
/* XAudio 2.7 doesn't check the number of channels */
hr = IXAudio2SourceVoice_SetChannelVolumes(src_8ch, 2, volumes, XAUDIO2_COMMIT_NOW);
ok(hr == S_OK, "SetChannelVolumes failed: %08x\n", hr);
}else{
/* the number of channels must be the same as the number of channels on the source voice */
hr = IXAudio2SourceVoice_SetChannelVolumes(src_8ch, 2, volumes, XAUDIO2_COMMIT_NOW);
ok(hr == XAUDIO2_E_INVALID_CALL, "SetChannelVolumes should have failed: %08x\n", hr);
hr = IXAudio2SourceVoice_SetChannelVolumes(src_2ch, 8, volumes, XAUDIO2_COMMIT_NOW);
ok(hr == XAUDIO2_E_INVALID_CALL, "SetChannelVolumes should have failed: %08x\n", hr);
/* volumes must not be NULL, XAudio 2.7 doesn't check this */
hr = IXAudio2SourceVoice_SetChannelVolumes(src_2ch, 2, NULL, XAUDIO2_COMMIT_NOW);
ok(hr == XAUDIO2_E_INVALID_CALL, "SetChannelVolumes should have failed: %08x\n", hr);
}
if(xaudio27){
IXAudio27SourceVoice_DestroyVoice((IXAudio27SourceVoice*)src_2ch);
IXAudio27SourceVoice_DestroyVoice((IXAudio27SourceVoice*)src_8ch);
}else{
IXAudio2SourceVoice_DestroyVoice(src_2ch);
IXAudio2SourceVoice_DestroyVoice(src_8ch);
}
IXAudio2MasteringVoice_DestroyVoice(master);
}
int main(int argc, char **argv)
{
HRESULT hr;
IXAudio2 *xa;
IXAudio27 *xa27 = NULL;
UINT32 has_devices;
#ifdef _WIN32
HANDLE xa28dll;
main_thread_id = GetCurrentThreadId();
CoInitialize(NULL);
hr = CoCreateInstance(&CLSID_XAudio27, NULL, CLSCTX_INPROC_SERVER,
&IID_IXAudio27, (void**)&xa27);
#else
main_thread_id = pthread_self();
hr = FAudioCOMConstructEXT(&xa27, 7);
ok(hr == S_OK, "Failed to create FAudio object\n");
#endif
if(hr == S_OK){
xaudio27 = TRUE;
hr = IXAudio27_Initialize(xa27, 0, XAUDIO2_ANY_PROCESSOR);
ok(hr == S_OK, "Initialize failed: %08x\n", hr);
has_devices = test_DeviceDetails(xa27);
if(has_devices){
test_simple_streaming((IXAudio2*)xa27);
test_buffer_callbacks((IXAudio2*)xa27);
test_looping((IXAudio2*)xa27);
test_submix((IXAudio2*)xa27);
test_flush((IXAudio2*)xa27);
test_setchannelvolumes((IXAudio2*)xa27);
}else
fprintf(stdout, "No audio devices available\n");
IXAudio27_Release(xa27);
}else
fprintf(stdout, "XAudio2.7 not available, tests skipped\n");
#ifdef _WIN32
hr = E_FAIL;
xa28dll = LoadLibraryA("xaudio2_8.dll");
if(xa28dll){
pXAudio2Create = (void*)GetProcAddress(xa28dll, "XAudio2Create");
pCreateAudioVolumeMeter = (void*)GetProcAddress(xa28dll, "CreateAudioVolumeMeter");
ok(pXAudio2Create != NULL && pCreateAudioVolumeMeter != NULL,
"xaudio2_8 doesn't have expected exports?\n");
if(pXAudio2Create)
hr = pXAudio2Create(&xa, 0, XAUDIO2_DEFAULT_PROCESSOR);
}
#else
hr = FAudioCreate(&xa, 0, FAUDIO_DEFAULT_PROCESSOR);
ok(hr == S_OK, "Failed to create FAudio object\n");
#endif
if(hr == S_OK){
xaudio27 = FALSE;
has_devices = test_DeviceDetails((IXAudio27*)xa);
if(has_devices){
test_simple_streaming(xa);
test_buffer_callbacks(xa);
test_looping(xa);
test_submix(xa);
test_flush(xa);
test_setchannelvolumes(xa);
}else
fprintf(stdout, "No audio devices available\n");
IXAudio2_Release(xa);
}else
fprintf(stdout, "XAudio2.8 not available, tests skipped\n");
fprintf(stdout, "Finished with %u successful tests and %u failed tests.\n",
success_count, failure_count);
return failure_count > 0;
}