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/**
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* MojoShader; generate shader programs from bytecode of compiled
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* Direct3D shaders.
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*
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* Please see the file LICENSE.txt in the source's root directory.
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*
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* This file written by Ryan C. Gordon.
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*/
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#define __MOJOSHADER_INTERNAL__ 1
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#include "mojoshader_profile.h"
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#pragma GCC visibility push(hidden)
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#if SUPPORT_PROFILE_GLSL
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#define EMIT_GLSL_OPCODE_UNIMPLEMENTED_FUNC(op) \
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void emit_GLSL_##op(Context *ctx) { \
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fail(ctx, #op " unimplemented in glsl profile"); \
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}
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static inline const char *get_GLSL_register_string(Context *ctx,
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const RegisterType regtype, const int regnum,
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char *regnum_str, const size_t regnum_size)
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{
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// turns out these are identical at the moment.
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return get_D3D_register_string(ctx,regtype,regnum,regnum_str,regnum_size);
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} // get_GLSL_register_string
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const char *get_GLSL_uniform_type(Context *ctx, const RegisterType rtype)
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{
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switch (rtype)
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{
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case REG_TYPE_CONST: return "vec4";
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case REG_TYPE_CONSTINT: return "ivec4";
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case REG_TYPE_CONSTBOOL: return "bool";
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default: fail(ctx, "BUG: used a uniform we don't know how to define.");
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} // switch
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return NULL;
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} // get_GLSL_uniform_type
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const char *get_GLSL_varname_in_buf(Context *ctx, RegisterType rt,
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int regnum, char *buf,
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const size_t len)
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{
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char regnum_str[16];
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const char *regtype_str = get_GLSL_register_string(ctx, rt, regnum,
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regnum_str, sizeof (regnum_str));
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snprintf(buf,len,"%s_%s%s", ctx->shader_type_str, regtype_str, regnum_str);
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return buf;
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} // get_GLSL_varname_in_buf
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const char *get_GLSL_varname(Context *ctx, RegisterType rt, int regnum)
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{
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char buf[64];
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get_GLSL_varname_in_buf(ctx, rt, regnum, buf, sizeof (buf));
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return StrDup(ctx, buf);
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} // get_GLSL_varname
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static inline const char *get_GLSL_const_array_varname_in_buf(Context *ctx,
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const int base, const int size,
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char *buf, const size_t buflen)
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{
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const char *type = ctx->shader_type_str;
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snprintf(buf, buflen, "%s_const_array_%d_%d", type, base, size);
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return buf;
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} // get_GLSL_const_array_varname_in_buf
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const char *get_GLSL_const_array_varname(Context *ctx, int base, int size)
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{
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char buf[64];
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get_GLSL_const_array_varname_in_buf(ctx, base, size, buf, sizeof (buf));
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return StrDup(ctx, buf);
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} // get_GLSL_const_array_varname
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static inline const char *get_GLSL_input_array_varname(Context *ctx,
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char *buf, const size_t buflen)
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{
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snprintf(buf, buflen, "%s", "vertex_input_array");
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return buf;
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} // get_GLSL_input_array_varname
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const char *get_GLSL_uniform_array_varname(Context *ctx,
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const RegisterType regtype,
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char *buf, const size_t len)
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{
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const char *shadertype = ctx->shader_type_str;
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const char *type = get_GLSL_uniform_type(ctx, regtype);
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snprintf(buf, len, "%s_uniforms_%s", shadertype, type);
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return buf;
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} // get_GLSL_uniform_array_varname
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const char *get_GLSL_destarg_varname(Context *ctx, char *buf, size_t len)
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{
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const DestArgInfo *arg = &ctx->dest_arg;
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return get_GLSL_varname_in_buf(ctx, arg->regtype, arg->regnum, buf, len);
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} // get_GLSL_destarg_varname
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const char *get_GLSL_srcarg_varname(Context *ctx, const size_t idx,
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char *buf, size_t len)
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{
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if (idx >= STATICARRAYLEN(ctx->source_args))
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{
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fail(ctx, "Too many source args");
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*buf = '\0';
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return buf;
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} // if
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const SourceArgInfo *arg = &ctx->source_args[idx];
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return get_GLSL_varname_in_buf(ctx, arg->regtype, arg->regnum, buf, len);
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} // get_GLSL_srcarg_varname
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const char *make_GLSL_destarg_assign(Context *, char *, const size_t,
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const char *, ...) ISPRINTF(4,5);
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const char *make_GLSL_destarg_assign(Context *ctx, char *buf,
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const size_t buflen,
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const char *fmt, ...)
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{
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int need_parens = 0;
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const DestArgInfo *arg = &ctx->dest_arg;
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if (arg->writemask == 0)
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{
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*buf = '\0';
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return buf; // no writemask? It's a no-op.
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} // if
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char clampbuf[32] = { '\0' };
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const char *clampleft = "";
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const char *clampright = "";
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if (arg->result_mod & MOD_SATURATE)
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{
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const int vecsize = vecsize_from_writemask(arg->writemask);
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clampleft = "clamp(";
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if (vecsize == 1)
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clampright = ", 0.0, 1.0)";
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else
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{
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snprintf(clampbuf, sizeof (clampbuf),
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", vec%d(0.0), vec%d(1.0))", vecsize, vecsize);
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clampright = clampbuf;
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} // else
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} // if
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// MSDN says MOD_PP is a hint and many implementations ignore it. So do we.
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// CENTROID only allowed in DCL opcodes, which shouldn't come through here.
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assert((arg->result_mod & MOD_CENTROID) == 0);
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if (ctx->predicated)
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{
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fail(ctx, "predicated destinations unsupported"); // !!! FIXME
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*buf = '\0';
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return buf;
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} // if
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char operation[256];
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va_list ap;
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va_start(ap, fmt);
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const int len = vsnprintf(operation, sizeof (operation), fmt, ap);
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va_end(ap);
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if (len >= sizeof (operation))
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{
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fail(ctx, "operation string too large"); // I'm lazy. :P
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*buf = '\0';
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return buf;
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} // if
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const char *result_shift_str = "";
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switch (arg->result_shift)
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{
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case 0x1: result_shift_str = " * 2.0"; break;
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case 0x2: result_shift_str = " * 4.0"; break;
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case 0x3: result_shift_str = " * 8.0"; break;
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case 0xD: result_shift_str = " / 8.0"; break;
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case 0xE: result_shift_str = " / 4.0"; break;
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case 0xF: result_shift_str = " / 2.0"; break;
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} // switch
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need_parens |= (result_shift_str[0] != '\0');
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char regnum_str[16];
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const char *regtype_str = get_GLSL_register_string(ctx, arg->regtype,
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arg->regnum, regnum_str,
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sizeof (regnum_str));
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char writemask_str[6];
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size_t i = 0;
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const int scalar = isscalar(ctx, ctx->shader_type, arg->regtype, arg->regnum);
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if (!scalar && !writemask_xyzw(arg->writemask))
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{
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writemask_str[i++] = '.';
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if (arg->writemask0) writemask_str[i++] = 'x';
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if (arg->writemask1) writemask_str[i++] = 'y';
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if (arg->writemask2) writemask_str[i++] = 'z';
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if (arg->writemask3) writemask_str[i++] = 'w';
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} // if
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writemask_str[i] = '\0';
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assert(i < sizeof (writemask_str));
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const char *leftparen = (need_parens) ? "(" : "";
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const char *rightparen = (need_parens) ? ")" : "";
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snprintf(buf, buflen, "%s_%s%s%s = %s%s%s%s%s%s;",
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ctx->shader_type_str, regtype_str, regnum_str, writemask_str,
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clampleft, leftparen, operation, rightparen, result_shift_str,
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clampright);
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// !!! FIXME: make sure the scratch buffer was large enough.
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return buf;
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} // make_GLSL_destarg_assign
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char *make_GLSL_swizzle_string(char *swiz_str, const size_t strsize,
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const int swizzle, const int writemask)
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{
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size_t i = 0;
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if ( (!no_swizzle(swizzle)) || (!writemask_xyzw(writemask)) )
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{
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const int writemask0 = (writemask >> 0) & 0x1;
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const int writemask1 = (writemask >> 1) & 0x1;
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const int writemask2 = (writemask >> 2) & 0x1;
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const int writemask3 = (writemask >> 3) & 0x1;
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const int swizzle_x = (swizzle >> 0) & 0x3;
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const int swizzle_y = (swizzle >> 2) & 0x3;
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const int swizzle_z = (swizzle >> 4) & 0x3;
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const int swizzle_w = (swizzle >> 6) & 0x3;
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swiz_str[i++] = '.';
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if (writemask0) swiz_str[i++] = swizzle_channels[swizzle_x];
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if (writemask1) swiz_str[i++] = swizzle_channels[swizzle_y];
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if (writemask2) swiz_str[i++] = swizzle_channels[swizzle_z];
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if (writemask3) swiz_str[i++] = swizzle_channels[swizzle_w];
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} // if
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assert(i < strsize);
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swiz_str[i] = '\0';
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return swiz_str;
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} // make_GLSL_swizzle_string
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const char *make_GLSL_srcarg_string(Context *ctx, const size_t idx,
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const int writemask, char *buf,
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const size_t buflen)
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{
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*buf = '\0';
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if (idx >= STATICARRAYLEN(ctx->source_args))
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{
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fail(ctx, "Too many source args");
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return buf;
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} // if
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const SourceArgInfo *arg = &ctx->source_args[idx];
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const char *premod_str = "";
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const char *postmod_str = "";
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switch (arg->src_mod)
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{
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case SRCMOD_NEGATE:
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premod_str = "-";
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break;
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case SRCMOD_BIASNEGATE:
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premod_str = "-(";
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postmod_str = " - 0.5)";
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break;
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case SRCMOD_BIAS:
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premod_str = "(";
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postmod_str = " - 0.5)";
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break;
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case SRCMOD_SIGNNEGATE:
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premod_str = "-((";
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postmod_str = " - 0.5) * 2.0)";
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break;
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case SRCMOD_SIGN:
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premod_str = "((";
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postmod_str = " - 0.5) * 2.0)";
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break;
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case SRCMOD_COMPLEMENT:
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premod_str = "(1.0 - ";
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postmod_str = ")";
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break;
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case SRCMOD_X2NEGATE:
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premod_str = "-(";
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postmod_str = " * 2.0)";
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break;
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case SRCMOD_X2:
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premod_str = "(";
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postmod_str = " * 2.0)";
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break;
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case SRCMOD_DZ:
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fail(ctx, "SRCMOD_DZ unsupported"); return buf; // !!! FIXME
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postmod_str = "_dz";
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break;
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case SRCMOD_DW:
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fail(ctx, "SRCMOD_DW unsupported"); return buf; // !!! FIXME
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postmod_str = "_dw";
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break;
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case SRCMOD_ABSNEGATE:
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premod_str = "-abs(";
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postmod_str = ")";
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break;
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case SRCMOD_ABS:
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premod_str = "abs(";
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postmod_str = ")";
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break;
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case SRCMOD_NOT:
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premod_str = "!";
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break;
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case SRCMOD_NONE:
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case SRCMOD_TOTAL:
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break; // stop compiler whining.
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} // switch
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const char *regtype_str = NULL;
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if (!arg->relative)
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{
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regtype_str = get_GLSL_varname_in_buf(ctx, arg->regtype, arg->regnum,
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(char *) alloca(64), 64);
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} // if
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const char *rel_lbracket = "";
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char rel_offset[32] = { '\0' };
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const char *rel_rbracket = "";
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char rel_swizzle[4] = { '\0' };
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const char *rel_regtype_str = "";
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if (arg->relative)
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{
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if (arg->regtype == REG_TYPE_INPUT)
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regtype_str=get_GLSL_input_array_varname(ctx,(char*)alloca(64),64);
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else
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{
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assert(arg->regtype == REG_TYPE_CONST);
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const int arrayidx = arg->relative_array->index;
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const int offset = arg->regnum - arrayidx;
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assert(offset >= 0);
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if (arg->relative_array->constant)
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{
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const int arraysize = arg->relative_array->count;
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regtype_str = get_GLSL_const_array_varname_in_buf(ctx,
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arrayidx, arraysize, (char *) alloca(64), 64);
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if (offset != 0)
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snprintf(rel_offset, sizeof (rel_offset), "%d + ", offset);
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} // if
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else
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{
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regtype_str = get_GLSL_uniform_array_varname(ctx, arg->regtype,
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(char *) alloca(64), 64);
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if (offset == 0)
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{
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snprintf(rel_offset, sizeof (rel_offset),
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"ARRAYBASE_%d + ", arrayidx);
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} // if
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else
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{
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snprintf(rel_offset, sizeof (rel_offset),
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"(ARRAYBASE_%d + %d) + ", arrayidx, offset);
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} // else
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} // else
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} // else
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rel_lbracket = "[";
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if (arg->relative_regtype == REG_TYPE_LOOP)
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{
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rel_regtype_str = "aL";
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rel_swizzle[0] = '\0';
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rel_swizzle[1] = '\0';
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rel_swizzle[2] = '\0';
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} // if
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else
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{
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rel_regtype_str = get_GLSL_varname_in_buf(ctx, arg->relative_regtype,
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arg->relative_regnum,
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(char *) alloca(64), 64);
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rel_swizzle[0] = '.';
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rel_swizzle[1] = swizzle_channels[arg->relative_component];
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rel_swizzle[2] = '\0';
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} // else
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rel_rbracket = "]";
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} // if
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char swiz_str[6] = { '\0' };
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if (!isscalar(ctx, ctx->shader_type, arg->regtype, arg->regnum))
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{
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make_GLSL_swizzle_string(swiz_str, sizeof (swiz_str),
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arg->swizzle, writemask);
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} // if
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if (regtype_str == NULL)
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{
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fail(ctx, "Unknown source register type.");
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return buf;
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} // if
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snprintf(buf, buflen, "%s%s%s%s%s%s%s%s%s",
|
|
|
premod_str, regtype_str, rel_lbracket, rel_offset,
|
|
|
rel_regtype_str, rel_swizzle, rel_rbracket, swiz_str,
|
|
|
postmod_str);
|
|
|
// !!! FIXME: make sure the scratch buffer was large enough.
|
|
|
return buf;
|
|
|
} // make_GLSL_srcarg_string
|
|
|
|
|
|
// generate some convenience functions.
|
|
|
#define MAKE_GLSL_SRCARG_STRING_(mask, bitmask) \
|
|
|
static inline const char *make_GLSL_srcarg_string_##mask(Context *ctx, \
|
|
|
const size_t idx, char *buf, \
|
|
|
const size_t buflen) { \
|
|
|
return make_GLSL_srcarg_string(ctx, idx, bitmask, buf, buflen); \
|
|
|
}
|
|
|
MAKE_GLSL_SRCARG_STRING_(x, (1 << 0))
|
|
|
MAKE_GLSL_SRCARG_STRING_(y, (1 << 1))
|
|
|
MAKE_GLSL_SRCARG_STRING_(z, (1 << 2))
|
|
|
MAKE_GLSL_SRCARG_STRING_(w, (1 << 3))
|
|
|
MAKE_GLSL_SRCARG_STRING_(scalar, (1 << 0))
|
|
|
MAKE_GLSL_SRCARG_STRING_(full, 0xF)
|
|
|
MAKE_GLSL_SRCARG_STRING_(masked, ctx->dest_arg.writemask)
|
|
|
MAKE_GLSL_SRCARG_STRING_(vec3, 0x7)
|
|
|
MAKE_GLSL_SRCARG_STRING_(vec2, 0x3)
|
|
|
#undef MAKE_GLSL_SRCARG_STRING_
|
|
|
|
|
|
// special cases for comparison opcodes...
|
|
|
|
|
|
const char *get_GLSL_comparison_string_scalar(Context *ctx)
|
|
|
{
|
|
|
const char *comps[] = { "", ">", "==", ">=", "<", "!=", "<=" };
|
|
|
if (ctx->instruction_controls >= STATICARRAYLEN(comps))
|
|
|
{
|
|
|
fail(ctx, "unknown comparison control");
|
|
|
return "";
|
|
|
} // if
|
|
|
|
|
|
return comps[ctx->instruction_controls];
|
|
|
} // get_GLSL_comparison_string_scalar
|
|
|
|
|
|
const char *get_GLSL_comparison_string_vector(Context *ctx)
|
|
|
{
|
|
|
const char *comps[] = {
|
|
|
"", "greaterThan", "equal", "greaterThanEqual", "lessThan",
|
|
|
"notEqual", "lessThanEqual"
|
|
|
};
|
|
|
|
|
|
if (ctx->instruction_controls >= STATICARRAYLEN(comps))
|
|
|
{
|
|
|
fail(ctx, "unknown comparison control");
|
|
|
return "";
|
|
|
} // if
|
|
|
|
|
|
return comps[ctx->instruction_controls];
|
|
|
} // get_GLSL_comparison_string_vector
|
|
|
|
|
|
// special extensions needed for texldd/texldl...
|
|
|
|
|
|
static void prepend_glsl_texlod_extensions(Context *ctx)
|
|
|
{
|
|
|
// !!! FIXME:
|
|
|
// GLSL 1.30 introduced textureGrad() for this, but it looks like the
|
|
|
// functions are overloaded instead of texture2DGrad() (etc).
|
|
|
|
|
|
// !!! FIXME:
|
|
|
// The spec says we can't use GLSL's texture*Lod() built-ins from fragment
|
|
|
// shaders for some inexplicable reason.
|
|
|
// For now, you'll just have to suffer with the potentially wrong mipmap
|
|
|
// until I can figure something out.
|
|
|
|
|
|
// ARB_shader_texture_lod and EXT_gpu_shader4 added texture2DLod/Grad*(),
|
|
|
// so we'll use them if available. Failing that, we'll just fallback
|
|
|
// to a regular texture2D call and hope the mipmap it chooses is close
|
|
|
// enough.
|
|
|
if (!ctx->glsl_generated_texlod_setup)
|
|
|
{
|
|
|
ctx->glsl_generated_texlod_setup = 1;
|
|
|
push_output(ctx, &ctx->preflight);
|
|
|
output_line(ctx, "#if GL_ARB_shader_texture_lod");
|
|
|
output_line(ctx, "#extension GL_ARB_shader_texture_lod : enable");
|
|
|
output_line(ctx, "#define texture2DGrad texture2DGradARB");
|
|
|
output_line(ctx, "#define texture2DProjGrad texture2DProjARB");
|
|
|
output_line(ctx, "#elif GL_EXT_gpu_shader4");
|
|
|
output_line(ctx, "#extension GL_EXT_gpu_shader4 : enable");
|
|
|
output_line(ctx, "#else");
|
|
|
output_line(ctx, "#define texture2DGrad(a,b,c,d) texture2D(a,b)");
|
|
|
output_line(ctx, "#define texture2DProjGrad(a,b,c,d) texture2DProj(a,b)");
|
|
|
if (shader_is_pixel(ctx))
|
|
|
output_line(ctx, "#define texture2DLod(a,b,c) texture2D(a,b)");
|
|
|
output_line(ctx, "#endif");
|
|
|
output_blank_line(ctx);
|
|
|
pop_output(ctx);
|
|
|
} // if
|
|
|
} // prepend_glsl_texlod_extensions
|
|
|
|
|
|
|
|
|
void emit_GLSL_start(Context *ctx, const char *profilestr)
|
|
|
{
|
|
|
if (!shader_is_vertex(ctx) && !shader_is_pixel(ctx))
|
|
|
{
|
|
|
failf(ctx, "Shader type %u unsupported in this profile.",
|
|
|
(uint) ctx->shader_type);
|
|
|
return;
|
|
|
} // if
|
|
|
|
|
|
else if (strcmp(profilestr, MOJOSHADER_PROFILE_GLSL) == 0)
|
|
|
{
|
|
|
// No gl_FragData[] before GLSL 1.10, so we have to force the version.
|
|
|
push_output(ctx, &ctx->preflight);
|
|
|
output_line(ctx, "#version 110");
|
|
|
pop_output(ctx);
|
|
|
} // else if
|
|
|
|
|
|
#if SUPPORT_PROFILE_GLSL120
|
|
|
else if (strcmp(profilestr, MOJOSHADER_PROFILE_GLSL120) == 0)
|
|
|
{
|
|
|
ctx->profile_supports_glsl120 = 1;
|
|
|
push_output(ctx, &ctx->preflight);
|
|
|
output_line(ctx, "#version 120");
|
|
|
pop_output(ctx);
|
|
|
} // else if
|
|
|
#endif
|
|
|
|
|
|
#if SUPPORT_PROFILE_GLSLES
|
|
|
else if (strcmp(profilestr, MOJOSHADER_PROFILE_GLSLES) == 0)
|
|
|
{
|
|
|
ctx->profile_supports_glsles = 1;
|
|
|
push_output(ctx, &ctx->preflight);
|
|
|
output_line(ctx, "#version 100");
|
|
|
if (shader_is_vertex(ctx))
|
|
|
output_line(ctx, "precision highp float;");
|
|
|
else
|
|
|
output_line(ctx, "precision mediump float;");
|
|
|
output_line(ctx, "precision mediump int;");
|
|
|
pop_output(ctx);
|
|
|
} // else if
|
|
|
#endif
|
|
|
|
|
|
else
|
|
|
{
|
|
|
failf(ctx, "Profile '%s' unsupported or unknown.", profilestr);
|
|
|
return;
|
|
|
} // else
|
|
|
|
|
|
push_output(ctx, &ctx->mainline_intro);
|
|
|
output_line(ctx, "void main()");
|
|
|
output_line(ctx, "{");
|
|
|
pop_output(ctx);
|
|
|
|
|
|
set_output(ctx, &ctx->mainline);
|
|
|
ctx->indent++;
|
|
|
} // emit_GLSL_start
|
|
|
|
|
|
void emit_GLSL_RET(Context *ctx);
|
|
|
void emit_GLSL_end(Context *ctx)
|
|
|
{
|
|
|
// ps_1_* writes color to r0 instead oC0. We move it to the right place.
|
|
|
// We don't have to worry about a RET opcode messing this up, since
|
|
|
// RET isn't available before ps_2_0.
|
|
|
if (shader_is_pixel(ctx) && !shader_version_atleast(ctx, 2, 0))
|
|
|
{
|
|
|
const char *shstr = ctx->shader_type_str;
|
|
|
set_used_register(ctx, REG_TYPE_COLOROUT, 0, 1);
|
|
|
output_line(ctx, "%s_oC0 = %s_r0;", shstr, shstr);
|
|
|
} // if
|
|
|
else if (shader_is_vertex(ctx))
|
|
|
{
|
|
|
#ifdef MOJOSHADER_FLIP_RENDERTARGET
|
|
|
output_line(ctx, "gl_Position.y = gl_Position.y * vpFlip;");
|
|
|
#endif
|
|
|
#ifdef MOJOSHADER_DEPTH_CLIPPING
|
|
|
output_line(ctx, "gl_Position.z = gl_Position.z * 2.0 - gl_Position.w;");
|
|
|
#endif
|
|
|
} // else if
|
|
|
|
|
|
// force a RET opcode if we're at the end of the stream without one.
|
|
|
if (ctx->previous_opcode != OPCODE_RET)
|
|
|
emit_GLSL_RET(ctx);
|
|
|
} // emit_GLSL_end
|
|
|
|
|
|
void emit_GLSL_phase(Context *ctx)
|
|
|
{
|
|
|
// no-op in GLSL.
|
|
|
} // emit_GLSL_phase
|
|
|
|
|
|
void output_GLSL_uniform_array(Context *ctx, const RegisterType regtype,
|
|
|
const int size)
|
|
|
{
|
|
|
if (size > 0)
|
|
|
{
|
|
|
char buf[64];
|
|
|
get_GLSL_uniform_array_varname(ctx, regtype, buf, sizeof (buf));
|
|
|
const char *typ;
|
|
|
switch (regtype)
|
|
|
{
|
|
|
case REG_TYPE_CONST: typ = "vec4"; break;
|
|
|
case REG_TYPE_CONSTINT: typ ="ivec4"; break;
|
|
|
case REG_TYPE_CONSTBOOL: typ = "bool"; break;
|
|
|
default:
|
|
|
{
|
|
|
fail(ctx, "BUG: used a uniform we don't know how to define.");
|
|
|
return;
|
|
|
} // default
|
|
|
} // switch
|
|
|
output_line(ctx, "uniform %s %s[%d];", typ, buf, size);
|
|
|
} // if
|
|
|
} // output_GLSL_uniform_array
|
|
|
|
|
|
void emit_GLSL_finalize(Context *ctx)
|
|
|
{
|
|
|
// throw some blank lines around to make source more readable.
|
|
|
push_output(ctx, &ctx->globals);
|
|
|
output_blank_line(ctx);
|
|
|
pop_output(ctx);
|
|
|
|
|
|
// If we had a relative addressing of REG_TYPE_INPUT, we need to build
|
|
|
// an array for it at the start of main(). GLSL doesn't let you specify
|
|
|
// arrays of attributes.
|
|
|
//vec4 blah_array[BIGGEST_ARRAY];
|
|
|
if (ctx->have_relative_input_registers) // !!! FIXME
|
|
|
fail(ctx, "Relative addressing of input registers not supported.");
|
|
|
|
|
|
push_output(ctx, &ctx->preflight);
|
|
|
output_GLSL_uniform_array(ctx, REG_TYPE_CONST, ctx->uniform_float4_count);
|
|
|
output_GLSL_uniform_array(ctx, REG_TYPE_CONSTINT, ctx->uniform_int4_count);
|
|
|
output_GLSL_uniform_array(ctx, REG_TYPE_CONSTBOOL, ctx->uniform_bool_count);
|
|
|
#ifdef MOJOSHADER_FLIP_RENDERTARGET
|
|
|
if (shader_is_vertex(ctx))
|
|
|
output_line(ctx, "uniform float vpFlip;");
|
|
|
#endif
|
|
|
if (ctx->glsl_need_max_float)
|
|
|
output_line(ctx, "const float FLT_MAX = 1e38;");
|
|
|
pop_output(ctx);
|
|
|
} // emit_GLSL_finalize
|
|
|
|
|
|
void emit_GLSL_global(Context *ctx, RegisterType regtype, int regnum)
|
|
|
{
|
|
|
char varname[64];
|
|
|
get_GLSL_varname_in_buf(ctx, regtype, regnum, varname, sizeof (varname));
|
|
|
|
|
|
push_output(ctx, &ctx->globals);
|
|
|
switch (regtype)
|
|
|
{
|
|
|
case REG_TYPE_ADDRESS:
|
|
|
if (shader_is_vertex(ctx))
|
|
|
output_line(ctx, "ivec4 %s;", varname);
|
|
|
else if (shader_is_pixel(ctx)) // actually REG_TYPE_TEXTURE.
|
|
|
{
|
|
|
// We have to map texture registers to temps for ps_1_1, since
|
|
|
// they work like temps, initialize with tex coords, and the
|
|
|
// ps_1_1 TEX opcode expects to overwrite it.
|
|
|
if (!shader_version_atleast(ctx, 1, 4))
|
|
|
{
|
|
|
// GLSL ES does not have gl_TexCoord!
|
|
|
// Also, gl_TexCoord[4+] is unreliable!
|
|
|
#if SUPPORT_PROFILE_GLSLES
|
|
|
const int skipGLTexCoord = support_glsles(ctx) || (regnum >= 4);
|
|
|
#else
|
|
|
const int skipGLTexCoord = (regnum >= 4);
|
|
|
#endif
|
|
|
if (skipGLTexCoord)
|
|
|
output_line(ctx, "vec4 %s = io_%i_%i;",
|
|
|
varname, MOJOSHADER_USAGE_TEXCOORD, regnum);
|
|
|
else
|
|
|
output_line(ctx, "vec4 %s = gl_TexCoord[%d];",
|
|
|
varname, regnum);
|
|
|
} // if
|
|
|
} // else if
|
|
|
break;
|
|
|
case REG_TYPE_PREDICATE:
|
|
|
output_line(ctx, "bvec4 %s;", varname);
|
|
|
break;
|
|
|
case REG_TYPE_TEMP:
|
|
|
output_line(ctx, "vec4 %s;", varname);
|
|
|
break;
|
|
|
case REG_TYPE_LOOP:
|
|
|
break; // no-op. We declare these in for loops at the moment.
|
|
|
case REG_TYPE_LABEL:
|
|
|
break; // no-op. If we see it here, it means we optimized it out.
|
|
|
default:
|
|
|
fail(ctx, "BUG: we used a register we don't know how to define.");
|
|
|
break;
|
|
|
} // switch
|
|
|
pop_output(ctx);
|
|
|
} // emit_GLSL_global
|
|
|
|
|
|
void emit_GLSL_array(Context *ctx, VariableList *var)
|
|
|
{
|
|
|
// All uniforms (except constant arrays, which only get pushed once at
|
|
|
// compile time) are now packed into a single array, so we can batch
|
|
|
// the uniform transfers. So this doesn't actually define an array
|
|
|
// here; the one, big array is emitted during finalization instead.
|
|
|
// However, we need to #define the offset into the one, big array here,
|
|
|
// and let dereferences use that #define.
|
|
|
const int base = var->index;
|
|
|
const int glslbase = ctx->uniform_float4_count;
|
|
|
push_output(ctx, &ctx->globals);
|
|
|
output_line(ctx, "#define ARRAYBASE_%d %d", base, glslbase);
|
|
|
pop_output(ctx);
|
|
|
var->emit_position = glslbase;
|
|
|
} // emit_GLSL_array
|
|
|
|
|
|
void emit_GLSL_const_array(Context *ctx, const ConstantsList *clist,
|
|
|
int base, int size)
|
|
|
{
|
|
|
char varname[64];
|
|
|
get_GLSL_const_array_varname_in_buf(ctx,base,size,varname,sizeof(varname));
|
|
|
|
|
|
#if 0
|
|
|
// !!! FIXME: fails on Nvidia's and Apple's GL, even with #version 120.
|
|
|
// !!! FIXME: (the 1.20 spec says it should work, though, I think...)
|
|
|
if (support_glsl120(ctx))
|
|
|
{
|
|
|
// GLSL 1.20 can do constant arrays.
|
|
|
const char *cstr = NULL;
|
|
|
push_output(ctx, &ctx->globals);
|
|
|
output_line(ctx, "const vec4 %s[%d] = vec4[%d](", varname, size, size);
|
|
|
ctx->indent++;
|
|
|
|
|
|
int i;
|
|
|
for (i = 0; i < size; i++)
|
|
|
{
|
|
|
while (clist->constant.type != MOJOSHADER_UNIFORM_FLOAT)
|
|
|
clist = clist->next;
|
|
|
assert(clist->constant.index == (base + i));
|
|
|
|
|
|
char val0[32];
|
|
|
char val1[32];
|
|
|
char val2[32];
|
|
|
char val3[32];
|
|
|
floatstr(ctx, val0, sizeof (val0), clist->constant.value.f[0], 1);
|
|
|
floatstr(ctx, val1, sizeof (val1), clist->constant.value.f[1], 1);
|
|
|
floatstr(ctx, val2, sizeof (val2), clist->constant.value.f[2], 1);
|
|
|
floatstr(ctx, val3, sizeof (val3), clist->constant.value.f[3], 1);
|
|
|
|
|
|
output_line(ctx, "vec4(%s, %s, %s, %s)%s", val0, val1, val2, val3,
|
|
|
(i < (size-1)) ? "," : "");
|
|
|
|
|
|
clist = clist->next;
|
|
|
} // for
|
|
|
|
|
|
ctx->indent--;
|
|
|
output_line(ctx, ");");
|
|
|
pop_output(ctx);
|
|
|
} // if
|
|
|
|
|
|
else
|
|
|
#endif
|
|
|
{
|
|
|
// stock GLSL 1.0 can't do constant arrays, so make a uniform array
|
|
|
// and have the OpenGL glue assign it at link time. Lame!
|
|
|
push_output(ctx, &ctx->globals);
|
|
|
output_line(ctx, "uniform vec4 %s[%d];", varname, size);
|
|
|
pop_output(ctx);
|
|
|
} // else
|
|
|
} // emit_GLSL_const_array
|
|
|
|
|
|
void emit_GLSL_uniform(Context *ctx, RegisterType regtype, int regnum,
|
|
|
const VariableList *var)
|
|
|
{
|
|
|
// Now that we're pushing all the uniforms as one big array, pack these
|
|
|
// down, so if we only use register c439, it'll actually map to
|
|
|
// glsl_uniforms_vec4[0]. As we push one big array, this will prevent
|
|
|
// uploading unused data.
|
|
|
|
|
|
char varname[64];
|
|
|
char name[64];
|
|
|
int index = 0;
|
|
|
|
|
|
get_GLSL_varname_in_buf(ctx, regtype, regnum, varname, sizeof (varname));
|
|
|
|
|
|
push_output(ctx, &ctx->globals);
|
|
|
|
|
|
if (var == NULL)
|
|
|
{
|
|
|
get_GLSL_uniform_array_varname(ctx, regtype, name, sizeof (name));
|
|
|
|
|
|
if (regtype == REG_TYPE_CONST)
|
|
|
index = ctx->uniform_float4_count;
|
|
|
else if (regtype == REG_TYPE_CONSTINT)
|
|
|
index = ctx->uniform_int4_count;
|
|
|
else if (regtype == REG_TYPE_CONSTBOOL)
|
|
|
index = ctx->uniform_bool_count;
|
|
|
else // get_GLSL_uniform_array_varname() would have called fail().
|
|
|
assert(!(ctx->isfail));
|
|
|
|
|
|
output_line(ctx, "#define %s %s[%d]", varname, name, index);
|
|
|
} // if
|
|
|
|
|
|
else
|
|
|
{
|
|
|
const int arraybase = var->index;
|
|
|
if (var->constant)
|
|
|
{
|
|
|
get_GLSL_const_array_varname_in_buf(ctx, arraybase, var->count,
|
|
|
name, sizeof (name));
|
|
|
index = (regnum - arraybase);
|
|
|
} // if
|
|
|
else
|
|
|
{
|
|
|
assert(var->emit_position != -1);
|
|
|
get_GLSL_uniform_array_varname(ctx, regtype, name, sizeof (name));
|
|
|
index = (regnum - arraybase) + var->emit_position;
|
|
|
} // else
|
|
|
|
|
|
output_line(ctx, "#define %s %s[%d]", varname, name, index);
|
|
|
} // else
|
|
|
|
|
|
pop_output(ctx);
|
|
|
} // emit_GLSL_uniform
|
|
|
|
|
|
void emit_GLSL_sampler(Context *ctx,int stage,TextureType ttype,int tb)
|
|
|
{
|
|
|
const char *type = "";
|
|
|
switch (ttype)
|
|
|
{
|
|
|
case TEXTURE_TYPE_2D: type = "sampler2D"; break;
|
|
|
case TEXTURE_TYPE_CUBE: type = "samplerCube"; break;
|
|
|
case TEXTURE_TYPE_VOLUME: type = "sampler3D"; break;
|
|
|
default: fail(ctx, "BUG: used a sampler we don't know how to define.");
|
|
|
} // switch
|
|
|
|
|
|
char var[64];
|
|
|
get_GLSL_varname_in_buf(ctx, REG_TYPE_SAMPLER, stage, var, sizeof (var));
|
|
|
|
|
|
push_output(ctx, &ctx->globals);
|
|
|
output_line(ctx, "uniform %s %s;", type, var);
|
|
|
if (tb) // This sampler used a ps_1_1 TEXBEM opcode?
|
|
|
{
|
|
|
char name[64];
|
|
|
const int index = ctx->uniform_float4_count;
|
|
|
ctx->uniform_float4_count += 2;
|
|
|
get_GLSL_uniform_array_varname(ctx, REG_TYPE_CONST, name, sizeof (name));
|
|
|
output_line(ctx, "#define %s_texbem %s[%d]", var, name, index);
|
|
|
output_line(ctx, "#define %s_texbeml %s[%d]", var, name, index+1);
|
|
|
} // if
|
|
|
pop_output(ctx);
|
|
|
} // emit_GLSL_sampler
|
|
|
|
|
|
void emit_GLSL_attribute(Context *ctx, RegisterType regtype, int regnum,
|
|
|
MOJOSHADER_usage usage, int index, int wmask,
|
|
|
int flags)
|
|
|
{
|
|
|
// !!! FIXME: this function doesn't deal with write masks at all yet!
|
|
|
const char *usage_str = NULL;
|
|
|
const char *arrayleft = "";
|
|
|
const char *arrayright = "";
|
|
|
char index_str[16] = { '\0' };
|
|
|
char var[64];
|
|
|
|
|
|
get_GLSL_varname_in_buf(ctx, regtype, regnum, var, sizeof (var));
|
|
|
|
|
|
//assert((flags & MOD_PP) == 0); // !!! FIXME: is PP allowed?
|
|
|
|
|
|
if (index != 0) // !!! FIXME: a lot of these MUST be zero.
|
|
|
snprintf(index_str, sizeof (index_str), "%u", (uint) index);
|
|
|
|
|
|
if (shader_is_vertex(ctx))
|
|
|
{
|
|
|
// pre-vs3 output registers.
|
|
|
// these don't ever happen in DCL opcodes, I think. Map to vs_3_*
|
|
|
// output registers.
|
|
|
if (!shader_version_atleast(ctx, 3, 0))
|
|
|
{
|
|
|
if (regtype == REG_TYPE_RASTOUT)
|
|
|
{
|
|
|
regtype = REG_TYPE_OUTPUT;
|
|
|
index = regnum;
|
|
|
switch ((const RastOutType) regnum)
|
|
|
{
|
|
|
case RASTOUT_TYPE_POSITION:
|
|
|
usage = MOJOSHADER_USAGE_POSITION;
|
|
|
break;
|
|
|
case RASTOUT_TYPE_FOG:
|
|
|
usage = MOJOSHADER_USAGE_FOG;
|
|
|
break;
|
|
|
case RASTOUT_TYPE_POINT_SIZE:
|
|
|
usage = MOJOSHADER_USAGE_POINTSIZE;
|
|
|
break;
|
|
|
} // switch
|
|
|
} // if
|
|
|
|
|
|
else if (regtype == REG_TYPE_ATTROUT)
|
|
|
{
|
|
|
regtype = REG_TYPE_OUTPUT;
|
|
|
usage = MOJOSHADER_USAGE_COLOR;
|
|
|
index = regnum;
|
|
|
} // else if
|
|
|
|
|
|
else if (regtype == REG_TYPE_TEXCRDOUT)
|
|
|
{
|
|
|
regtype = REG_TYPE_OUTPUT;
|
|
|
usage = MOJOSHADER_USAGE_TEXCOORD;
|
|
|
index = regnum;
|
|
|
} // else if
|
|
|
} // if
|
|
|
|
|
|
// to avoid limitations of various GL entry points for input
|
|
|
// attributes (glSecondaryColorPointer() can only take 3 component
|
|
|
// items, glVertexPointer() can't do GL_UNSIGNED_BYTE, many other
|
|
|
// issues), we set up all inputs as generic vertex attributes, so we
|
|
|
// can pass data in just about any form, and ignore the built-in GLSL
|
|
|
// attributes like gl_SecondaryColor. Output needs to use the the
|
|
|
// built-ins, though, but we don't have to worry about the GL entry
|
|
|
// point limitations there.
|
|
|
|
|
|
if (regtype == REG_TYPE_INPUT)
|
|
|
{
|
|
|
push_output(ctx, &ctx->globals);
|
|
|
output_line(ctx, "attribute vec4 %s;", var);
|
|
|
pop_output(ctx);
|
|
|
} // if
|
|
|
|
|
|
else if (regtype == REG_TYPE_OUTPUT)
|
|
|
{
|
|
|
switch (usage)
|
|
|
{
|
|
|
case MOJOSHADER_USAGE_POSITION:
|
|
|
if (index == 0)
|
|
|
{
|
|
|
usage_str = "gl_Position";
|
|
|
} // if
|
|
|
break;
|
|
|
case MOJOSHADER_USAGE_POINTSIZE:
|
|
|
usage_str = "gl_PointSize";
|
|
|
break;
|
|
|
case MOJOSHADER_USAGE_COLOR:
|
|
|
#if SUPPORT_PROFILE_GLSLES
|
|
|
if (support_glsles(ctx))
|
|
|
break; // GLSL ES does not have gl_FrontColor
|
|
|
#endif
|
|
|
index_str[0] = '\0'; // no explicit number.
|
|
|
if (index == 0)
|
|
|
{
|
|
|
usage_str = "gl_FrontColor";
|
|
|
} // if
|
|
|
else if (index == 1)
|
|
|
{
|
|
|
usage_str = "gl_FrontSecondaryColor";
|
|
|
} // else if
|
|
|
break;
|
|
|
case MOJOSHADER_USAGE_FOG:
|
|
|
#if SUPPORT_PROFILE_GLSLES
|
|
|
if (support_glsles(ctx))
|
|
|
break; // GLSL ES does not have gl_FogFragCoord
|
|
|
#endif
|
|
|
if (index == 0)
|
|
|
{
|
|
|
usage_str = "gl_FogFragCoord";
|
|
|
} // if
|
|
|
else
|
|
|
{
|
|
|
push_output(ctx, &ctx->globals);
|
|
|
#if SUPPORT_PROFILE_GLSLES
|
|
|
if (support_glsles(ctx))
|
|
|
output_line(ctx, "varying highp float io_%i_%i;", usage, index);
|
|
|
else
|
|
|
#endif
|
|
|
output_line(ctx, "varying float io_%i_%i;", usage, index);
|
|
|
output_line(ctx, "#define %s io_%i_%i", var, usage, index);
|
|
|
pop_output(ctx);
|
|
|
return;
|
|
|
}
|
|
|
break;
|
|
|
case MOJOSHADER_USAGE_TEXCOORD:
|
|
|
#if SUPPORT_PROFILE_GLSLES
|
|
|
if (support_glsles(ctx))
|
|
|
break; // GLSL ES does not have gl_TexCoord
|
|
|
#endif
|
|
|
if (index >= 4)
|
|
|
break; // gl_TexCoord[4+] is unreliable!
|
|
|
snprintf(index_str, sizeof (index_str), "%u", (uint) index);
|
|
|
usage_str = "gl_TexCoord";
|
|
|
arrayleft = "[";
|
|
|
arrayright = "]";
|
|
|
break;
|
|
|
default:
|
|
|
// !!! FIXME: we need to deal with some more built-in varyings here.
|
|
|
break;
|
|
|
} // switch
|
|
|
|
|
|
// !!! FIXME: the #define is a little hacky, but it means we don't
|
|
|
// !!! FIXME: have to track these separately if this works.
|
|
|
push_output(ctx, &ctx->globals);
|
|
|
// no mapping to built-in var? Just make it a regular global, pray.
|
|
|
if (usage_str == NULL)
|
|
|
{
|
|
|
#if SUPPORT_PROFILE_GLSLES
|
|
|
if (support_glsles(ctx))
|
|
|
output_line(ctx, "varying highp vec4 io_%i_%i;", usage, index);
|
|
|
else
|
|
|
#endif
|
|
|
output_line(ctx, "varying vec4 io_%i_%i;", usage, index);
|
|
|
output_line(ctx, "#define %s io_%i_%i", var, usage, index);
|
|
|
} // if
|
|
|
else
|
|
|
{
|
|
|
output_line(ctx, "#define %s %s%s%s%s", var, usage_str,
|
|
|
arrayleft, index_str, arrayright);
|
|
|
} // else
|
|
|
pop_output(ctx);
|
|
|
} // else if
|
|
|
|
|
|
else
|
|
|
{
|
|
|
fail(ctx, "unknown vertex shader attribute register");
|
|
|
} // else
|
|
|
} // if
|
|
|
|
|
|
else if (shader_is_pixel(ctx))
|
|
|
{
|
|
|
// samplers DCLs get handled in emit_GLSL_sampler().
|
|
|
|
|
|
if (flags & MOD_CENTROID) // !!! FIXME
|
|
|
{
|
|
|
failf(ctx, "centroid unsupported in %s profile", ctx->profile->name);
|
|
|
return;
|
|
|
} // if
|
|
|
|
|
|
if (regtype == REG_TYPE_COLOROUT)
|
|
|
{
|
|
|
if (!ctx->have_multi_color_outputs)
|
|
|
usage_str = "gl_FragColor"; // maybe faster?
|
|
|
else
|
|
|
{
|
|
|
snprintf(index_str, sizeof (index_str), "%u", (uint) regnum);
|
|
|
usage_str = "gl_FragData";
|
|
|
arrayleft = "[";
|
|
|
arrayright = "]";
|
|
|
} // else
|
|
|
} // if
|
|
|
|
|
|
else if (regtype == REG_TYPE_DEPTHOUT)
|
|
|
usage_str = "gl_FragDepth";
|
|
|
|
|
|
// !!! FIXME: can you actualy have a texture register with COLOR usage?
|
|
|
else if ((regtype == REG_TYPE_TEXTURE) || (regtype == REG_TYPE_INPUT))
|
|
|
{
|
|
|
#if SUPPORT_PROFILE_GLSLES
|
|
|
if (!support_glsles(ctx))
|
|
|
{
|
|
|
#endif
|
|
|
if (usage == MOJOSHADER_USAGE_TEXCOORD)
|
|
|
{
|
|
|
// ps_1_1 does a different hack for this attribute.
|
|
|
// Refer to emit_GLSL_global()'s REG_TYPE_ADDRESS code.
|
|
|
if (shader_version_atleast(ctx, 1, 4) && (index < 4)) // gl_TexCoord[4+] is unreliable!
|
|
|
{
|
|
|
snprintf(index_str, sizeof (index_str), "%u", (uint) index);
|
|
|
usage_str = "gl_TexCoord";
|
|
|
arrayleft = "[";
|
|
|
arrayright = "]";
|
|
|
} // if
|
|
|
} // if
|
|
|
|
|
|
else if (usage == MOJOSHADER_USAGE_COLOR)
|
|
|
{
|
|
|
index_str[0] = '\0'; // no explicit number.
|
|
|
if (index == 0)
|
|
|
{
|
|
|
usage_str = "gl_Color";
|
|
|
} // if
|
|
|
else if (index == 1)
|
|
|
{
|
|
|
usage_str = "gl_SecondaryColor";
|
|
|
} // else if
|
|
|
// FIXME: Does this even matter when we have varyings? -flibit
|
|
|
// else
|
|
|
// fail(ctx, "unsupported color index");
|
|
|
} // else if
|
|
|
#if SUPPORT_PROFILE_GLSLES
|
|
|
} // if
|
|
|
#endif
|
|
|
} // else if
|
|
|
|
|
|
else if (regtype == REG_TYPE_MISCTYPE)
|
|
|
{
|
|
|
const MiscTypeType mt = (MiscTypeType) regnum;
|
|
|
if (mt == MISCTYPE_TYPE_FACE)
|
|
|
{
|
|
|
push_output(ctx, &ctx->globals);
|
|
|
output_line(ctx, "float %s = gl_FrontFacing ? 1.0 : -1.0;", var);
|
|
|
pop_output(ctx);
|
|
|
return;
|
|
|
} // if
|
|
|
else if (mt == MISCTYPE_TYPE_POSITION)
|
|
|
{
|
|
|
// TODO: For half-pixel offset compensation, floor() this value!
|
|
|
push_output(ctx, &ctx->globals);
|
|
|
output_line(ctx, "uniform vec2 vposFlip;");
|
|
|
output_line(ctx, "vec4 %s = vec4(gl_FragCoord.x, (gl_FragCoord.y * vposFlip.x) + vposFlip.y, gl_FragCoord.z, gl_FragCoord.w);", var);
|
|
|
pop_output(ctx);
|
|
|
return;
|
|
|
} // else if
|
|
|
else
|
|
|
{
|
|
|
fail(ctx, "BUG: unhandled misc register");
|
|
|
} // else
|
|
|
} // else if
|
|
|
|
|
|
else
|
|
|
{
|
|
|
fail(ctx, "unknown pixel shader attribute register");
|
|
|
} // else
|
|
|
|
|
|
push_output(ctx, &ctx->globals);
|
|
|
// no mapping to built-in var? Just make it a regular global, pray.
|
|
|
if (usage_str == NULL)
|
|
|
{
|
|
|
#if SUPPORT_PROFILE_GLSLES
|
|
|
if (support_glsles(ctx))
|
|
|
output_line(ctx, "varying highp vec4 io_%i_%i;", usage, index);
|
|
|
else
|
|
|
#endif
|
|
|
output_line(ctx, "varying vec4 io_%i_%i;", usage, index);
|
|
|
output_line(ctx, "#define %s io_%i_%i", var, usage, index);
|
|
|
} // if
|
|
|
else
|
|
|
{
|
|
|
output_line(ctx, "#define %s %s%s%s%s", var, usage_str,
|
|
|
arrayleft, index_str, arrayright);
|
|
|
} // else
|
|
|
pop_output(ctx);
|
|
|
} // else if
|
|
|
|
|
|
else
|
|
|
{
|
|
|
fail(ctx, "Unknown shader type"); // state machine should catch this.
|
|
|
} // else
|
|
|
} // emit_GLSL_attribute
|
|
|
|
|
|
void emit_GLSL_NOP(Context *ctx)
|
|
|
{
|
|
|
// no-op is a no-op. :)
|
|
|
} // emit_GLSL_NOP
|
|
|
|
|
|
void emit_GLSL_MOV(Context *ctx)
|
|
|
{
|
|
|
char src0[64]; make_GLSL_srcarg_string_masked(ctx, 0, src0, sizeof (src0));
|
|
|
char code[128];
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code), "%s", src0);
|
|
|
output_line(ctx, "%s", code);
|
|
|
} // emit_GLSL_MOV
|
|
|
|
|
|
void emit_GLSL_ADD(Context *ctx)
|
|
|
{
|
|
|
char src0[64]; make_GLSL_srcarg_string_masked(ctx, 0, src0, sizeof (src0));
|
|
|
char src1[64]; make_GLSL_srcarg_string_masked(ctx, 1, src1, sizeof (src1));
|
|
|
char code[128];
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code), "%s + %s", src0, src1);
|
|
|
output_line(ctx, "%s", code);
|
|
|
} // emit_GLSL_ADD
|
|
|
|
|
|
void emit_GLSL_SUB(Context *ctx)
|
|
|
{
|
|
|
char src0[64]; make_GLSL_srcarg_string_masked(ctx, 0, src0, sizeof (src0));
|
|
|
char src1[64]; make_GLSL_srcarg_string_masked(ctx, 1, src1, sizeof (src1));
|
|
|
char code[128];
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code), "%s - %s", src0, src1);
|
|
|
output_line(ctx, "%s", code);
|
|
|
} // emit_GLSL_SUB
|
|
|
|
|
|
void emit_GLSL_MAD(Context *ctx)
|
|
|
{
|
|
|
char src0[64]; make_GLSL_srcarg_string_masked(ctx, 0, src0, sizeof (src0));
|
|
|
char src1[64]; make_GLSL_srcarg_string_masked(ctx, 1, src1, sizeof (src1));
|
|
|
char src2[64]; make_GLSL_srcarg_string_masked(ctx, 2, src2, sizeof (src2));
|
|
|
char code[128];
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code), "(%s * %s) + %s", src0, src1, src2);
|
|
|
output_line(ctx, "%s", code);
|
|
|
} // emit_GLSL_MAD
|
|
|
|
|
|
void emit_GLSL_MUL(Context *ctx)
|
|
|
{
|
|
|
char src0[64]; make_GLSL_srcarg_string_masked(ctx, 0, src0, sizeof (src0));
|
|
|
char src1[64]; make_GLSL_srcarg_string_masked(ctx, 1, src1, sizeof (src1));
|
|
|
char code[128];
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code), "%s * %s", src0, src1);
|
|
|
output_line(ctx, "%s", code);
|
|
|
} // emit_GLSL_MUL
|
|
|
|
|
|
void emit_GLSL_RCP(Context *ctx)
|
|
|
{
|
|
|
char src0[64]; make_GLSL_srcarg_string_masked(ctx, 0, src0, sizeof (src0));
|
|
|
char code[128];
|
|
|
ctx->glsl_need_max_float = 1;
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code), "(%s == 0.0) ? FLT_MAX : 1.0 / %s", src0, src0);
|
|
|
output_line(ctx, "%s", code);
|
|
|
} // emit_GLSL_RCP
|
|
|
|
|
|
void emit_GLSL_RSQ(Context *ctx)
|
|
|
{
|
|
|
char src0[64]; make_GLSL_srcarg_string_masked(ctx, 0, src0, sizeof (src0));
|
|
|
char code[128];
|
|
|
ctx->glsl_need_max_float = 1;
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code), "(%s == 0.0) ? FLT_MAX : inversesqrt(abs(%s))", src0, src0);
|
|
|
output_line(ctx, "%s", code);
|
|
|
} // emit_GLSL_RSQ
|
|
|
|
|
|
void emit_GLSL_dotprod(Context *ctx, const char *src0, const char *src1,
|
|
|
const char *extra)
|
|
|
{
|
|
|
const int vecsize = vecsize_from_writemask(ctx->dest_arg.writemask);
|
|
|
char castleft[16] = { '\0' };
|
|
|
const char *castright = "";
|
|
|
if (vecsize != 1)
|
|
|
{
|
|
|
snprintf(castleft, sizeof (castleft), "vec%d(", vecsize);
|
|
|
castright = ")";
|
|
|
} // if
|
|
|
|
|
|
char code[128];
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code), "%sdot(%s, %s)%s%s",
|
|
|
castleft, src0, src1, extra, castright);
|
|
|
output_line(ctx, "%s", code);
|
|
|
} // emit_GLSL_dotprod
|
|
|
|
|
|
void emit_GLSL_DP3(Context *ctx)
|
|
|
{
|
|
|
char src0[64]; make_GLSL_srcarg_string_vec3(ctx, 0, src0, sizeof (src0));
|
|
|
char src1[64]; make_GLSL_srcarg_string_vec3(ctx, 1, src1, sizeof (src1));
|
|
|
emit_GLSL_dotprod(ctx, src0, src1, "");
|
|
|
} // emit_GLSL_DP3
|
|
|
|
|
|
void emit_GLSL_DP4(Context *ctx)
|
|
|
{
|
|
|
char src0[64]; make_GLSL_srcarg_string_full(ctx, 0, src0, sizeof (src0));
|
|
|
char src1[64]; make_GLSL_srcarg_string_full(ctx, 1, src1, sizeof (src1));
|
|
|
emit_GLSL_dotprod(ctx, src0, src1, "");
|
|
|
} // emit_GLSL_DP4
|
|
|
|
|
|
void emit_GLSL_MIN(Context *ctx)
|
|
|
{
|
|
|
char src0[64]; make_GLSL_srcarg_string_masked(ctx, 0, src0, sizeof (src0));
|
|
|
char src1[64]; make_GLSL_srcarg_string_masked(ctx, 1, src1, sizeof (src1));
|
|
|
char code[128];
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code), "min(%s, %s)", src0, src1);
|
|
|
output_line(ctx, "%s", code);
|
|
|
} // emit_GLSL_MIN
|
|
|
|
|
|
void emit_GLSL_MAX(Context *ctx)
|
|
|
{
|
|
|
char src0[64]; make_GLSL_srcarg_string_masked(ctx, 0, src0, sizeof (src0));
|
|
|
char src1[64]; make_GLSL_srcarg_string_masked(ctx, 1, src1, sizeof (src1));
|
|
|
char code[128];
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code), "max(%s, %s)", src0, src1);
|
|
|
output_line(ctx, "%s", code);
|
|
|
} // emit_GLSL_MAX
|
|
|
|
|
|
void emit_GLSL_SLT(Context *ctx)
|
|
|
{
|
|
|
const int vecsize = vecsize_from_writemask(ctx->dest_arg.writemask);
|
|
|
char src0[64]; make_GLSL_srcarg_string_masked(ctx, 0, src0, sizeof (src0));
|
|
|
char src1[64]; make_GLSL_srcarg_string_masked(ctx, 1, src1, sizeof (src1));
|
|
|
char code[128];
|
|
|
|
|
|
// float(bool) or vec(bvec) results in 0.0 or 1.0, like SLT wants.
|
|
|
if (vecsize == 1)
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code), "float(%s < %s)", src0, src1);
|
|
|
else
|
|
|
{
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code),
|
|
|
"vec%d(lessThan(%s, %s))",
|
|
|
vecsize, src0, src1);
|
|
|
} // else
|
|
|
output_line(ctx, "%s", code);
|
|
|
} // emit_GLSL_SLT
|
|
|
|
|
|
void emit_GLSL_SGE(Context *ctx)
|
|
|
{
|
|
|
const int vecsize = vecsize_from_writemask(ctx->dest_arg.writemask);
|
|
|
char src0[64]; make_GLSL_srcarg_string_masked(ctx, 0, src0, sizeof (src0));
|
|
|
char src1[64]; make_GLSL_srcarg_string_masked(ctx, 1, src1, sizeof (src1));
|
|
|
char code[128];
|
|
|
|
|
|
// float(bool) or vec(bvec) results in 0.0 or 1.0, like SGE wants.
|
|
|
if (vecsize == 1)
|
|
|
{
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code),
|
|
|
"float(%s >= %s)", src0, src1);
|
|
|
} // if
|
|
|
else
|
|
|
{
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code),
|
|
|
"vec%d(greaterThanEqual(%s, %s))",
|
|
|
vecsize, src0, src1);
|
|
|
} // else
|
|
|
output_line(ctx, "%s", code);
|
|
|
} // emit_GLSL_SGE
|
|
|
|
|
|
void emit_GLSL_EXP(Context *ctx)
|
|
|
{
|
|
|
char src0[64]; make_GLSL_srcarg_string_masked(ctx, 0, src0, sizeof (src0));
|
|
|
char code[128];
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code), "exp2(%s)", src0);
|
|
|
output_line(ctx, "%s", code);
|
|
|
} // emit_GLSL_EXP
|
|
|
|
|
|
void emit_GLSL_LOG(Context *ctx)
|
|
|
{
|
|
|
char src0[64]; make_GLSL_srcarg_string_masked(ctx, 0, src0, sizeof (src0));
|
|
|
char code[128];
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code), "log2(%s)", src0);
|
|
|
output_line(ctx, "%s", code);
|
|
|
} // emit_GLSL_LOG
|
|
|
|
|
|
void emit_GLSL_LIT_helper(Context *ctx)
|
|
|
{
|
|
|
const char *maxp = "127.9961"; // value from the dx9 reference.
|
|
|
|
|
|
if (ctx->glsl_generated_lit_helper)
|
|
|
return;
|
|
|
|
|
|
ctx->glsl_generated_lit_helper = 1;
|
|
|
|
|
|
push_output(ctx, &ctx->helpers);
|
|
|
output_line(ctx, "vec4 LIT(const vec4 src)");
|
|
|
output_line(ctx, "{"); ctx->indent++;
|
|
|
output_line(ctx, "float power = clamp(src.w, -%s, %s);",maxp,maxp);
|
|
|
output_line(ctx, "vec4 retval = vec4(1.0, 0.0, 0.0, 1.0);");
|
|
|
output_line(ctx, "if (src.x > 0.0) {"); ctx->indent++;
|
|
|
output_line(ctx, "retval.y = src.x;");
|
|
|
output_line(ctx, "if (src.y > 0.0) {"); ctx->indent++;
|
|
|
output_line(ctx, "retval.z = pow(src.y, power);"); ctx->indent--;
|
|
|
output_line(ctx, "}"); ctx->indent--;
|
|
|
output_line(ctx, "}");
|
|
|
output_line(ctx, "return retval;"); ctx->indent--;
|
|
|
output_line(ctx, "}");
|
|
|
output_blank_line(ctx);
|
|
|
pop_output(ctx);
|
|
|
} // emit_GLSL_LIT_helper
|
|
|
|
|
|
void emit_GLSL_LIT(Context *ctx)
|
|
|
{
|
|
|
char src0[64]; make_GLSL_srcarg_string_full(ctx, 0, src0, sizeof (src0));
|
|
|
char code[128];
|
|
|
emit_GLSL_LIT_helper(ctx);
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code), "LIT(%s)", src0);
|
|
|
output_line(ctx, "%s", code);
|
|
|
} // emit_GLSL_LIT
|
|
|
|
|
|
void emit_GLSL_DST(Context *ctx)
|
|
|
{
|
|
|
// !!! FIXME: needs to take ctx->dst_arg.writemask into account.
|
|
|
char src0_y[64]; make_GLSL_srcarg_string_y(ctx, 0, src0_y, sizeof (src0_y));
|
|
|
char src1_y[64]; make_GLSL_srcarg_string_y(ctx, 1, src1_y, sizeof (src1_y));
|
|
|
char src0_z[64]; make_GLSL_srcarg_string_z(ctx, 0, src0_z, sizeof (src0_z));
|
|
|
char src1_w[64]; make_GLSL_srcarg_string_w(ctx, 1, src1_w, sizeof (src1_w));
|
|
|
|
|
|
char code[128];
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code),
|
|
|
"vec4(1.0, %s * %s, %s, %s)",
|
|
|
src0_y, src1_y, src0_z, src1_w);
|
|
|
output_line(ctx, "%s", code);
|
|
|
} // emit_GLSL_DST
|
|
|
|
|
|
void emit_GLSL_LRP(Context *ctx)
|
|
|
{
|
|
|
char src0[64]; make_GLSL_srcarg_string_masked(ctx, 0, src0, sizeof (src0));
|
|
|
char src1[64]; make_GLSL_srcarg_string_masked(ctx, 1, src1, sizeof (src1));
|
|
|
char src2[64]; make_GLSL_srcarg_string_masked(ctx, 2, src2, sizeof (src2));
|
|
|
char code[128];
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code), "mix(%s, %s, %s)",
|
|
|
src2, src1, src0);
|
|
|
output_line(ctx, "%s", code);
|
|
|
} // emit_GLSL_LRP
|
|
|
|
|
|
void emit_GLSL_FRC(Context *ctx)
|
|
|
{
|
|
|
char src0[64]; make_GLSL_srcarg_string_masked(ctx, 0, src0, sizeof (src0));
|
|
|
char code[128];
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code), "fract(%s)", src0);
|
|
|
output_line(ctx, "%s", code);
|
|
|
} // emit_GLSL_FRC
|
|
|
|
|
|
void emit_GLSL_M4X4(Context *ctx)
|
|
|
{
|
|
|
char src0[64]; make_GLSL_srcarg_string_full(ctx, 0, src0, sizeof (src0));
|
|
|
char row0[64]; make_GLSL_srcarg_string_full(ctx, 1, row0, sizeof (row0));
|
|
|
char row1[64]; make_GLSL_srcarg_string_full(ctx, 2, row1, sizeof (row1));
|
|
|
char row2[64]; make_GLSL_srcarg_string_full(ctx, 3, row2, sizeof (row2));
|
|
|
char row3[64]; make_GLSL_srcarg_string_full(ctx, 4, row3, sizeof (row3));
|
|
|
char code[256];
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code),
|
|
|
"vec4(dot(%s, %s), dot(%s, %s), dot(%s, %s), dot(%s, %s))",
|
|
|
src0, row0, src0, row1, src0, row2, src0, row3);
|
|
|
output_line(ctx, "%s", code);
|
|
|
} // emit_GLSL_M4X4
|
|
|
|
|
|
void emit_GLSL_M4X3(Context *ctx)
|
|
|
{
|
|
|
char src0[64]; make_GLSL_srcarg_string_full(ctx, 0, src0, sizeof (src0));
|
|
|
char row0[64]; make_GLSL_srcarg_string_full(ctx, 1, row0, sizeof (row0));
|
|
|
char row1[64]; make_GLSL_srcarg_string_full(ctx, 2, row1, sizeof (row1));
|
|
|
char row2[64]; make_GLSL_srcarg_string_full(ctx, 3, row2, sizeof (row2));
|
|
|
char code[256];
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code),
|
|
|
"vec3(dot(%s, %s), dot(%s, %s), dot(%s, %s))",
|
|
|
src0, row0, src0, row1, src0, row2);
|
|
|
output_line(ctx, "%s", code);
|
|
|
} // emit_GLSL_M4X3
|
|
|
|
|
|
void emit_GLSL_M3X4(Context *ctx)
|
|
|
{
|
|
|
char src0[64]; make_GLSL_srcarg_string_vec3(ctx, 0, src0, sizeof (src0));
|
|
|
char row0[64]; make_GLSL_srcarg_string_vec3(ctx, 1, row0, sizeof (row0));
|
|
|
char row1[64]; make_GLSL_srcarg_string_vec3(ctx, 2, row1, sizeof (row1));
|
|
|
char row2[64]; make_GLSL_srcarg_string_vec3(ctx, 3, row2, sizeof (row2));
|
|
|
char row3[64]; make_GLSL_srcarg_string_vec3(ctx, 4, row3, sizeof (row3));
|
|
|
|
|
|
char code[256];
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code),
|
|
|
"vec4(dot(%s, %s), dot(%s, %s), "
|
|
|
"dot(%s, %s), dot(%s, %s))",
|
|
|
src0, row0, src0, row1,
|
|
|
src0, row2, src0, row3);
|
|
|
output_line(ctx, "%s", code);
|
|
|
} // emit_GLSL_M3X4
|
|
|
|
|
|
void emit_GLSL_M3X3(Context *ctx)
|
|
|
{
|
|
|
char src0[64]; make_GLSL_srcarg_string_vec3(ctx, 0, src0, sizeof (src0));
|
|
|
char row0[64]; make_GLSL_srcarg_string_vec3(ctx, 1, row0, sizeof (row0));
|
|
|
char row1[64]; make_GLSL_srcarg_string_vec3(ctx, 2, row1, sizeof (row1));
|
|
|
char row2[64]; make_GLSL_srcarg_string_vec3(ctx, 3, row2, sizeof (row2));
|
|
|
char code[256];
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code),
|
|
|
"vec3(dot(%s, %s), dot(%s, %s), dot(%s, %s))",
|
|
|
src0, row0, src0, row1, src0, row2);
|
|
|
output_line(ctx, "%s", code);
|
|
|
} // emit_GLSL_M3X3
|
|
|
|
|
|
void emit_GLSL_M3X2(Context *ctx)
|
|
|
{
|
|
|
char src0[64]; make_GLSL_srcarg_string_vec3(ctx, 0, src0, sizeof (src0));
|
|
|
char row0[64]; make_GLSL_srcarg_string_vec3(ctx, 1, row0, sizeof (row0));
|
|
|
char row1[64]; make_GLSL_srcarg_string_vec3(ctx, 2, row1, sizeof (row1));
|
|
|
|
|
|
char code[256];
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code),
|
|
|
"vec2(dot(%s, %s), dot(%s, %s))",
|
|
|
src0, row0, src0, row1);
|
|
|
output_line(ctx, "%s", code);
|
|
|
} // emit_GLSL_M3X2
|
|
|
|
|
|
void emit_GLSL_CALL(Context *ctx)
|
|
|
{
|
|
|
char src0[64]; make_GLSL_srcarg_string_masked(ctx, 0, src0, sizeof (src0));
|
|
|
if (ctx->loops > 0)
|
|
|
output_line(ctx, "%s(aL);", src0);
|
|
|
else
|
|
|
output_line(ctx, "%s();", src0);
|
|
|
} // emit_GLSL_CALL
|
|
|
|
|
|
void emit_GLSL_CALLNZ(Context *ctx)
|
|
|
{
|
|
|
// !!! FIXME: if src1 is a constbool that's true, we can remove the
|
|
|
// !!! FIXME: if. If it's false, we can make this a no-op.
|
|
|
char src0[64]; make_GLSL_srcarg_string_masked(ctx, 0, src0, sizeof (src0));
|
|
|
char src1[64]; make_GLSL_srcarg_string_masked(ctx, 1, src1, sizeof (src1));
|
|
|
|
|
|
if (ctx->loops > 0)
|
|
|
output_line(ctx, "if (%s) { %s(aL); }", src1, src0);
|
|
|
else
|
|
|
output_line(ctx, "if (%s) { %s(); }", src1, src0);
|
|
|
} // emit_GLSL_CALLNZ
|
|
|
|
|
|
void emit_GLSL_LOOP(Context *ctx)
|
|
|
{
|
|
|
// !!! FIXME: swizzle?
|
|
|
char var[64]; get_GLSL_srcarg_varname(ctx, 1, var, sizeof (var));
|
|
|
assert(ctx->source_args[0].regnum == 0); // in case they add aL1 someday.
|
|
|
output_line(ctx, "{");
|
|
|
ctx->indent++;
|
|
|
output_line(ctx, "const int aLend = %s.x + %s.y;", var, var);
|
|
|
output_line(ctx, "for (int aL = %s.y; aL < aLend; aL += %s.z) {", var, var);
|
|
|
ctx->indent++;
|
|
|
} // emit_GLSL_LOOP
|
|
|
|
|
|
void emit_GLSL_RET(Context *ctx)
|
|
|
{
|
|
|
// thankfully, the MSDN specs say a RET _has_ to end a function...no
|
|
|
// early returns. So if you hit one, you know you can safely close
|
|
|
// a high-level function.
|
|
|
ctx->indent--;
|
|
|
output_line(ctx, "}");
|
|
|
output_blank_line(ctx);
|
|
|
set_output(ctx, &ctx->subroutines); // !!! FIXME: is this for LABEL? Maybe set it there so we don't allocate unnecessarily.
|
|
|
} // emit_GLSL_RET
|
|
|
|
|
|
void emit_GLSL_ENDLOOP(Context *ctx)
|
|
|
{
|
|
|
ctx->indent--;
|
|
|
output_line(ctx, "}");
|
|
|
ctx->indent--;
|
|
|
output_line(ctx, "}");
|
|
|
} // emit_GLSL_ENDLOOP
|
|
|
|
|
|
void emit_GLSL_LABEL(Context *ctx)
|
|
|
{
|
|
|
char src0[64]; make_GLSL_srcarg_string_masked(ctx, 0, src0, sizeof (src0));
|
|
|
const int label = ctx->source_args[0].regnum;
|
|
|
RegisterList *reg = reglist_find(&ctx->used_registers, REG_TYPE_LABEL, label);
|
|
|
assert(ctx->output == ctx->subroutines); // not mainline, etc.
|
|
|
assert(ctx->indent == 0); // we shouldn't be in the middle of a function.
|
|
|
|
|
|
// MSDN specs say CALL* has to come before the LABEL, so we know if we
|
|
|
// can ditch the entire function here as unused.
|
|
|
if (reg == NULL)
|
|
|
set_output(ctx, &ctx->ignore); // Func not used. Parse, but don't output.
|
|
|
|
|
|
// !!! FIXME: it would be nice if we could determine if a function is
|
|
|
// !!! FIXME: only called once and, if so, forcibly inline it.
|
|
|
|
|
|
const char *uses_loopreg = ((reg) && (reg->misc == 1)) ? "int aL" : "";
|
|
|
output_line(ctx, "void %s(%s)", src0, uses_loopreg);
|
|
|
output_line(ctx, "{");
|
|
|
ctx->indent++;
|
|
|
} // emit_GLSL_LABEL
|
|
|
|
|
|
void emit_GLSL_DCL(Context *ctx)
|
|
|
{
|
|
|
// no-op. We do this in our emit_attribute() and emit_uniform().
|
|
|
} // emit_GLSL_DCL
|
|
|
|
|
|
void emit_GLSL_POW(Context *ctx)
|
|
|
{
|
|
|
char src0[64]; make_GLSL_srcarg_string_masked(ctx, 0, src0, sizeof (src0));
|
|
|
char src1[64]; make_GLSL_srcarg_string_masked(ctx, 1, src1, sizeof (src1));
|
|
|
char code[128];
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code),
|
|
|
"pow(abs(%s), %s)", src0, src1);
|
|
|
output_line(ctx, "%s", code);
|
|
|
} // emit_GLSL_POW
|
|
|
|
|
|
void emit_GLSL_CRS(Context *ctx)
|
|
|
{
|
|
|
// !!! FIXME: needs to take ctx->dst_arg.writemask into account.
|
|
|
char src0[64]; make_GLSL_srcarg_string_vec3(ctx, 0, src0, sizeof (src0));
|
|
|
char src1[64]; make_GLSL_srcarg_string_vec3(ctx, 1, src1, sizeof (src1));
|
|
|
char code[128];
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code),
|
|
|
"cross(%s, %s)", src0, src1);
|
|
|
output_line(ctx, "%s", code);
|
|
|
} // emit_GLSL_CRS
|
|
|
|
|
|
void emit_GLSL_SGN(Context *ctx)
|
|
|
{
|
|
|
// (we don't need the temporary registers specified for the D3D opcode.)
|
|
|
char src0[64]; make_GLSL_srcarg_string_masked(ctx, 0, src0, sizeof (src0));
|
|
|
char code[128];
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code), "sign(%s)", src0);
|
|
|
output_line(ctx, "%s", code);
|
|
|
} // emit_GLSL_SGN
|
|
|
|
|
|
void emit_GLSL_ABS(Context *ctx)
|
|
|
{
|
|
|
char src0[64]; make_GLSL_srcarg_string_masked(ctx, 0, src0, sizeof (src0));
|
|
|
char code[128];
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code), "abs(%s)", src0);
|
|
|
output_line(ctx, "%s", code);
|
|
|
} // emit_GLSL_ABS
|
|
|
|
|
|
void emit_GLSL_NRM(Context *ctx)
|
|
|
{
|
|
|
char src0[64]; make_GLSL_srcarg_string_masked(ctx, 0, src0, sizeof (src0));
|
|
|
char code[128];
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code), "normalize(%s)", src0);
|
|
|
output_line(ctx, "%s", code);
|
|
|
} // emit_GLSL_NRM
|
|
|
|
|
|
void emit_GLSL_SINCOS(Context *ctx)
|
|
|
{
|
|
|
// we don't care about the temp registers that <= sm2 demands; ignore them.
|
|
|
// sm2 also talks about what components are left untouched vs. undefined,
|
|
|
// but we just leave those all untouched with GLSL write masks (which
|
|
|
// would fulfill the "undefined" requirement, too).
|
|
|
const int mask = ctx->dest_arg.writemask;
|
|
|
char src0[64]; make_GLSL_srcarg_string_scalar(ctx, 0, src0, sizeof (src0));
|
|
|
char code[128] = { '\0' };
|
|
|
|
|
|
if (writemask_x(mask))
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code), "cos(%s)", src0);
|
|
|
else if (writemask_y(mask))
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code), "sin(%s)", src0);
|
|
|
else if (writemask_xy(mask))
|
|
|
{
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code),
|
|
|
"vec2(cos(%s), sin(%s))", src0, src0);
|
|
|
} // else if
|
|
|
|
|
|
output_line(ctx, "%s", code);
|
|
|
} // emit_GLSL_SINCOS
|
|
|
|
|
|
void emit_GLSL_REP(Context *ctx)
|
|
|
{
|
|
|
// !!! FIXME:
|
|
|
// msdn docs say legal loop values are 0 to 255. We can check DEFI values
|
|
|
// at parse time, but if they are pulling a value from a uniform, do
|
|
|
// we clamp here?
|
|
|
// !!! FIXME: swizzle is legal here, right?
|
|
|
char src0[64]; make_GLSL_srcarg_string_x(ctx, 0, src0, sizeof (src0));
|
|
|
const uint rep = (uint) ctx->reps;
|
|
|
output_line(ctx, "for (int rep%u = 0; rep%u < %s; rep%u++) {",
|
|
|
rep, rep, src0, rep);
|
|
|
ctx->indent++;
|
|
|
} // emit_GLSL_REP
|
|
|
|
|
|
void emit_GLSL_ENDREP(Context *ctx)
|
|
|
{
|
|
|
ctx->indent--;
|
|
|
output_line(ctx, "}");
|
|
|
} // emit_GLSL_ENDREP
|
|
|
|
|
|
void emit_GLSL_IF(Context *ctx)
|
|
|
{
|
|
|
char src0[64]; make_GLSL_srcarg_string_scalar(ctx, 0, src0, sizeof (src0));
|
|
|
output_line(ctx, "if (%s) {", src0);
|
|
|
ctx->indent++;
|
|
|
} // emit_GLSL_IF
|
|
|
|
|
|
void emit_GLSL_IFC(Context *ctx)
|
|
|
{
|
|
|
const char *comp = get_GLSL_comparison_string_scalar(ctx);
|
|
|
char src0[64]; make_GLSL_srcarg_string_scalar(ctx, 0, src0, sizeof (src0));
|
|
|
char src1[64]; make_GLSL_srcarg_string_scalar(ctx, 1, src1, sizeof (src1));
|
|
|
output_line(ctx, "if (%s %s %s) {", src0, comp, src1);
|
|
|
ctx->indent++;
|
|
|
} // emit_GLSL_IFC
|
|
|
|
|
|
void emit_GLSL_ELSE(Context *ctx)
|
|
|
{
|
|
|
ctx->indent--;
|
|
|
output_line(ctx, "} else {");
|
|
|
ctx->indent++;
|
|
|
} // emit_GLSL_ELSE
|
|
|
|
|
|
void emit_GLSL_ENDIF(Context *ctx)
|
|
|
{
|
|
|
ctx->indent--;
|
|
|
output_line(ctx, "}");
|
|
|
} // emit_GLSL_ENDIF
|
|
|
|
|
|
void emit_GLSL_BREAK(Context *ctx)
|
|
|
{
|
|
|
output_line(ctx, "break;");
|
|
|
} // emit_GLSL_BREAK
|
|
|
|
|
|
void emit_GLSL_BREAKC(Context *ctx)
|
|
|
{
|
|
|
const char *comp = get_GLSL_comparison_string_scalar(ctx);
|
|
|
char src0[64]; make_GLSL_srcarg_string_scalar(ctx, 0, src0, sizeof (src0));
|
|
|
char src1[64]; make_GLSL_srcarg_string_scalar(ctx, 1, src1, sizeof (src1));
|
|
|
output_line(ctx, "if (%s %s %s) { break; }", src0, comp, src1);
|
|
|
} // emit_GLSL_BREAKC
|
|
|
|
|
|
void emit_GLSL_MOVA(Context *ctx)
|
|
|
{
|
|
|
const int vecsize = vecsize_from_writemask(ctx->dest_arg.writemask);
|
|
|
char src0[64]; make_GLSL_srcarg_string_masked(ctx, 0, src0, sizeof (src0));
|
|
|
char code[128];
|
|
|
|
|
|
if (vecsize == 1)
|
|
|
{
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code),
|
|
|
"int(floor(abs(%s) + 0.5) * sign(%s))",
|
|
|
src0, src0);
|
|
|
} // if
|
|
|
|
|
|
else
|
|
|
{
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code),
|
|
|
"ivec%d(floor(abs(%s) + vec%d(0.5)) * sign(%s))",
|
|
|
vecsize, src0, vecsize, src0);
|
|
|
} // else
|
|
|
|
|
|
output_line(ctx, "%s", code);
|
|
|
} // emit_GLSL_MOVA
|
|
|
|
|
|
void emit_GLSL_DEFB(Context *ctx)
|
|
|
{
|
|
|
char varname[64]; get_GLSL_destarg_varname(ctx, varname, sizeof (varname));
|
|
|
push_output(ctx, &ctx->globals);
|
|
|
output_line(ctx, "const bool %s = %s;",
|
|
|
varname, ctx->dwords[0] ? "true" : "false");
|
|
|
pop_output(ctx);
|
|
|
} // emit_GLSL_DEFB
|
|
|
|
|
|
void emit_GLSL_DEFI(Context *ctx)
|
|
|
{
|
|
|
char varname[64]; get_GLSL_destarg_varname(ctx, varname, sizeof (varname));
|
|
|
const int32 *x = (const int32 *) ctx->dwords;
|
|
|
push_output(ctx, &ctx->globals);
|
|
|
output_line(ctx, "const ivec4 %s = ivec4(%d, %d, %d, %d);",
|
|
|
varname, (int) x[0], (int) x[1], (int) x[2], (int) x[3]);
|
|
|
pop_output(ctx);
|
|
|
} // emit_GLSL_DEFI
|
|
|
|
|
|
EMIT_GLSL_OPCODE_UNIMPLEMENTED_FUNC(TEXCRD)
|
|
|
|
|
|
void emit_GLSL_TEXKILL(Context *ctx)
|
|
|
{
|
|
|
char dst[64]; get_GLSL_destarg_varname(ctx, dst, sizeof (dst));
|
|
|
output_line(ctx, "if (any(lessThan(%s.xyz, vec3(0.0)))) discard;", dst);
|
|
|
} // emit_GLSL_TEXKILL
|
|
|
|
|
|
void emit_GLSL_TEXLD(Context *ctx)
|
|
|
{
|
|
|
if (!shader_version_atleast(ctx, 1, 4))
|
|
|
{
|
|
|
DestArgInfo *info = &ctx->dest_arg;
|
|
|
char dst[64];
|
|
|
char sampler[64];
|
|
|
char code[128] = {0};
|
|
|
|
|
|
RegisterList *sreg;
|
|
|
sreg = reglist_find(&ctx->samplers, REG_TYPE_SAMPLER, info->regnum);
|
|
|
const TextureType ttype = (TextureType) (sreg ? sreg->index : 0);
|
|
|
|
|
|
// !!! FIXME: this code counts on the register not having swizzles, etc.
|
|
|
get_GLSL_destarg_varname(ctx, dst, sizeof (dst));
|
|
|
get_GLSL_varname_in_buf(ctx, REG_TYPE_SAMPLER, info->regnum,
|
|
|
sampler, sizeof (sampler));
|
|
|
|
|
|
if (ttype == TEXTURE_TYPE_2D)
|
|
|
{
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code),
|
|
|
"texture2D(%s, %s.xy)",
|
|
|
sampler, dst);
|
|
|
}
|
|
|
else if (ttype == TEXTURE_TYPE_CUBE)
|
|
|
{
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code),
|
|
|
"textureCube(%s, %s.xyz)",
|
|
|
sampler, dst);
|
|
|
}
|
|
|
else if (ttype == TEXTURE_TYPE_VOLUME)
|
|
|
{
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code),
|
|
|
"texture3D(%s, %s.xyz)",
|
|
|
sampler, dst);
|
|
|
}
|
|
|
else
|
|
|
{
|
|
|
fail(ctx, "unexpected texture type");
|
|
|
} // else
|
|
|
output_line(ctx, "%s", code);
|
|
|
} // if
|
|
|
|
|
|
else if (!shader_version_atleast(ctx, 2, 0))
|
|
|
{
|
|
|
// ps_1_4 is different, too!
|
|
|
fail(ctx, "TEXLD == Shader Model 1.4 unimplemented."); // !!! FIXME
|
|
|
return;
|
|
|
} // else if
|
|
|
|
|
|
else
|
|
|
{
|
|
|
const SourceArgInfo *samp_arg = &ctx->source_args[1];
|
|
|
RegisterList *sreg = reglist_find(&ctx->samplers, REG_TYPE_SAMPLER,
|
|
|
samp_arg->regnum);
|
|
|
const char *funcname = NULL;
|
|
|
char src0[64] = { '\0' };
|
|
|
char src1[64]; get_GLSL_srcarg_varname(ctx, 1, src1, sizeof (src1)); // !!! FIXME: SRC_MOD?
|
|
|
|
|
|
if (sreg == NULL)
|
|
|
{
|
|
|
fail(ctx, "TEXLD using undeclared sampler");
|
|
|
return;
|
|
|
} // if
|
|
|
|
|
|
// !!! FIXME: does the d3d bias value map directly to GLSL?
|
|
|
const char *biassep = "";
|
|
|
char bias[64] = { '\0' };
|
|
|
if (ctx->instruction_controls == CONTROL_TEXLDB)
|
|
|
{
|
|
|
biassep = ", ";
|
|
|
make_GLSL_srcarg_string_w(ctx, 0, bias, sizeof (bias));
|
|
|
} // if
|
|
|
|
|
|
switch ((const TextureType) sreg->index)
|
|
|
{
|
|
|
case TEXTURE_TYPE_2D:
|
|
|
if (ctx->instruction_controls == CONTROL_TEXLDP)
|
|
|
{
|
|
|
funcname = "texture2DProj";
|
|
|
make_GLSL_srcarg_string_full(ctx, 0, src0, sizeof (src0));
|
|
|
} // if
|
|
|
else // texld/texldb
|
|
|
{
|
|
|
funcname = "texture2D";
|
|
|
make_GLSL_srcarg_string_vec2(ctx, 0, src0, sizeof (src0));
|
|
|
} // else
|
|
|
break;
|
|
|
case TEXTURE_TYPE_CUBE:
|
|
|
if (ctx->instruction_controls == CONTROL_TEXLDP)
|
|
|
fail(ctx, "TEXLDP on a cubemap"); // !!! FIXME: is this legal?
|
|
|
funcname = "textureCube";
|
|
|
make_GLSL_srcarg_string_vec3(ctx, 0, src0, sizeof (src0));
|
|
|
break;
|
|
|
case TEXTURE_TYPE_VOLUME:
|
|
|
if (ctx->instruction_controls == CONTROL_TEXLDP)
|
|
|
{
|
|
|
funcname = "texture3DProj";
|
|
|
make_GLSL_srcarg_string_full(ctx, 0, src0, sizeof (src0));
|
|
|
} // if
|
|
|
else // texld/texldb
|
|
|
{
|
|
|
funcname = "texture3D";
|
|
|
make_GLSL_srcarg_string_vec3(ctx, 0, src0, sizeof (src0));
|
|
|
} // else
|
|
|
break;
|
|
|
default:
|
|
|
fail(ctx, "unknown texture type");
|
|
|
return;
|
|
|
} // switch
|
|
|
|
|
|
assert(!isscalar(ctx, ctx->shader_type, samp_arg->regtype, samp_arg->regnum));
|
|
|
char swiz_str[6] = { '\0' };
|
|
|
make_GLSL_swizzle_string(swiz_str, sizeof (swiz_str),
|
|
|
samp_arg->swizzle, ctx->dest_arg.writemask);
|
|
|
|
|
|
char code[128];
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code),
|
|
|
"%s(%s, %s%s%s)%s", funcname,
|
|
|
src1, src0, biassep, bias, swiz_str);
|
|
|
|
|
|
output_line(ctx, "%s", code);
|
|
|
} // else
|
|
|
} // emit_GLSL_TEXLD
|
|
|
|
|
|
|
|
|
void emit_GLSL_TEXBEM(Context *ctx)
|
|
|
{
|
|
|
DestArgInfo *info = &ctx->dest_arg;
|
|
|
char dst[64]; get_GLSL_destarg_varname(ctx, dst, sizeof (dst));
|
|
|
char src[64]; get_GLSL_srcarg_varname(ctx, 0, src, sizeof (src));
|
|
|
char sampler[64];
|
|
|
char code[512];
|
|
|
|
|
|
// !!! FIXME: this code counts on the register not having swizzles, etc.
|
|
|
get_GLSL_varname_in_buf(ctx, REG_TYPE_SAMPLER, info->regnum,
|
|
|
sampler, sizeof (sampler));
|
|
|
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code),
|
|
|
"texture2D(%s, vec2(%s.x + (%s_texbem.x * %s.x) + (%s_texbem.z * %s.y),"
|
|
|
" %s.y + (%s_texbem.y * %s.x) + (%s_texbem.w * %s.y)))",
|
|
|
sampler,
|
|
|
dst, sampler, src, sampler, src,
|
|
|
dst, sampler, src, sampler, src);
|
|
|
|
|
|
output_line(ctx, "%s", code);
|
|
|
} // emit_GLSL_TEXBEM
|
|
|
|
|
|
|
|
|
void emit_GLSL_TEXBEML(Context *ctx)
|
|
|
{
|
|
|
// !!! FIXME: this code counts on the register not having swizzles, etc.
|
|
|
DestArgInfo *info = &ctx->dest_arg;
|
|
|
char dst[64]; get_GLSL_destarg_varname(ctx, dst, sizeof (dst));
|
|
|
char src[64]; get_GLSL_srcarg_varname(ctx, 0, src, sizeof (src));
|
|
|
char sampler[64];
|
|
|
char code[512];
|
|
|
|
|
|
get_GLSL_varname_in_buf(ctx, REG_TYPE_SAMPLER, info->regnum,
|
|
|
sampler, sizeof (sampler));
|
|
|
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code),
|
|
|
"(texture2D(%s, vec2(%s.x + (%s_texbem.x * %s.x) + (%s_texbem.z * %s.y),"
|
|
|
" %s.y + (%s_texbem.y * %s.x) + (%s_texbem.w * %s.y)))) *"
|
|
|
" ((%s.z * %s_texbeml.x) + %s_texbem.y)",
|
|
|
sampler,
|
|
|
dst, sampler, src, sampler, src,
|
|
|
dst, sampler, src, sampler, src,
|
|
|
src, sampler, sampler);
|
|
|
|
|
|
output_line(ctx, "%s", code);
|
|
|
} // emit_GLSL_TEXBEML
|
|
|
|
|
|
EMIT_GLSL_OPCODE_UNIMPLEMENTED_FUNC(TEXREG2AR) // !!! FIXME
|
|
|
EMIT_GLSL_OPCODE_UNIMPLEMENTED_FUNC(TEXREG2GB) // !!! FIXME
|
|
|
|
|
|
|
|
|
void emit_GLSL_TEXM3X2PAD(Context *ctx)
|
|
|
{
|
|
|
// no-op ... work happens in emit_GLSL_TEXM3X2TEX().
|
|
|
} // emit_GLSL_TEXM3X2PAD
|
|
|
|
|
|
void emit_GLSL_TEXM3X2TEX(Context *ctx)
|
|
|
{
|
|
|
if (ctx->texm3x2pad_src0 == -1)
|
|
|
return;
|
|
|
|
|
|
DestArgInfo *info = &ctx->dest_arg;
|
|
|
char dst[64];
|
|
|
char src0[64];
|
|
|
char src1[64];
|
|
|
char src2[64];
|
|
|
char sampler[64];
|
|
|
char code[512];
|
|
|
|
|
|
// !!! FIXME: this code counts on the register not having swizzles, etc.
|
|
|
get_GLSL_varname_in_buf(ctx, REG_TYPE_SAMPLER, info->regnum,
|
|
|
sampler, sizeof (sampler));
|
|
|
get_GLSL_varname_in_buf(ctx, REG_TYPE_TEXTURE, ctx->texm3x2pad_src0,
|
|
|
src0, sizeof (src0));
|
|
|
get_GLSL_varname_in_buf(ctx, REG_TYPE_TEXTURE, ctx->texm3x2pad_dst0,
|
|
|
src1, sizeof (src1));
|
|
|
get_GLSL_varname_in_buf(ctx, REG_TYPE_TEXTURE, ctx->source_args[0].regnum,
|
|
|
src2, sizeof (src2));
|
|
|
get_GLSL_destarg_varname(ctx, dst, sizeof (dst));
|
|
|
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code),
|
|
|
"texture2D(%s, vec2(dot(%s.xyz, %s.xyz), dot(%s.xyz, %s.xyz)))",
|
|
|
sampler, src0, src1, src2, dst);
|
|
|
|
|
|
output_line(ctx, "%s", code);
|
|
|
} // emit_GLSL_TEXM3X2TEX
|
|
|
|
|
|
void emit_GLSL_TEXM3X3PAD(Context *ctx)
|
|
|
{
|
|
|
// no-op ... work happens in emit_GLSL_TEXM3X3*().
|
|
|
} // emit_GLSL_TEXM3X3PAD
|
|
|
|
|
|
void emit_GLSL_TEXM3X3TEX(Context *ctx)
|
|
|
{
|
|
|
if (ctx->texm3x3pad_src1 == -1)
|
|
|
return;
|
|
|
|
|
|
DestArgInfo *info = &ctx->dest_arg;
|
|
|
char dst[64];
|
|
|
char src0[64];
|
|
|
char src1[64];
|
|
|
char src2[64];
|
|
|
char src3[64];
|
|
|
char src4[64];
|
|
|
char sampler[64];
|
|
|
char code[512];
|
|
|
|
|
|
// !!! FIXME: this code counts on the register not having swizzles, etc.
|
|
|
get_GLSL_varname_in_buf(ctx, REG_TYPE_SAMPLER, info->regnum,
|
|
|
sampler, sizeof (sampler));
|
|
|
|
|
|
get_GLSL_varname_in_buf(ctx, REG_TYPE_TEXTURE, ctx->texm3x3pad_dst0,
|
|
|
src0, sizeof (src0));
|
|
|
get_GLSL_varname_in_buf(ctx, REG_TYPE_TEXTURE, ctx->texm3x3pad_src0,
|
|
|
src1, sizeof (src1));
|
|
|
get_GLSL_varname_in_buf(ctx, REG_TYPE_TEXTURE, ctx->texm3x3pad_dst1,
|
|
|
src2, sizeof (src2));
|
|
|
get_GLSL_varname_in_buf(ctx, REG_TYPE_TEXTURE, ctx->texm3x3pad_src1,
|
|
|
src3, sizeof (src3));
|
|
|
get_GLSL_varname_in_buf(ctx, REG_TYPE_TEXTURE, ctx->source_args[0].regnum,
|
|
|
src4, sizeof (src4));
|
|
|
get_GLSL_destarg_varname(ctx, dst, sizeof (dst));
|
|
|
|
|
|
RegisterList *sreg = reglist_find(&ctx->samplers, REG_TYPE_SAMPLER,
|
|
|
info->regnum);
|
|
|
const TextureType ttype = (TextureType) (sreg ? sreg->index : 0);
|
|
|
const char *ttypestr = (ttype == TEXTURE_TYPE_CUBE) ? "Cube" : "3D";
|
|
|
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code),
|
|
|
"texture%s(%s,"
|
|
|
" vec3(dot(%s.xyz, %s.xyz),"
|
|
|
" dot(%s.xyz, %s.xyz),"
|
|
|
" dot(%s.xyz, %s.xyz)))",
|
|
|
ttypestr, sampler, src0, src1, src2, src3, dst, src4);
|
|
|
|
|
|
output_line(ctx, "%s", code);
|
|
|
} // emit_GLSL_TEXM3X3TEX
|
|
|
|
|
|
void emit_GLSL_TEXM3X3SPEC_helper(Context *ctx)
|
|
|
{
|
|
|
if (ctx->glsl_generated_texm3x3spec_helper)
|
|
|
return;
|
|
|
|
|
|
ctx->glsl_generated_texm3x3spec_helper = 1;
|
|
|
|
|
|
push_output(ctx, &ctx->helpers);
|
|
|
output_line(ctx, "vec3 TEXM3X3SPEC_reflection(const vec3 normal, const vec3 eyeray)");
|
|
|
output_line(ctx, "{"); ctx->indent++;
|
|
|
output_line(ctx, "return (2.0 * ((normal * eyeray) / (normal * normal)) * normal) - eyeray;"); ctx->indent--;
|
|
|
output_line(ctx, "}");
|
|
|
output_blank_line(ctx);
|
|
|
pop_output(ctx);
|
|
|
} // emit_GLSL_TEXM3X3SPEC_helper
|
|
|
|
|
|
void emit_GLSL_TEXM3X3SPEC(Context *ctx)
|
|
|
{
|
|
|
if (ctx->texm3x3pad_src1 == -1)
|
|
|
return;
|
|
|
|
|
|
DestArgInfo *info = &ctx->dest_arg;
|
|
|
char dst[64];
|
|
|
char src0[64];
|
|
|
char src1[64];
|
|
|
char src2[64];
|
|
|
char src3[64];
|
|
|
char src4[64];
|
|
|
char src5[64];
|
|
|
char sampler[64];
|
|
|
char code[512];
|
|
|
|
|
|
emit_GLSL_TEXM3X3SPEC_helper(ctx);
|
|
|
|
|
|
// !!! FIXME: this code counts on the register not having swizzles, etc.
|
|
|
get_GLSL_varname_in_buf(ctx, REG_TYPE_SAMPLER, info->regnum,
|
|
|
sampler, sizeof (sampler));
|
|
|
|
|
|
get_GLSL_varname_in_buf(ctx, REG_TYPE_TEXTURE, ctx->texm3x3pad_dst0,
|
|
|
src0, sizeof (src0));
|
|
|
get_GLSL_varname_in_buf(ctx, REG_TYPE_TEXTURE, ctx->texm3x3pad_src0,
|
|
|
src1, sizeof (src1));
|
|
|
get_GLSL_varname_in_buf(ctx, REG_TYPE_TEXTURE, ctx->texm3x3pad_dst1,
|
|
|
src2, sizeof (src2));
|
|
|
get_GLSL_varname_in_buf(ctx, REG_TYPE_TEXTURE, ctx->texm3x3pad_src1,
|
|
|
src3, sizeof (src3));
|
|
|
get_GLSL_varname_in_buf(ctx, REG_TYPE_TEXTURE, ctx->source_args[0].regnum,
|
|
|
src4, sizeof (src4));
|
|
|
get_GLSL_varname_in_buf(ctx, REG_TYPE_TEXTURE, ctx->source_args[1].regnum,
|
|
|
src5, sizeof (src5));
|
|
|
get_GLSL_destarg_varname(ctx, dst, sizeof (dst));
|
|
|
|
|
|
RegisterList *sreg = reglist_find(&ctx->samplers, REG_TYPE_SAMPLER,
|
|
|
info->regnum);
|
|
|
const TextureType ttype = (TextureType) (sreg ? sreg->index : 0);
|
|
|
const char *ttypestr = (ttype == TEXTURE_TYPE_CUBE) ? "Cube" : "3D";
|
|
|
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code),
|
|
|
"texture%s(%s, "
|
|
|
"TEXM3X3SPEC_reflection("
|
|
|
"vec3("
|
|
|
"dot(%s.xyz, %s.xyz), "
|
|
|
"dot(%s.xyz, %s.xyz), "
|
|
|
"dot(%s.xyz, %s.xyz)"
|
|
|
"),"
|
|
|
"%s.xyz,"
|
|
|
")"
|
|
|
")",
|
|
|
ttypestr, sampler, src0, src1, src2, src3, dst, src4, src5);
|
|
|
|
|
|
output_line(ctx, "%s", code);
|
|
|
} // emit_GLSL_TEXM3X3SPEC
|
|
|
|
|
|
void emit_GLSL_TEXM3X3VSPEC(Context *ctx)
|
|
|
{
|
|
|
if (ctx->texm3x3pad_src1 == -1)
|
|
|
return;
|
|
|
|
|
|
DestArgInfo *info = &ctx->dest_arg;
|
|
|
char dst[64];
|
|
|
char src0[64];
|
|
|
char src1[64];
|
|
|
char src2[64];
|
|
|
char src3[64];
|
|
|
char src4[64];
|
|
|
char sampler[64];
|
|
|
char code[512];
|
|
|
|
|
|
emit_GLSL_TEXM3X3SPEC_helper(ctx);
|
|
|
|
|
|
// !!! FIXME: this code counts on the register not having swizzles, etc.
|
|
|
get_GLSL_varname_in_buf(ctx, REG_TYPE_SAMPLER, info->regnum,
|
|
|
sampler, sizeof (sampler));
|
|
|
|
|
|
get_GLSL_varname_in_buf(ctx, REG_TYPE_TEXTURE, ctx->texm3x3pad_dst0,
|
|
|
src0, sizeof (src0));
|
|
|
get_GLSL_varname_in_buf(ctx, REG_TYPE_TEXTURE, ctx->texm3x3pad_src0,
|
|
|
src1, sizeof (src1));
|
|
|
get_GLSL_varname_in_buf(ctx, REG_TYPE_TEXTURE, ctx->texm3x3pad_dst1,
|
|
|
src2, sizeof (src2));
|
|
|
get_GLSL_varname_in_buf(ctx, REG_TYPE_TEXTURE, ctx->texm3x3pad_src1,
|
|
|
src3, sizeof (src3));
|
|
|
get_GLSL_varname_in_buf(ctx, REG_TYPE_TEXTURE, ctx->source_args[0].regnum,
|
|
|
src4, sizeof (src4));
|
|
|
get_GLSL_destarg_varname(ctx, dst, sizeof (dst));
|
|
|
|
|
|
RegisterList *sreg = reglist_find(&ctx->samplers, REG_TYPE_SAMPLER,
|
|
|
info->regnum);
|
|
|
const TextureType ttype = (TextureType) (sreg ? sreg->index : 0);
|
|
|
const char *ttypestr = (ttype == TEXTURE_TYPE_CUBE) ? "Cube" : "3D";
|
|
|
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code),
|
|
|
"texture%s(%s, "
|
|
|
"TEXM3X3SPEC_reflection("
|
|
|
"vec3("
|
|
|
"dot(%s.xyz, %s.xyz), "
|
|
|
"dot(%s.xyz, %s.xyz), "
|
|
|
"dot(%s.xyz, %s.xyz)"
|
|
|
"), "
|
|
|
"vec3(%s.w, %s.w, %s.w)"
|
|
|
")"
|
|
|
")",
|
|
|
ttypestr, sampler, src0, src1, src2, src3, dst, src4, src0, src2, dst);
|
|
|
|
|
|
output_line(ctx, "%s", code);
|
|
|
} // emit_GLSL_TEXM3X3VSPEC
|
|
|
|
|
|
void emit_GLSL_EXPP(Context *ctx)
|
|
|
{
|
|
|
// !!! FIXME: msdn's asm docs don't list this opcode, I'll have to check the driver documentation.
|
|
|
emit_GLSL_EXP(ctx); // I guess this is just partial precision EXP?
|
|
|
} // emit_GLSL_EXPP
|
|
|
|
|
|
void emit_GLSL_LOGP(Context *ctx)
|
|
|
{
|
|
|
// LOGP is just low-precision LOG, but we'll take the higher precision.
|
|
|
emit_GLSL_LOG(ctx);
|
|
|
} // emit_GLSL_LOGP
|
|
|
|
|
|
// common code between CMP and CND.
|
|
|
void emit_GLSL_comparison_operations(Context *ctx, const char *cmp)
|
|
|
{
|
|
|
int i, j;
|
|
|
DestArgInfo *dst = &ctx->dest_arg;
|
|
|
const SourceArgInfo *srcarg0 = &ctx->source_args[0];
|
|
|
const int origmask = dst->writemask;
|
|
|
int used_swiz[4] = { 0, 0, 0, 0 };
|
|
|
const int writemask[4] = { dst->writemask0, dst->writemask1,
|
|
|
dst->writemask2, dst->writemask3 };
|
|
|
const int src0swiz[4] = { srcarg0->swizzle_x, srcarg0->swizzle_y,
|
|
|
srcarg0->swizzle_z, srcarg0->swizzle_w };
|
|
|
|
|
|
for (i = 0; i < 4; i++)
|
|
|
{
|
|
|
int mask = (1 << i);
|
|
|
|
|
|
if (!writemask[i]) continue;
|
|
|
if (used_swiz[i]) continue;
|
|
|
|
|
|
// This is a swizzle we haven't checked yet.
|
|
|
used_swiz[i] = 1;
|
|
|
|
|
|
// see if there are any other elements swizzled to match (.yyyy)
|
|
|
for (j = i + 1; j < 4; j++)
|
|
|
{
|
|
|
if (!writemask[j]) continue;
|
|
|
if (src0swiz[i] != src0swiz[j]) continue;
|
|
|
mask |= (1 << j);
|
|
|
used_swiz[j] = 1;
|
|
|
} // for
|
|
|
|
|
|
// okay, (mask) should be the writemask of swizzles we like.
|
|
|
|
|
|
//return make_GLSL_srcarg_string(ctx, idx, (1 << 0));
|
|
|
|
|
|
char src0[64];
|
|
|
char src1[64];
|
|
|
char src2[64];
|
|
|
make_GLSL_srcarg_string(ctx, 0, (1 << i), src0, sizeof (src0));
|
|
|
make_GLSL_srcarg_string(ctx, 1, mask, src1, sizeof (src1));
|
|
|
make_GLSL_srcarg_string(ctx, 2, mask, src2, sizeof (src2));
|
|
|
|
|
|
set_dstarg_writemask(dst, mask);
|
|
|
|
|
|
char code[128];
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code),
|
|
|
"((%s %s) ? %s : %s)",
|
|
|
src0, cmp, src1, src2);
|
|
|
output_line(ctx, "%s", code);
|
|
|
} // for
|
|
|
|
|
|
set_dstarg_writemask(dst, origmask);
|
|
|
} // emit_GLSL_comparison_operations
|
|
|
|
|
|
void emit_GLSL_CND(Context *ctx)
|
|
|
{
|
|
|
emit_GLSL_comparison_operations(ctx, "> 0.5");
|
|
|
} // emit_GLSL_CND
|
|
|
|
|
|
void emit_GLSL_DEF(Context *ctx)
|
|
|
{
|
|
|
const float *val = (const float *) ctx->dwords; // !!! FIXME: could be int?
|
|
|
char varname[64]; get_GLSL_destarg_varname(ctx, varname, sizeof (varname));
|
|
|
char val0[32]; floatstr(ctx, val0, sizeof (val0), val[0], 1);
|
|
|
char val1[32]; floatstr(ctx, val1, sizeof (val1), val[1], 1);
|
|
|
char val2[32]; floatstr(ctx, val2, sizeof (val2), val[2], 1);
|
|
|
char val3[32]; floatstr(ctx, val3, sizeof (val3), val[3], 1);
|
|
|
|
|
|
push_output(ctx, &ctx->globals);
|
|
|
output_line(ctx, "const vec4 %s = vec4(%s, %s, %s, %s);",
|
|
|
varname, val0, val1, val2, val3);
|
|
|
pop_output(ctx);
|
|
|
} // emit_GLSL_DEF
|
|
|
|
|
|
EMIT_GLSL_OPCODE_UNIMPLEMENTED_FUNC(TEXREG2RGB) // !!! FIXME
|
|
|
EMIT_GLSL_OPCODE_UNIMPLEMENTED_FUNC(TEXDP3TEX) // !!! FIXME
|
|
|
EMIT_GLSL_OPCODE_UNIMPLEMENTED_FUNC(TEXM3X2DEPTH) // !!! FIXME
|
|
|
EMIT_GLSL_OPCODE_UNIMPLEMENTED_FUNC(TEXDP3) // !!! FIXME
|
|
|
|
|
|
void emit_GLSL_TEXM3X3(Context *ctx)
|
|
|
{
|
|
|
if (ctx->texm3x3pad_src1 == -1)
|
|
|
return;
|
|
|
|
|
|
char dst[64];
|
|
|
char src0[64];
|
|
|
char src1[64];
|
|
|
char src2[64];
|
|
|
char src3[64];
|
|
|
char src4[64];
|
|
|
char code[512];
|
|
|
|
|
|
// !!! FIXME: this code counts on the register not having swizzles, etc.
|
|
|
get_GLSL_varname_in_buf(ctx, REG_TYPE_TEXTURE, ctx->texm3x3pad_dst0,
|
|
|
src0, sizeof (src0));
|
|
|
get_GLSL_varname_in_buf(ctx, REG_TYPE_TEXTURE, ctx->texm3x3pad_src0,
|
|
|
src1, sizeof (src1));
|
|
|
get_GLSL_varname_in_buf(ctx, REG_TYPE_TEXTURE, ctx->texm3x3pad_dst1,
|
|
|
src2, sizeof (src2));
|
|
|
get_GLSL_varname_in_buf(ctx, REG_TYPE_TEXTURE, ctx->texm3x3pad_src1,
|
|
|
src3, sizeof (src3));
|
|
|
get_GLSL_varname_in_buf(ctx, REG_TYPE_TEXTURE, ctx->source_args[0].regnum,
|
|
|
src4, sizeof (src4));
|
|
|
get_GLSL_destarg_varname(ctx, dst, sizeof (dst));
|
|
|
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code),
|
|
|
"vec4(dot(%s.xyz, %s.xyz), dot(%s.xyz, %s.xyz), dot(%s.xyz, %s.xyz), 1.0)",
|
|
|
src0, src1, src2, src3, dst, src4);
|
|
|
|
|
|
output_line(ctx, "%s", code);
|
|
|
} // emit_GLSL_TEXM3X3
|
|
|
|
|
|
EMIT_GLSL_OPCODE_UNIMPLEMENTED_FUNC(TEXDEPTH) // !!! FIXME
|
|
|
|
|
|
void emit_GLSL_CMP(Context *ctx)
|
|
|
{
|
|
|
emit_GLSL_comparison_operations(ctx, ">= 0.0");
|
|
|
} // emit_GLSL_CMP
|
|
|
|
|
|
EMIT_GLSL_OPCODE_UNIMPLEMENTED_FUNC(BEM) // !!! FIXME
|
|
|
|
|
|
void emit_GLSL_DP2ADD(Context *ctx)
|
|
|
{
|
|
|
char src0[64]; make_GLSL_srcarg_string_vec2(ctx, 0, src0, sizeof (src0));
|
|
|
char src1[64]; make_GLSL_srcarg_string_vec2(ctx, 1, src1, sizeof (src1));
|
|
|
char src2[64]; make_GLSL_srcarg_string_scalar(ctx, 2, src2, sizeof (src2));
|
|
|
char extra[64]; snprintf(extra, sizeof (extra), " + %s", src2);
|
|
|
emit_GLSL_dotprod(ctx, src0, src1, extra);
|
|
|
} // emit_GLSL_DP2ADD
|
|
|
|
|
|
void emit_GLSL_DSX(Context *ctx)
|
|
|
{
|
|
|
char src0[64]; make_GLSL_srcarg_string_masked(ctx, 0, src0, sizeof (src0));
|
|
|
char code[128];
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code), "dFdx(%s)", src0);
|
|
|
output_line(ctx, "%s", code);
|
|
|
} // emit_GLSL_DSX
|
|
|
|
|
|
void emit_GLSL_DSY(Context *ctx)
|
|
|
{
|
|
|
char src0[64]; make_GLSL_srcarg_string_masked(ctx, 0, src0, sizeof (src0));
|
|
|
char code[128];
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code), "dFdy(%s)", src0);
|
|
|
output_line(ctx, "%s", code);
|
|
|
} // emit_GLSL_DSY
|
|
|
|
|
|
void emit_GLSL_TEXLDD(Context *ctx)
|
|
|
{
|
|
|
const SourceArgInfo *samp_arg = &ctx->source_args[1];
|
|
|
RegisterList *sreg = reglist_find(&ctx->samplers, REG_TYPE_SAMPLER,
|
|
|
samp_arg->regnum);
|
|
|
const char *funcname = NULL;
|
|
|
char src0[64] = { '\0' };
|
|
|
char src1[64]; get_GLSL_srcarg_varname(ctx, 1, src1, sizeof (src1)); // !!! FIXME: SRC_MOD?
|
|
|
char src2[64] = { '\0' };
|
|
|
char src3[64] = { '\0' };
|
|
|
|
|
|
if (sreg == NULL)
|
|
|
{
|
|
|
fail(ctx, "TEXLDD using undeclared sampler");
|
|
|
return;
|
|
|
} // if
|
|
|
|
|
|
switch ((const TextureType) sreg->index)
|
|
|
{
|
|
|
case TEXTURE_TYPE_2D:
|
|
|
funcname = "texture2D";
|
|
|
make_GLSL_srcarg_string_vec2(ctx, 0, src0, sizeof (src0));
|
|
|
make_GLSL_srcarg_string_vec2(ctx, 2, src2, sizeof (src2));
|
|
|
make_GLSL_srcarg_string_vec2(ctx, 3, src3, sizeof (src3));
|
|
|
break;
|
|
|
case TEXTURE_TYPE_CUBE:
|
|
|
funcname = "textureCube";
|
|
|
make_GLSL_srcarg_string_vec3(ctx, 0, src0, sizeof (src0));
|
|
|
make_GLSL_srcarg_string_vec3(ctx, 2, src2, sizeof (src2));
|
|
|
make_GLSL_srcarg_string_vec3(ctx, 3, src3, sizeof (src3));
|
|
|
break;
|
|
|
case TEXTURE_TYPE_VOLUME:
|
|
|
funcname = "texture3D";
|
|
|
make_GLSL_srcarg_string_vec3(ctx, 0, src0, sizeof (src0));
|
|
|
make_GLSL_srcarg_string_vec3(ctx, 2, src2, sizeof (src2));
|
|
|
make_GLSL_srcarg_string_vec3(ctx, 3, src3, sizeof (src3));
|
|
|
break;
|
|
|
default:
|
|
|
fail(ctx, "unknown texture type");
|
|
|
return;
|
|
|
} // switch
|
|
|
|
|
|
assert(!isscalar(ctx, ctx->shader_type, samp_arg->regtype, samp_arg->regnum));
|
|
|
char swiz_str[6] = { '\0' };
|
|
|
make_GLSL_swizzle_string(swiz_str, sizeof (swiz_str),
|
|
|
samp_arg->swizzle, ctx->dest_arg.writemask);
|
|
|
|
|
|
char code[128];
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code),
|
|
|
"%sGrad(%s, %s, %s, %s)%s", funcname,
|
|
|
src1, src0, src2, src3, swiz_str);
|
|
|
|
|
|
prepend_glsl_texlod_extensions(ctx);
|
|
|
output_line(ctx, "%s", code);
|
|
|
} // emit_GLSL_TEXLDD
|
|
|
|
|
|
void emit_GLSL_SETP(Context *ctx)
|
|
|
{
|
|
|
const int vecsize = vecsize_from_writemask(ctx->dest_arg.writemask);
|
|
|
char src0[64]; make_GLSL_srcarg_string_masked(ctx, 0, src0, sizeof (src0));
|
|
|
char src1[64]; make_GLSL_srcarg_string_masked(ctx, 1, src1, sizeof (src1));
|
|
|
char code[128];
|
|
|
|
|
|
// destination is always predicate register (which is type bvec4).
|
|
|
if (vecsize == 1)
|
|
|
{
|
|
|
const char *comp = get_GLSL_comparison_string_scalar(ctx);
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code),
|
|
|
"(%s %s %s)", src0, comp, src1);
|
|
|
} // if
|
|
|
else
|
|
|
{
|
|
|
const char *comp = get_GLSL_comparison_string_vector(ctx);
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof (code),
|
|
|
"%s(%s, %s)", comp, src0, src1);
|
|
|
} // else
|
|
|
|
|
|
output_line(ctx, "%s", code);
|
|
|
} // emit_GLSL_SETP
|
|
|
|
|
|
void emit_GLSL_TEXLDL(Context *ctx)
|
|
|
{
|
|
|
const SourceArgInfo *samp_arg = &ctx->source_args[1];
|
|
|
RegisterList *sreg = reglist_find(&ctx->samplers, REG_TYPE_SAMPLER,
|
|
|
samp_arg->regnum);
|
|
|
const char *pattern = NULL;
|
|
|
char src0[64];
|
|
|
char src1[64];
|
|
|
make_GLSL_srcarg_string_full(ctx, 0, src0, sizeof (src0));
|
|
|
get_GLSL_srcarg_varname(ctx, 1, src1, sizeof (src1)); // !!! FIXME: SRC_MOD?
|
|
|
|
|
|
if (sreg == NULL)
|
|
|
{
|
|
|
fail(ctx, "TEXLDL using undeclared sampler");
|
|
|
return;
|
|
|
} // if
|
|
|
|
|
|
// HLSL tex2dlod accepts (sampler, uv.xyz, uv.w) where uv.w is the LOD
|
|
|
// GLSL seems to want the dimensionality to match the sampler (.xy vs .xyz)
|
|
|
// so we vary the swizzle accordingly
|
|
|
switch ((const TextureType) sreg->index)
|
|
|
{
|
|
|
case TEXTURE_TYPE_2D:
|
|
|
pattern = "texture2DLod(%s, %s.xy, %s.w)%s";
|
|
|
break;
|
|
|
case TEXTURE_TYPE_CUBE:
|
|
|
pattern = "textureCubeLod(%s, %s.xyz, %s.w)%s";
|
|
|
break;
|
|
|
case TEXTURE_TYPE_VOLUME:
|
|
|
pattern = "texture3DLod(%s, %s.xyz, %s.w)%s";
|
|
|
break;
|
|
|
default:
|
|
|
fail(ctx, "unknown texture type");
|
|
|
return;
|
|
|
} // switch
|
|
|
|
|
|
assert(!isscalar(ctx, ctx->shader_type, samp_arg->regtype, samp_arg->regnum));
|
|
|
char swiz_str[6] = { '\0' };
|
|
|
make_GLSL_swizzle_string(swiz_str, sizeof (swiz_str),
|
|
|
samp_arg->swizzle, ctx->dest_arg.writemask);
|
|
|
|
|
|
char code[128];
|
|
|
make_GLSL_destarg_assign(ctx, code, sizeof(code),
|
|
|
pattern, src1, src0, src0, swiz_str);
|
|
|
|
|
|
prepend_glsl_texlod_extensions(ctx);
|
|
|
output_line(ctx, "%s", code);
|
|
|
} // emit_GLSL_TEXLDL
|
|
|
|
|
|
void emit_GLSL_BREAKP(Context *ctx)
|
|
|
{
|
|
|
char src0[64]; make_GLSL_srcarg_string_scalar(ctx, 0, src0, sizeof (src0));
|
|
|
output_line(ctx, "if (%s) { break; }", src0);
|
|
|
} // emit_GLSL_BREAKP
|
|
|
|
|
|
void emit_GLSL_RESERVED(Context *ctx)
|
|
|
{
|
|
|
// do nothing; fails in the state machine.
|
|
|
} // emit_GLSL_RESERVED
|
|
|
|
|
|
#endif // SUPPORT_PROFILE_GLSL
|
|
|
|
|
|
#pragma GCC visibility pop
|
|
|
|