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/**
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* MojoShader; generate shader programs from bytecode of compiled
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* Direct3D shaders.
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*
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* Please see the file LICENSE.txt in the source's root directory.
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*
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* This file written by Ryan C. Gordon.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include "mojoshader.h"
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static int do_parse(const unsigned char *buf, const int len, const char *prof)
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{
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const MOJOSHADER_parseData *pd;
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int retval = 0;
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pd = MOJOSHADER_parse(prof, NULL, buf, len, NULL, 0, NULL, 0, NULL, NULL, NULL);
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if (pd->error_count > 0)
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{
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int i;
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for (i = 0; i < pd->error_count; i++)
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{
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printf("%s:%d: ERROR: %s\n",
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pd->errors[i].filename ? pd->errors[i].filename : "???",
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pd->errors[i].error_position,
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pd->errors[i].error);
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} // for
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} // if
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else
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{
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retval = 1;
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if (pd->output != NULL)
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{
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int i;
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for (i = 0; i < pd->output_len; i++)
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putchar((int) pd->output[i]);
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printf("\n");
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} // if
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} // else
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printf("\n\n");
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MOJOSHADER_freeParseData(pd);
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return retval;
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} // do_parse
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int main(int argc, char **argv)
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{
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int retval = 0;
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if (argc <= 2)
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printf("\n\nUSAGE: %s <profile> [file1] ... [fileN]\n\n", argv[0]);
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else
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{
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const char *profile = argv[1];
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int i;
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for (i = 2; i < argc; i++)
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{
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FILE *io = fopen(argv[i], "rb");
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if (io == NULL)
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printf(" ... fopen('%s') failed.\n", argv[i]);
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else
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{
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unsigned char *buf = (unsigned char *) malloc(1000000);
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int rc = fread(buf, 1, 1000000, io);
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fclose(io);
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if (!do_parse(buf, rc, profile))
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retval = 1;
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free(buf);
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} // else
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} // for
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} // else
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return retval;
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} // main
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// end of testoutput.c ...
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