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Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
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FNA/src/Audio/WaveBank.cs
228 lines | 4.2 KiB | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System;
using System.IO;
using System.Runtime.InteropServices;
#endregion
namespace Microsoft.Xna.Framework.Audio
{
// http://msdn.microsoft.com/en-us/library/microsoft.xna.framework.audio.wavebank.aspx
public class WaveBank : IDisposable
{
#region Public Properties
public bool IsDisposed
{
get;
private set;
}
public bool IsPrepared
{
get
{
uint state;
FAudio.FACTWaveBank_GetState(handle, out state);
return (state & FAudio.FACT_STATE_PREPARED) != 0;
}
}
public bool IsInUse
{
get
{
uint state;
FAudio.FACTWaveBank_GetState(handle, out state);
return (state & FAudio.FACT_STATE_INUSE) != 0;
}
}
#endregion
#region Private Variables
private IntPtr handle;
private AudioEngine engine;
private WeakReference selfReference;
// Non-streaming WaveBanks
private byte[] buffer;
private GCHandle pin;
// Streaming WaveBanks
private IntPtr ioStream;
#endregion
#region Disposing Event
public event EventHandler<EventArgs> Disposing;
#endregion
#region Public Constructors
public WaveBank(
AudioEngine audioEngine,
string nonStreamingWaveBankFilename
) {
if (audioEngine == null)
{
throw new ArgumentNullException("audioEngine");
}
if (String.IsNullOrEmpty(nonStreamingWaveBankFilename))
{
throw new ArgumentNullException("nonStreamingWaveBankFilename");
}
buffer = TitleContainer.ReadAllBytes(
nonStreamingWaveBankFilename
);
pin = GCHandle.Alloc(buffer, GCHandleType.Pinned);
FAudio.FACTAudioEngine_CreateInMemoryWaveBank(
audioEngine.handle,
pin.AddrOfPinnedObject(),
(uint) buffer.Length,
0,
0,
out handle
);
engine = audioEngine;
selfReference = new WeakReference(this, true);
engine.RegisterWaveBank(handle, selfReference);
IsDisposed = false;
}
public WaveBank(
AudioEngine audioEngine,
string streamingWaveBankFilename,
int offset,
short packetsize
) {
if (audioEngine == null)
{
throw new ArgumentNullException("audioEngine");
}
if (String.IsNullOrEmpty(streamingWaveBankFilename))
{
throw new ArgumentNullException("streamingWaveBankFilename");
}
string safeName = MonoGame.Utilities.FileHelpers.NormalizeFilePathSeparators(
streamingWaveBankFilename
);
if (!Path.IsPathRooted(safeName))
{
safeName = Path.Combine(
TitleLocation.Path,
safeName
);
}
ioStream = FAudio.FAudio_fopen(safeName);
FAudio.FACTStreamingParameters settings = new FAudio.FACTStreamingParameters();
settings.file = ioStream;
FAudio.FACTAudioEngine_CreateStreamingWaveBank(
audioEngine.handle,
ref settings,
out handle
);
engine = audioEngine;
selfReference = new WeakReference(this, true);
engine.RegisterWaveBank(handle, selfReference);
IsDisposed = false;
}
#endregion
#region Destructor
~WaveBank()
{
if (AudioEngine.ProgramExiting)
{
return;
}
if (!IsDisposed && IsInUse)
{
// STOP LEAKING YOUR BANKS, ARGH
GC.ReRegisterForFinalize(this);
return;
}
Dispose(false);
}
#endregion
#region Public Dispose Method
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
#endregion
#region Protected Dispose Method
protected virtual void Dispose(bool disposing)
{
lock (engine.gcSync)
{
if (!IsDisposed)
{
if (Disposing != null)
{
Disposing.Invoke(this, null);
}
// If this is disposed, stop leaking memory!
if (!engine.IsDisposed)
{
engine.UnregisterWaveBank(handle);
FAudio.FACTWaveBank_Destroy(handle);
}
OnWaveBankDestroyed();
}
}
}
#endregion
#region Internal Methods
internal void OnWaveBankDestroyed()
{
IsDisposed = true;
if (buffer != null)
{
pin.Free();
buffer = null;
}
else if (ioStream != IntPtr.Zero)
{
// FACT frees this pointer!
ioStream = IntPtr.Zero;
}
handle = IntPtr.Zero;
selfReference = null;
}
#endregion
}
}