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#region License
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/* FNA - XNA4 Reimplementation for Desktop Platforms
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* Copyright 2009-2020 Ethan Lee and the MonoGame Team
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*
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* Released under the Microsoft Public License.
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* See LICENSE for details.
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*/
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/* Derived from code by the Mono.Xna Team (Copyright 2006).
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* Released under the MIT License. See monoxna.LICENSE for details.
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*/
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#endregion
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#region Using Statements
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using System;
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#endregion
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namespace Microsoft.Xna.Framework.Content
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{
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internal class ArrayReader<T> : ContentTypeReader<T[]>
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{
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#region Private ContentTypeReader Instance
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ContentTypeReader elementReader;
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#endregion
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#region Public Constructor
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public ArrayReader()
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{
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}
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#endregion
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#region Protected Initialization Method
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protected internal override void Initialize(ContentTypeReaderManager manager)
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{
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Type readerType = typeof(T);
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elementReader = manager.GetTypeReader(readerType);
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}
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#endregion
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#region Protected Read Method
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protected internal override T[] Read(ContentReader input, T[] existingInstance)
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{
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uint count = input.ReadUInt32();
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T[] array = existingInstance;
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if (array == null)
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{
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array = new T[count];
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}
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if (typeof(T).IsValueType)
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{
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for (uint i = 0; i < count; i += 1)
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{
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array[i] = input.ReadObject<T>(elementReader);
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}
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}
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else
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{
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for (uint i = 0; i < count; i += 1)
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{
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int readerType = input.Read7BitEncodedInt();
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if (readerType > 0)
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{
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array[i] = input.ReadObject<T>(
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input.TypeReaders[readerType - 1]
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);
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}
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else {
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array[i] = default(T);
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}
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}
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}
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return array;
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}
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#endregion
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}
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}
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