Show More
Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
File last commit:
Show/Diff file:
Action:
FNA/src/Content/ContentReaders/BasicEffectReader.cs
42 lines | 1.1 KiB | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using Microsoft.Xna.Framework.Graphics;
#endregion
namespace Microsoft.Xna.Framework.Content
{
internal class BasicEffectReader : ContentTypeReader<BasicEffect>
{
#region Protected Read Method
protected internal override BasicEffect Read(
ContentReader input,
BasicEffect existingInstance
) {
BasicEffect effect = new BasicEffect(input.ContentManager.GetGraphicsDevice());
Texture2D texture = input.ReadExternalReference<Texture>() as Texture2D;
if (texture != null)
{
effect.Texture = texture;
effect.TextureEnabled = true;
}
effect.DiffuseColor = input.ReadVector3();
effect.EmissiveColor = input.ReadVector3();
effect.SpecularColor = input.ReadVector3();
effect.SpecularPower = input.ReadSingle();
effect.Alpha = input.ReadSingle();
effect.VertexColorEnabled = input.ReadBoolean();
return effect;
}
#endregion
}
}