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Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
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FNA/src/Content/ContentReaders/EnvironmentMapEffectReader.cs
38 lines | 1.1 KiB | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using Microsoft.Xna.Framework.Graphics;
#endregion
namespace Microsoft.Xna.Framework.Content
{
class EnvironmentMapEffectReader : ContentTypeReader<EnvironmentMapEffect>
{
#region Protected Read Method
protected internal override EnvironmentMapEffect Read(
ContentReader input,
EnvironmentMapEffect existingInstance
) {
EnvironmentMapEffect effect = new EnvironmentMapEffect(input.ContentManager.GetGraphicsDevice());
effect.Texture = input.ReadExternalReference<Texture>() as Texture2D;
effect.EnvironmentMap = input.ReadExternalReference<TextureCube>() as TextureCube;
effect.EnvironmentMapAmount = input.ReadSingle();
effect.EnvironmentMapSpecular = input.ReadVector3();
effect.FresnelFactor = input.ReadSingle();
effect.DiffuseColor = input.ReadVector3();
effect.EmissiveColor = input.ReadVector3();
effect.Alpha = input.ReadSingle();
return effect;
}
#endregion
}
}