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Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using Microsoft.Xna.Framework.Graphics ;
#endregion
namespace Microsoft.Xna.Framework.Content
{
class EnvironmentMapEffectReader : ContentTypeReader < EnvironmentMapEffect >
{
#region Protected Read Method
protected internal override EnvironmentMapEffect Read (
ContentReader input ,
EnvironmentMapEffect existingInstance
) {
EnvironmentMapEffect effect = new EnvironmentMapEffect ( input . ContentManager . GetGraphicsDevice ());
effect . Texture = input . ReadExternalReference < Texture >() as Texture2D ;
effect . EnvironmentMap = input . ReadExternalReference < TextureCube >() as TextureCube ;
effect . EnvironmentMapAmount = input . ReadSingle ();
effect . EnvironmentMapSpecular = input . ReadVector3 ();
effect . FresnelFactor = input . ReadSingle ();
effect . DiffuseColor = input . ReadVector3 ();
effect . EmissiveColor = input . ReadVector3 ();
effect . Alpha = input . ReadSingle ();
return effect ;
}
#endregion
}
}
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