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#region License
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/* FNA - XNA4 Reimplementation for Desktop Platforms
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* Copyright 2009-2020 Ethan Lee and the MonoGame Team
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*
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* Released under the Microsoft Public License.
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* See LICENSE for details.
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*/
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/* Derived from code by the Mono.Xna Team (Copyright 2006).
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* Released under the MIT License. See monoxna.LICENSE for details.
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*/
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#endregion
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#region Using Statements
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using System;
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using System.Collections.Generic;
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#endregion
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namespace Microsoft.Xna.Framework.Content
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{
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internal class ListReader<T> : ContentTypeReader<List<T>>
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{
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#region Public Properties
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public override bool CanDeserializeIntoExistingObject
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{
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get
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{
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return true;
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}
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}
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#endregion
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#region Private ContentTypeReader Instance
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ContentTypeReader elementReader;
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#endregion
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#region Public Constructor
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public ListReader()
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{
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}
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#endregion
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#region Protected Initialization Method
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protected internal override void Initialize(ContentTypeReaderManager manager)
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{
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Type readerType = typeof(T);
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elementReader = manager.GetTypeReader(readerType);
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}
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#endregion
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#region Protected Read Method
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protected internal override List<T> Read(
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ContentReader input,
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List<T> existingInstance
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) {
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int count = input.ReadInt32();
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List<T> list = existingInstance;
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if (list == null)
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{
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list = new List<T>(count);
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}
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for (int i = 0; i < count; i += 1)
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{
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Type objectType = typeof(T);
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if (objectType.IsValueType)
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{
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list.Add(input.ReadObject<T>(elementReader));
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}
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else
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{
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int readerType = input.Read7BitEncodedInt();
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list.Add((readerType > 0) ? input.ReadObject<T>(input.TypeReaders[readerType - 1]) : default(T));
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}
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}
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return list;
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}
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#endregion
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}
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}
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